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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Consoles Plus (Dec, 2002)
Un jeu amusant, mais qui ne vaut réellement le détour qu'en multijoueur (90 %). Seul, on s'ennuie et on se prend rapidement la tête.
60 (UK) (Nov 05, 2002)
When viewed as a whole though, MicroMachines is worse than the sum of its parts. It looks stunning at times, and it's curiously addictive for something so frustrating, but it's not as varied as MicroMachines V3 and it doesn't really introduce anything to the series apart from the Micro GP diversion. As a multiplayer game you really can't fault it, but the chances are you own V3 already, and £40 is an awful lot of money to spend on something so plainly derived from its unrelated (and available much cheaper) predecessors. Don't own a MicroMachines game? Add a couple of points to the score.
60 (Dec 05, 2002)
Voilà un jeu à réserver aux grands nostalgiques et encore. Si le titre avait tout à fait sa place sur nos NES et nos Megadrives, son come back en 128 bits aurait nécessité un paquet d'innovations. Les Micro Machines se suivent et se ressemblent, voire se dégradent. Personnellement, j'aime autant ressortir une version 8 ou16 bits d'un placard et me déchirer les doigts sur des pads qui donnent des ampoules.
GameSpot (Apr 23, 2003)
As one of the longest-running car racing franchises around, the Micro Machines series certainly gained a bit of a following over the years. Based on the concept of miniature cars driving in wacky, oversized real-world environments, the first few games in the series featured a top-down camera view and a style of racing that was revolutionary for their time. Now, Infogrames has released Micro Machines for the PlayStation 2, and though it definitely sticks to the original formula, something has clearly been lost in the translation.
Thunderbolt Games (Jan 04, 2002)
When Playstation arrived and slowly but surely bought gaming to the masses, there were very few games that everybody could just pick up and play. Top of the list were obviously football games; pass, shoot, Bob’s your uncle. Then came along Micro Machines (left, right, go, shoot, got it) and for the first time since Match of The Day there was a reason to ditch the pub early on a Saturday night and sneak home. Everybody, I mean everybody, wanted a go.
Missförstå mig inte, Micro Machines V3 var som sagt inget dåligt spel, och det här är mer av det goda, men tre år för sent. Jag hade hoppats på grafik som kunde lyfta det gamla slitna konceptet till samma nivå av storögd fascination för grodperspektivet som många av oss upplevde när Micro Machines 2 släpptes. Det här är nämligen en unik idé som fortfarande har potential. Att krympa sig själv och åka leksaksbil genom et stökigt pojkrum är npgot i alla fall jag drömde om som liten. Hade Sheffield House bara bytt ut persongalleriet av trista stereotyper och den sorgliga varietémusiken, stoppat in 100 000 polygoner till och allra helst vridit tillbaka kameran till den plats där den ursprungligen satt, då hade vi börjat snacka om höga betyg.