Description
I lied to myself that it was over.
I was still alive, my loved ones were still dead.
It wasn't over.Released from prison through his contacts in higher orbs, Max Payne is back on the NYPD as a hero; but he is living a life of misery, tormented by the memories of his murdered family. One day, investigating a routine case, Max runs into Mona Sax. The mysterious and seductive paid assassin who joined Max in his revenge against Nicole Horne tells him that both of them are in great danger.
Now Max needs to run against the clock, to solve the case which seems to be all about his murder. His only ally is a woman who's wanted by his own police dept.
Max Payne 2, the follow-up to the styled third-person action shooter, brings back the noir detective atmosphere, the stunning John-Woo-style action sequences, and the few survivors from the first game: Mona Sax is back, Vladimir Lev is back, Vinnie Gognitti is back, Jim Bravura is back, Alfred Woden is back, and the mysterious Inner Circle is working again.
Someone wants Max dead. Who? Why?
Max Payne 2 is built on the same engine as the first game, but it's been loaded up with all the special effects of next generation games. Dynamic shadows and lighting effects, cubic mapped reflections, and high resolution textures make the game look incredibly real. The "Havok" and "Ragdoll" physics engines take care of objects and characters respectively, creating an incredibly realistic and interactive game world.
Gameplay has been also enhanced, there are even more weapons, we can use two different weapons at the same time, there are NPCs who will join sides with us, and the much-acclaimed "Bullet Time" feature has been upgraded to version 2.0, in which Max's speed in "bullet time" increases as he gets more kills.
The game also offers several unlockable difficulty and gameplay modes, once finished.
Alternate Titles
- "英雄本色2:马克思配恩之秋" -- Chinese title (simplified)
Part of the Following Groups
User Reviews
There are no reviews for the PlayStation 2 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
The Press Says
| GamePro |
Dec 29, 2003 |
4 out of 5 |
80 |
| Game Informer Magazine |
Feb, 2004 |
8 out of 10 |
80 |
| HardGamers |
Dec 07, 2003 |
80 out of 100 |
80 |
| IGN |
Dec 04, 2003 |
7.9 out of 10 |
79 |
| Gamigo |
Feb 13, 2004 |
7.7 out of 10 |
77 |
| Game Chronicles |
Dec 17, 2003 |
7.3 out of 10 |
73 |
| Imperium Gier |
May 12, 2004 |
7.1 out of 10 |
71 |
| GameSpot |
Dec 04, 2003 |
6.5 out of 10 |
65 |
| Factornews |
Feb 17, 2004 |
6 out of 10 |
60 |
| Gamekult |
Jan 13, 2004 |
6 out of 10 |
60 |
Forums
Trivia
This game uses the Havok physics engine. The engine adds 2 very cool realistic features to the game.
* environmental physics: This gives weight and density to objects. You can knock an object over and watch as it tumbles to the ground in a realistic way.
* Ragdoll physics: When a character is shot, the body tumbles to the ground as if it were a ragdoll.