Trivia
It was named #82 out of 200 of the "Greatest Games of Their Time" by EGM Issue #200 (Feb. 2006).
emma's nickname (E.E.) and full name (Emma Emmerich-Danziger) are references to E.E. Danziger, a character in 'Jack Finney' 's novel "Time and Again".
The names of the characters Jack and Rose were taken from the main characters of Titanic. This film also influenced the decision to set the first chapter of the game on a sinking tanker.
In order to cover up the character Raiden, the promotional trailers for the game showed several scenes with Solid Snake in different scenes. In the final game, Raiden is involved in the same scenes, but in Snake's place. Hideo Kojima used computer tricks to cover up Raiden and no one knew of his existence until the game was released.
A crazy Bomber man, one of the bosses is named Fatman. That was also a name of one of the atomic bombs that fall onto Hiroshima and Nagasaki.
Contributed by
Mejs (34) on Mar 25, 2007.
During the game, you will come into contact with a man named Plishkin. This is a direct reference to the main character in John Carpenter's movies Escape from LA and Escape from New York. The Main Characters (Played by Kurt Russell) name is Pliskin.
Contributed by
FinalGMR (69) on Jul 02, 2004.
Looks like developers of "Metal Gear Solid 2" had focused minds on some things while making a game. You open a locker, you see wrapped up posters of a women, you enter the dining hall, you see framed pictures of women in swimming suits. I lost count after 5th, but it actually fits the atmosphere perfectly (not that there aren't any female characters in the game, though). There was even a poster of "Charlie's Angels" movie in one room.
Contributed by
MAT
(35339) on Jun 14, 2004.
Due to a success of "Metal Gear Solid", development team had higher budget for the sound of the game. However, they didn't know who will they take to compose the score for the game. One day, executive producer, Hideo Kojima, and sound director, Kazuki Muraoka, went to see "Replacement Killers" at the cinema. They both liked the movie a lot, and the music from the movie seemed pretty good. So, they flew to US, and got Harry Gregson-Williams to make the score for "Metal Gear Solid 2". They actually took his music from other movies, such as "The Rock", "Enemy of the State" and some and put on one CD, and told him they'd like to make this video game with a Hollywood type of soundtrack. He also saw the interest in composing for something before he actually saw the picture, since when composing for movies, he always got inspiration from the pictures. And so the soundtrack for MGS2 was created.
Contributed by
MAT
(35339) on Jun 14, 2004.
Pretty soon as the game starts and you get used to controls, you are requested to enter your name, date of birth and such things (like in some typical Square RPG games). In the ending animation, when Snake asks Raiden about that dog tag he's wearing, Raiden looks at it, be fore he throws it away, and in that cinematic, on a dog tag, you see your name and info. I was pretty surprised seeing 'MAT' on it, and Snake asks him "Anyone you know?" and Raiden answers "Never heard of a name." Since animation in this game are all real-time rendered, something like this can be achieved, whereas with pre-rendered, that couldn't be done.
Contributed by
MAT
(35339) on Jun 14, 2004.
On the "Making Of MGS2" documentary that comes on an extra DVD, Hideo Kojima said that idea for "Metal Gear" series originated from his playing 'hide and seek' with his son.
Contributed by
MAT
(35339) on Jun 14, 2004.
On the opening of "MGS 2", there's one piece that somehow didn't fit the game without any explanation. First, we see some roman letters (numbers) etched on stone, then we see some japanese ink writings on a paper, and then we see programming data and computer code. Hideo commented how that was to show the advance of civilization from storaging data. First through stone, than using paper, and the least digital data which is the only that doesn't have its existing time period. And that is then connected to the game and especially Arsenal Gear as an AI with great capability to track, store and control data.
Contributed by
MAT
(35339) on Jun 14, 2004.
Just as for the original, a line of action figures has been released by McFarlane Toys to complement the Metal Gear uh.... "experience". Anyway, most of the main characters are depicted and as an added bonus each individual figure comes with a part of the new Metal Gear. Collect them all and assemble the monster!
Contributed by
Zovni (9138) on Nov 26, 2003.
If you look quickly in the scene where Snake logs into the computer to send the pictures to Otacon, you can spot another reference to Policenauts.
Although Konami went through great lengths to keep the game’s new hero hidden during production, the manual spoils the surprise on its very first pages (a tough break for those who like to read game manuals on the way home).
Just as in the original Metal Gear Solid, a poster for Hideo Kojima's previous game Policenauts can be found in the Computer Room in the Shell 1 Core.
Contributed by
xofdre (70) on Jul 09, 2003.
In a Gamespot interview done shortly after the finishing of the American release, Hideo Kojima has amended his comment about MGS2 being the last installment, saying, "I really think that Metal Gear has to live on in some form. But as I said at the end of Metal Gear Solid, I really think it is time for me to hand the director role over to someone else. I might do the initial planning for the next game but not much more than that."
He goes on to mention that the future of a certain character who is disliked in some gaming circles is still uncertain.
The development budget for Metal Gear Solid 2 was somewhere in the region of 10 million US dollars.
The soundtrack for Metal Gear Solid 2 was composed by Hollywood composer Harry Gregson-Williams.
Creator Hideo Kojima says Metal Gear Solid 2 will be the final chapter in the series.
Contributed by
Ganjo (36) on Nov 19, 2001.