User Reviews

A great way to end the franchise on this generation of consoles Medicine Man (374) 4.57 Stars4.57 Stars4.57 Stars4.57 Stars4.57 Stars
Good game, but could have been better Big John WV (27250) 3.86 Stars3.86 Stars3.86 Stars3.86 Stars3.86 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 4.1
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.1
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.3
Graphics The quality of the art, or the quality/speed of the drawing routines 4.2
Personal Slant How much you personally like the game, regardless of other attributes 4.4
Sound / Music The quality of the sound effects and/or music composition 4.4
Story / Presentation The main creative ideas in the game and how well they're executed 4.1
Overall User Score (16 votes) 4.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
87 (Nov 20, 2006)
Mit Mortal Kombat Armageddon, wird ein langes und erfolgreiches Kapitel der traditionellen Serie adäquat abgeschlossen. Das große Aufeinandertreffen sämtlicher Charaktere hat seinen ganz besonderen Reiz und mit dem Konquest Modus, kommen sogar Fans von Shaolin Monks auf ihre Kosten. Auch bei der Präsentation gibt es wenig zu beanstanden, wobei wir jedoch sehr gespannt sind, wie sich das erste Next-Generation Mortal Kombat präsentieren wird. Bis dahin bekommen Fans des Genres jedoch mit Armageddon einen hervorragenden Titel geboten, der langfristig motiviert und viele interessante Einblicke in die komplexe Welt und die bisherigen Geschehnisse der Serie erlaubt. Wir können diesen Titel durchaus empfehlen. Schlagt zu, bevor den Titel durch Zensur womöglich ein fatales Ende ereilt!
85 (Oct 18, 2006)
This game is good fun. You can make virtually anyone you want in the kreate a fighter mode, access to all the characters in the MK universe, and motor kombat make this one of the most fun MK's I have ever played.
IGN (Oct 09, 2006)
Mortal Kombat: Armageddon may not be the definitive collection since it does leave some characters out, and some of the final endings may be weaker than others. However, the inclusion of 62 total warriors is a massive achievement. Throw in a fun, albeit short Konquest mode, a diversionary mini-game, a new fatality system, and perhaps one of the largest character creation modes we've seen, and you have a great title that will keep Mortal Kombat fans busy for months.
Gamernode (Oct 17, 2006)
When it's all said and done, Mortal Kombat: Armageddon does nothing but improve upon the previous two titles. With better gameplay, the largest number of characters yet, a very deep Kreate-A-Fighter mode and the ability to create your own fatalities on the fly, fans of Mortal Kombat will be hard pressed to not pick this one up. Even gamers who typically don't enjoy fighting games should consider giving it a try, as Armageddon keeps with the beginner-friendly concept previous Mortal Kombat titles have touted. Can a beginner beat a veteran? No-no way. But a beginner can easily have fun playing against the computer, and through that hone their skills enough to challenge even the hardiest Mortal Kombat gamer.
Game Over Online (Nov 13, 2006)
All in all, Mortal Kombat: Armageddon is a flawed fighting, racing, and adventure game that never ceases to provide enjoyment in spite of its flaws. After the previous two 3D MKs left bad tastes in my mouth, I didn't expect to have much fun with this one, but I'm glad I did. Just about everything (especially kreate a fighter) exceeded my expectations, and while I doubt this game will sway those who hate the series, it will provide a lot of fun times for those with an open mind about it.
Meristation (Oct 27, 2006)
Mortal Kombat Armageddon es un regalo a los fans, un verdadero tributo a los que llevan confiando en el MKTeam desde los tiempos en los que los salones recreativos brillaban con fuerza. No sólo tenemos la plantilla más amplia de casi cualquier juego del género, sino que además el sistema de lucha ha sido mejorado enormemente y la oferta de modos de juego, aún sin ser tan variada como en Deception, es muy destacable.Evidentemente no es perfecto, adolece de ciertos fallos que le impiden llegar a más y eso siempre juega en contra. El modo online, mismamente, sufre tirones de lag cada poco, lo que dificulta bastante el poder jugar con tranquilidad. Seguimos estando ante un MK, lo que significa que tenemos personajes abusivos: El más lógico es Blaze, el jefe final, pero otros como Onaga también se las traen.
UOL Jogos (Oct 20, 2006)
"Mortal Kombat Amageddon" encerra sua luta na atual geração com dignidade e muito serviço. A quantidade de personagens beira o absurdo e ainda dá para criar seu próprio lutador, além de o modo de aventura ficou bem divertido. Poderia, sim, ter mais opções, especialmente no modo principal, mas os fãs da franquia terão uma despedida com muito conteúdo.
Video Game Talk (Oct 23, 2006)
Armageddon is a great endeavor and worthwhile installment of the Mortal Kombat franchise. The fighting has evolved to a point where it's much more robust whether you're fighting the CPU or a buddy. Extra modes and features also add to the replayability of the game and help create a lasting experience that will not disappoint fans. Newcomers may be taken aback by the incredible roster and lack of background on the characters but if you're just looking for a brutal fighting game you'll be pleased. It's not quite a Soul Calibur or Tekken killer but Mortal Kombat was never designed to be. It is what it is and this latest incarnation is arguably one of the best.
Game Chronicles (Nov 09, 2006)
Deception still seems to be Mortal Kombat's crowning achievement for now. While Armageddon is a solid game, and it did get a lot right, it also got a significant amount wrong. Not that that will keep me from anxiously awaiting the next installment.
Lawrence (Nov 22, 2006)
As a lifelong Mortal Kombat fan, it’s disappointing to see Armageddon turn out to be a “quantity over quality” title. It may feature the biggest roster to date, but there just isn’t enough new content (ahem…”kontent”) to make it an improvement over Deception.
PSX Extreme (Jan 12, 2007)
There is a great deal in Mortal Kombat: Armageddon to be happy about. There's an appealing introductory sequence, a huge selection of fighters, multiple and diverse gameplay modes, the option to create and train your own character, and several destructible arenas just waiting to get demolished. The soundtrack fits well with those environments, and the Konquest (aka, Story) mode is better than you might think, but still lacking. And who doesn't like the idea of Kreate-a-Fatality? That alone is something to fiddle around with for quite some time. For a final installment - or so they say; we'll believe it when we see it - this game is good, but perhaps not worth buying unless you're a big fan of the genre. For MK fans, it's probably a must-play, but for the average gamer, Armageddon might not cut the mustard.
GameLemon (May 19, 2007)
Yeah, you're right. Okay, let's wrap it up: Mortal Kombat Armageddon does not deliver on what it promises. It often feels more like a beta version of a game, full of glitches and underdeveloped segments. That being said, the main aspect of the game, the ability to beat the turd out of somebody else, is quite well done. It also has a few truly entertaining gems, like Motor Kombat and a rough but versatile Kreate a Fighter mode. This is enough to make the game worth your time and worth purchasing. But be warned: it'll prove to be a troublesome brat of a child at times.
75 (Oct 27, 2006)
Ce nouveau Mortal Kombat perd d'un côté ce qu'il gagne de l'autre. Tout le monde ne s'y retrouvera pas mais ce parti-pris a le mérite de recentrer le débat en offrant bien plus de personnages jouables. De plus, le mode Konquest est plus travaillé et nous fera rapidement oublier le Moteur Kombat qui n'a pas grand-chose pour lui, à commencer par un championnat. Peut-être moins jouissif que Mystification mais tout aussi indispensable pour l'amateur, cette nouvelle itération "goreuse" est un pot-pourri des précédents segments qui ressemble parfois à une réunion de famille. Là-dessus, le fan éclairé retiendra la larme qui perle à ses yeux tout en commandant son exemplaire d'Armageddon.
Softpedia (Jan 04, 2007)
Could this be the end of Mortal Kombat? Armageddon is not an encouraging term and the producers are trying to let us know that the saga is ending, or about to end. That's what too many rebirths of characters, sequels, spin-offs and secondary storylines get you. We have some new elements, ranging from a zombie Liu Kang to a biped Motaro, but the skeleton remains the same and as long as there are people that take pride in wearing MK T-shirts this mania will never end and hopefully the games won't come to an end, either. Armageddon is a pretty decent game, but the innovations are very few, comparing to its predecessors and Midway's creation is saved by the many playable characters and the pleasure of kreating your own character.
With the stiff fighting, Armageddon isn't what fans probably were hoping for as a send off. The amount of content (kontent?) is enough to keep any player going for extended periods because it's addicting to see the sheer variety in the unlockables. Armageddon receives a pass for nostalgia, graphically disgusting violence, amount of playtime, and fun factor of seeing how many times you can kill a friend in a single fatality.
GameSpot (Oct 10, 2006)
Despite the smorgasbord of different features, Mortal Kombat: Armageddon falls short of being a highly satisfying new entry in a long-running series that's decidedly had its ups and downs. Some older Mortal Kombat games, like MK Trilogy, have attempted a quantity-over-quality approach that might have seemed exciting to MK fans at first but winded up leaving many of them cold. On the other hand, sequels like MK II, MK3, and MK: Deadly Alliance substantially revised the characters and gameplay and were a lot more satisfying as a result. MK: Armageddon presumably will be the last time we get a Mortal Kombat game on the PS2 and Xbox, but if nothing else, you can tell there are still a lot of good ideas brewing in here. So with any luck, the series is far from finished.
66 (Apr 26, 2007)
Well, it didn't really convince me, this Mortal Kombat: Armageddon. Graphically it certainly isn't a bad game but the way the characters move, added with the lack in variation made that what should have become revolutionary changes to the Mortal Kombat franchise in the end look like nothing more than options you skip. Certainly a missed chance for Midway...
GameSpy (Oct 20, 2006)
Chances are that MK:A will sell well just because of the Mortal Kombat name. This isn't a big travesty, as this isn't a bad game, it's just not a great game. There are much better fighters out there to spend your time with. As you can tell, the MK brand has dulled for me, but I know there are still plenty of people who continue love this franchise. I can't fault them for their dedication and there's enough MK action here to keep them happy for a long time.
G4 TV: X-Play (Nov 06, 2006)
Mortal Kombat: Armageddon delivers an enjoyable fighting game (though its hard to tell how much of the enjoyment comes from the warm feeling of nostalgia that these titles bring) with a bunch of frills that range from fun to dismal. If you’re a diehard fan of the Mortal Kombat series, you’ll get your money’s worth but if what you want is a solid, well executed fighting game, look elsewhere.
The Video Game Critic (Dec 16, 2006)
One brand new mode is "Motor Kombat", which plays like a Mario Kart knock-off. You'd think this would be crazy fun, considering the rich set of characters and their distinctive attacks. Instead it feels like a bargain bin title, with wide, uninspired tracks that might as well be interstate highways. After a few laps, I found myself nodding off. Extra features include an arcade-perfect version of Ultimate Mortal Kombat 3, and the "Premiere Edition" features an extra disk with an interesting documentary about the history of fatalities. For those who live and die for Mortal Kombat, this edition should tide them over until the next generation, but for most gamers, Armageddon is just more of the same.
50 (UK) (Nov 02, 2006)
New features like the parrying system attempt to claw back some kind of respect from players that have been treated to the delights of Dead Or Alive, Virtua Fighter and Soul Calibur but to little avail. The core combat is still as rigid and throwaway as the Mortal Kombat series has ever been and bereft of the kitsch appeal of the earlier games, Armageddon is pretty much as forgettable as brawlers come these days.