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Still, don’t let all the faults get in the way of picking this game up. It cannot be emphasized enough how much fun can be had with this game, even if, at the end of the day, it is a bit of fluff.
Even so, Command Mission still offers a lot of really run experiences and I'm glad that Capcom took the chance with a series that has admittedly been going the way of the avalanche. And despite the game's moderate first-time shortcomings, it's still more than worth your time in front of the television set. With its abundance of cool unlockables, neat customization options, and strong amalgamation of strong RPG battle systems, I can easily recommend it to Mega Man X fans who are tired of being disappointed and are willing to try a little something different. Here's to hoping that Capcom decides to create a bigger, less linear sequel sometime in the near future!
Débarquant suite à un grand saut dont il a le secret, dans le monde du RPG, Megaman parvient à nous convaincre qu'une reconversion lui irait à merveille. En effet, Megaman X Command Mission se pose délicatement devant nos yeux avec la légèreté d'un soft réussi et réellement prenant. Original, graphiquement abouti, et relativement bien construit, ce dernier convaincra les personnes réticentes au monde du RPG de tenter l'expérience, et satisfera aussi bien les fans de Megaman, que les personnes cherchant un jeu de rôle à se mettre sous la dent... quand elles auront terminé Tales Of Symphonia bien entendu, et en attendant Baten Kaitos (aaaaah). Le X-buster est toujours aussi prompt à faire feu.
Overall Mega Man X: Command Mission is a solid game that Blue Bomber fans looking for a change of pace may find enjoyable. Fans of the X series may not be prepared to deal with the turn-based nature of the combat in the game, or the unsettling number of encounters they'll have to endure before the game comes to a climax. If you like turn-based role-playing and love Mega Man to death, then give Mega Man X: Command Mission a closer look.
I liked it for the good looking eye candy, but simply was not challenged, MMX has lots to celebrate but fails to really turn heads in terms of originality and innovative gameplay.
Für den ersten Rollenspielauftritt machen MegaMan und seine Freunde eine ganz passable Figur. Allerdings wirkt die Spielmechanik ziemlich antiquiert. Die insgesamt zehn Abschnitte sind für ein ausgewachsenes Rollenspiel viel zu kurz und geradlinig. Auch die Zufallskämpfe wirken mittlerweile reichlich angestaubt - von der auf Sparflamme kochenden audiovisuellen Präsentation ganz zu schweigen. Bei der Story und den Dialogen solltet ihr eure Erwartungen ebenfalls nicht allzu hoch ansetzen. Das rundenbasierte Kampfsystem gibt sich dafür recht solide, belohnt taktisches Vorausdenken und bietet individuelle sowie teambasierte Spezialaktionen mit Glücks- und Geschicklichkeitseinlagen. Ein reinrassiges Action-RPG hätte MegaMan aber sicher besser zu Gesicht gestanden als rundenweises Taktieren. Trotzdem übt die simple Item- und Erfahrungspunktehatz einen gewissen Reiz aus.
The big disappointment came with the story, which was rife with predictability and cliches. Also, the environments all looked mechanical and drab - designed with the same robotic single-mindedness with which X vanquishes his foes. Still, all in all, I walked away pleasantly surprised.
Sticking to a basic and virtually flawless RPG format isn't necessarily a bad way to introduce X and his friends to a turn-based style of gameplay. Command Mission might not exactly be topnotch when measured up again better-known RPGs like Final Fantasy. But as well developed as it is, it should still prove worthy, so long as it doesn't fail to capture the essence of Mega Man.
Mega Man X: Command Mission is an interesting new step for the Mega Man franchise. Mega Man fans will enjoy it, but with it's short and very linear main quest, RPG hounds should probably look elsewhere. It's a solid RPG with a good battle system, but it's just a little too familiar to be a great game. But it's still a very good game that's worth the 15-20 hours or so it will take to beat it.
According to my very own brain, this game does not please RPG lovers and neither will it be of any use to the NES 2D-action lovers. The game cannot be called bad in any perspective but that does not mean it has that something with which it distinguishes itself from all the other ones over at mediocre mountain, something I hope this review actually does.
Sure, Command Mission has a number of flaws, but it's still a fairly enjoyable (if relatively short) RPG. And it's a heck of a lot better than the recent batch of Mega Man X games. If you're looking for a hardcore RPG experience, pass on this, but Mega Man fans should appreciate the change of pace.
Mega Man has never been a thinking man’s game. Honestly, if I had an X-Buster grafted onto my arm, I wouldn’t spend my time reasoning things out, either. With all of his experience in the action genre, it’s no surprise that the battle system is the best part of Command Mission, Mega Man’s most recent foray into the RPG realm. Every character you recruit has multiple weapons, a super move, and a hyper mode that makes them extra-awesome for a few rounds. Though not exactly innovative, it is incredibly fun to use these powers to bust up legions of robotic ne’er-do-wells.
I'm giving Command Mission an above-average score for the sake of pure sentimentality. But consider yourself warned -- shape up or it's over between us.
Buy this only if your nickname is Mega Man. Cut out the logo, tape it to your lapel, and throw away the rest.