Written by  :  Entorphane (375)
Written on  :  Jul 19, 2002
Platform  :  PlayStation 2
Rating  :  4.14 Stars4.14 Stars4.14 Stars4.14 Stars4.14 Stars

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Witness the beginning of the decline of the 'Medal of Honor' series.

The Good

MOA:F looks, feels, and (especially) sounds like its three predecessors on the PS1 and PC. It's a very well put together game, with solid level design and fairly good graphics (nice explosions). The authentic WWII sound effects add a lot of ambiance to the game.

The missions are well paced, and your objectives are generally clear; you don't spend a lot of time wandering around confused, wondering where to go next. There is a very helpful feature that allows you to access hints about your current objectives by pressing the 'Select' button. This doubtlessly saved me a few hours of wandering around in frustration on some levels.

The Bad

This is NOT the PC 'Medal of Honor: Allied Assault', nor is it even really the original PS1 MOH games. The controls are absolutely awful, almost to the point of making the game completely unplayable. There are numerous different control schemes to choose from, and even an option to customize the controls to your liking. This is all for not, however, as the aiming is always imprecise and sluggish, regardless of what controller setup you choose. There is no way to adjust the sensitivity of your aiming mechanism, and it is consistently difficult to aim at even the closest of targets. Many times did I unload a whole clip at a Nazi at point-blank range, only to miss and miss and miss due to poor control. The targeting reticle moves around too quickly and sloppily, except when in sniper mode, in which case it moves painfully slowly.

The graphics, while nice, aren't anything to write home about. The AI, both enemy and friendly, is spotty. Your squadmates will often lag behind and stand around while you move forward into combat. Nazis often just stand there and let you shoot them again and again, without running or taking cover.

There is no in-mission save, which inevitably leads to the unwanted repetition of boring and tedious sections of the game. Multiplayer in previous MOH games has always been every shade of boring, and it was wisely left out this time.

The Bottom Line

I have yet to play a truly good FPS for the PS2, and this one certainly breaks no new ground. While MOH:F has a lot of flaws, it will probably scratch the itch of gamers who don't have a PC or an Xbox, the platforms where the quality FPSs seem to all be landing lately. Rent it first though, because the controls really ARE that bad.