Maximo vs Army of Zin Reviews (PlayStation 2)

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Critic Reviews

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90 (Mar 18, 2004)
Are you a lover of challenging platform games, just buy “Maximo vs. Army Of Sin”. I find it difficult to say negative things as the gameplay is exceptional, the graphics and the way they are brought are enchanting which is the same for the sound and the story is as it should be in a platformer. This game is not immensely big, but because of the difficulty you will have to play a lot to finish your journey, even if you are an experienced player like me (smiles). So this is a game that can compete with the top five games of its genre like “Jak&Daxter”.
GamePro (US) (Jan 20, 2004)
The first game, Maximo: Ghosts To Glory, was a fine 3D platformer in the tradition of the classic Ghosts ?N Goblins series, but some felt many aspects of the game, such as the precision jumps and strict continue system, were too difficult or unfair. Maximo vs. Army of Zin modernizes these elements to address such concerns and polishes everything else that worked to boot.
IGN (Jan 18, 2004)
I almost entirely forgot what it was like to play the great old 8-bit games. Looking back, the violence was cartoonish, the graphics almost inconsequential, and the gameplay, at least in the best games, was tight, clever, and unforgiving. Yes, there was rarely story, glitz, or God forbid, cutscenes, but I guess we used our imaginations a little more back then. If the onslaught of the 3D polygonal world has taught us one thing, it's that those many of those old games, for better of worse, were damned hard.
Netjak (Apr 20, 2004)
Maximo is what Capcom can do if they really put their strength behind it. We've been mighty critical of Capcom over here at, and for good reason. Lower than mediocre games like Breath of Fire: Dragon Quarter and Mega Man X7 just won't impress us. However, Capcom has done the unlikely and taken an original game called Maximo:Ghosts to Glory and actually made an amazing sequel in the form of Maximo vs. Army of Zin.
GameZone (Jan 26, 2004)
Long before Capcom got creepy with Resident Evil, they let gamers shred the undead in Ghosts 'N' Goblins. As an action/adventure with a difficulty level that no one could conquer without risking their sanity, Ghosts 'N' Goblins was one of the few challenging games released in a world that was slowly going soft.
85 (Feb 11, 2004)
Kann man den Hammer noch cooler tanzen, das Schwert noch eleganter wirbeln lassen? Maximo fängt da an, wo der Vorgänger aufgehört hat: Coole Hack`n´Slay-Action mit einer Prise Humor, klasse Grafik, einer blitzsauberen Steuerung und jeder Menge Geheimnisse. Die Kombos lassen den Fernseher beben und die Bosskämpfe sind einfach famos. Klar fehlt dem Nachfolger der Wow-Effekt, die Spielzeit ist recht kurz und die Kamera macht ab und zu Zicken. Aber das sind alles Peanuts im Vergleich zum grandiosen Ghost`n´Goblins-Flair, das mich hier von der ersten bis zur letzten Sekunde fesselt! Außerdem spielt sich die Nahkampf-Odyssee jetzt interaktiver, abwechslungsreicher und vor allem komfortabler. Also: Helm aufsetzen, Hammer rausholen und zuschlagen!
85 (Feb 13, 2004)
Un cran au dessus de son grand frère, ce nouvel épisode d'une des séries phare de Capcom ne déçoit pas l'avide acquéreur désirant son quota d'aventures et de rêves. Proposant des ajouts que l'on aurait tout de même souhaité plus nombreux, il se démarque des autres productions du genre par des petits plus qui lui donnent cette aura particulière. Un titre qui vit par lui-même. La marque des grands jeux.
85 (Feb 23, 2004)
Da hat die viele Kritik doch endlich einmal Früchte getragen: Maximo vs. Army of Zin spielt sich rund wie der stählerne Schutzschild des Protagonisten. Optisch muss sich der Titel kaum hinter den Referenzprodukten verstecken und besonders das Gameplay schreit förmlich nach einem Nachfolger. Wer unbedingt an etwas herum meckern will, der kann sicherlich die stellenweise etwas hakelige Kameraführung bemängeln. Aber im Endeffekt bleibt Maximo vs. Army of Zin ein Spiel, das man ob seines flüssigen Gameplays und den witzigen Ideen einfach mögen muss - egal, ob Hardcore-Zocker oder Gelegenheitsspieler!
Gaming Target (Mar 12, 2004)
The 3D remake is a delicate proposition. C: The Contra Adventure was an absolute disaster. Sonic Heroes was considered by most to be mediocre at best. But Maximo: Ghosts to Glory was something special. Like Super Mario 64, it was a completely perfect transformation from 2D sidescroller to 3D adventure goodness. So naturally, after an agonizingly long two year wait, Capcom has graced the gaming world with a sequel, Maximo vs Army of Zin.
GameSpot (Jan 19, 2004)
It's not for the faint of heart, but if you're looking for complex and rewarding action-platforming, Maximo vs. Army of Zin really satisfies.
Diehard GameFan (Feb 04, 2004)
Simple yet Satisfying. Maximo vs. the Army of Zin takes its place on the list of Playstaion 2 exclusive games that makes me glad I own the system.
Factornews (Sep 30, 2003)
Capcom frappe donc encore très fort et les fans de la saga ne vont pas être déçus par cette suite qui fait honneur à la légende Ghouls’n Ghost. Les amateurs du genre action plate-forme se doivent de posséder les deux opus de la série des Maximo, et notamment ce dernier qui par ses accessibilité et jouabilité meilleures ne quittera pas leur PS2 d’un bon moment.
UOL Jogos (Feb 11, 2004)
Muito mais acessível que o game anterior, "Army of Zin" ainda pode ser considerado um jogo voltado para os saudosistas. Mas quem arrancou os cabelos com "Ghosts to Glory" vai se divertir bem mais descobrindo os segredos dessa aventura mecânica.
G4 TV: X-Play (Apr 10, 2006)
"Maximo vs. Army of Zin" is a challenging, yet rewarding experience that encourages players to explore every nook and cranny. New jacks might want to step back, but seasoned pros will find plenty of challenge.
Gameplanet (Mar 05, 2004)
IF YOU FELT COMBAT wasn't quite the dominant theme you had hoped it to be in Maximo: Ghosts to Glory, Army of Zin is likely to be your cup of tea. Ghosts to Glory was a great game, but probably a little too much of a platformer to suit its amour-bearing namesake and the obvious heritage of its setting.
80 (UK) (Jan 14, 2004)
Sometimes, the best games are the ones you spend the most time shouting at. Maximo was a lot like that, blending hackandslash third person combat with basic, enjoyable platform game design and wrapping it in a sometimes-impenetrable blanket of difficulty. For those who took to it, it remains one of Capcom's biggest triumphs on the current generation of consoles - an ideal realisation of Ghosts'n'Goblins in 3D. For those who couldn't get past its irksome camera issues and the consistently unforgiving design, it ranks as one of the developer's least enjoyable releases.
GameSpy (Jan 19, 2004)
If you can get over the relatively short nature of the game, Army of Zin is a solid addition to your PlayStation 2 library. If you liked the first title, then you'll love this one, but those of you wondering about the longevity might do well to seek out a rental copy for a night or two. Personally, I'd like to see Maximo and his slashingly good adventures keep on rolling for at least another few games. Keep 'em coming Capcom -- Maximo rocks!
Game Revolution (Jan, 2004)
When last we saw Maximo, he had defeated the evil undead hordes, conquered the mad man Achille and was about to embark on a quest to find his princess, Sophia who was still missing at the conclusion of the game. But during his two-year hiatus, I heard Maximo picked up a lucrative deal modeling Joe Boxers to other action heroes, putting his quest on hold. Needless to say, it didn't work out so now he's back for the second installment of his game on the PS2.
Army of Zin är alltså inte det spel jag hoppades att det skulle bli. Och ja, jag är helt klart besviken. Föregångaren var trots allt ett smärre mästerverk av den sort vi inte ser alltför ofta. Däremot tror jag säkert att den nya kostymen kan falla en bredare målgrupp i smaken. Vad det nu är värt. Habil äventyrsaction är ju knappast någon bristvara.