User Reviews

There are no reviews for the PlayStation 2 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.5
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.7
Overall User Score (15 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
I haven't been this hooked on a racing game since Gran Turismo 3: A-Spec. I'll even go as far to say that, bolt for bolt, Midnight Club II is a more enjoyable game.
Defunct Games (Apr 18, 2003)
Even with horrible sound and an extreme difficulty, Midnight Club 2 is easily the best racing game of the year so far. This would have been a great game by itself, but with the online features and the bevy of extra options, Midnight Club 2 becomes one of those must-own titles. Simply put, there is enough here to keep you and your friends busy until Rockstar Games gives us Midnight Club 3.
IGN (Apr 08, 2003)
Only a short time ago there were two arcade-style racing games that ruled the roost, Sega's Daytona USA and Namco's Ridge Racer series. The years have passed quickly and much has changed. Now we have racers as massively popular as Gran Turismo, as quirky as Auto Modellista and as blazingly fast as Burnout.
90 (May 12, 2003)
Was die Angel Studios, pardon: Rockstar San Diego, hier abgeliefert haben, kann sich absolut dem Kampf mit den jetzigen Genre-Größen stellen. Einfach zu bedienen und mit einem moderaten Schwierigkeitsgrad sowie einer phänomenalen Geschwindigkeit ausgestattet, dürften Rennspiel-Fans an Midnight Club 2 kaum vorbeikommen. Obwohl die Missionen immer nur aus Checkpoint-Rennen bestehen, wird man durch die verschiedenen Städte stets aufs Neue gefordert. Und die exzellente und total unberechenbare, teils sogar verrückte KI tut ihr Übriges. Man kann nie sicher sein, welchen Weg die Fahrer wählen und ob sie nicht doch mit Euch auf Kollisionskurs gehen. Kleinere Mängel in den verwendeten Texturen nimmt man genau so schweigend zu Kenntnis wie die angesichts von Verwöhnspielen wie GTA Vice City gewöhnungsbedürftige Musikauswahl.
90 (Jun 10, 2003)
As of now the only disappointment I have found is the could-be-better online capabilities. This is a game anyone will enjoy, whether you’re a racing fan or not. I insist that everyone should at least rent this game. Then again I don’t really mind, you’re the one missing the awesome experience not me.
I was very doubtful that Midnight Club II was going to be anything out of the ordinary. To tell the truth, I thought the first MC’s sales were aided by the PlayStation 2 launch, and that Rockstar was going to have to do something pretty damn spectacular to make this sequel a hit. It did. Point-to-point racing sounds rather passé compared to some of the things you can do behind the wheel these days. Whether it’s Pro Race Driver or even Grand Theft Auto: Vice City itself, people want more when they put the pedal to the metal. This game gives you that extra something – that something that has been missing from other fast-paced racers. Although there are things about Midnight Club II that certainly aren’t new, when you play the game, you feel as if screaming down the boulevard and almost giving yourself a heart attack is suddenly fun again.
GameZone (Apr 14, 2003)
There's a story in Midnight Club II, but I'm sure your anxiousness to play the game will prevent you from paying attention to it. The whole plot revolves around you, the player, who must cruise around town, find some street racers and show 'em what you're made of. The goal is to make it into "the club," which entitles you to drive with the best, win new rides and evade the local law enforcement without even thinking twice. Once a new opponent has been found, he or she will try and discourage you by talking trash. The characters' voice-overs are really good, and their CG models are well animated. Aside from that, there isn't much else to the story. Does anyone care? Of course not -- we all came for the thrills the first time around, and that's why we've returned for the sequel.
90 (UK) (May 07, 2003)
The only way to answer that, in reality, is to play Midnight Club II yourself. Because, you see, even after we'd seen various good reviews of this game, we still somehow refused to believe that it could really be special, but here we are about 15 hours later barely able to tear ourselves away from the game and not even halfway through the damned thing.
GamePro (US) (Apr 14, 2003)
Midnight Club got a lot of attention when it was first released in 2000 - primarily because it was one of the first racing games for the PlayStation 2. The tire-squealing sequel, Midnight Club II, retains the fast and furious feel of the original but adds steeper competition and a sharper, street-wise attitude.
GameSpy (Apr 10, 2003)
Vin Diesel and his Hollywood chums aren't the only ones riding the ultra-hip wave of interest surrounding the world of illegal street racing. After two long years in development, Rockstar San Diego has proudly released its turbo-charged street-racing sequel -- Midnight Club II -- on the PlayStation 2 and the results are certainly fast and way too furious.
89 (Jun 30, 2003)
Midnight Club 2 bringt frischen Wind ins Genre und macht dank hohen Geschwindigkeiten, großer Bewegungsfreiheit und vielen Fahrzeugen sehr viel Spaß. Die Duelle zwischen Autos und Motorrädern machen dieses Spiel einzigartig und sorgen gerade in Mehrspielerpartien für Adrenalinstöße, doch auch Einzelspieler kommen keinesfalls zu kurz. Wer Rennspiele mag, sollte unbedingt zugreifen!
PSX Extreme (Jun 18, 2003)
When it all comes down to one thing, all you need to know is that Midnight Club 2 is a great game. It took over 2 years for the follow-up to hit, but Rockstar San Diego did a fantastic job. Midnight Club 2's three cities are all built for excitement, as they're all complete with jumps, various secrets, and overall great design. MC2 is chock full of features. There are nearly 20 cars, 3 giant cities, car-tricks, an assortment of gameplay modes, and even a frivolous online mode. The controls are very tight, though GT Force support is questionable. And unfortunately, the sound presentation leaves some to be desired for. But, to make up for all of that, Midnight Club 2 sports some pretty snazzy visuals. All in all, MC2 is a game no fan of the racing genre should be without. This is a highly recommended purchase.
games xtreme (Oct 06, 2003)
All in all this is a great, up to date racing game that you can enjoy if playing alone just for 5 minutes or with friends for 5 hours. There’s a lot of variety in this game so you wont get bored easily, and if you do get bored of racing, and losing. As I did so many times, then just cruise the streets mercilessly running down pedestrians.
82 (Jun 28, 2003)
Midnight Club 2 is a title that sets the bar for all other racers to follow. Its combination of gameplay, physics, lush environments and strong AI make it one of the very best racers in my mind. If the graphics were a bit less jagged and the cars licensed, MC2 would have been a difficult game to beat. The open-ended gameplay allows this game to be returned to long after the career mode has been completed, too.
80 (May 05, 2003)
S'il aurait gagné à innover un peu plus et à profiter d'un moteur physique un poil moins farfelu, Midnight Club 2 reste pourtant une valeur sûre de la conduite arcade du moment, à ranger à côté de son Burnout 2. Sur ce, bon défouloir.
Game Revolution (Apr, 2003)
The craziest driving always seems to happen at night. Is it the magical glow of streetlights bouncing off the asphalt? Maybe the energy emanating from the flashing billboards and neon signs?
GameSpot (Apr 10, 2003)
As the PlayStation 2 driving-game market becomes more and more cluttered, we're starting to see a lot of franchises try to move their forms of racing in different directions. On the simulation side, Gran Turismo remains the obvious choice. For pure high-speed arcade thrills, Acclaim's Burnout 2 does the job. Rockstar's latest driving game, Midnight Club II, reaffirms the series' position as a solid open-city racing game while introducing online play and some new driving techniques in hopes of mixing things up a bit. However, some of these new features don't pan out quite as well as they could have.
Midnight Club II har sina brister, bland annat i den bitvis hattiga styrningen tillsammans med stundtals viktlösa bilar. Musiken drar heller inte sitt strå till stacken för att göra spelet bättre. Det handlar visserligen om licensmusik, men jag tror inte att Rockstar Games har lagt några stora pengar på denna post. Utöver dessa svagheter är dock Midnight Club II ett riktigt bra bilspel, som passar som hand i handske för dem som gillar Grand Theft Auto men tycker bättre om att köra bil än om att begå brott. För bilkörningen är verkligen av hög klass och bättre fartkänsla får man leta efter. Vroom!