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My brain feels like mush, I can’t concentrate, the joints in my fingers hurt, my eyes are strained; and it’s all because I’ve been playing Deadly Alliance for two weeks straight. Yet, despite my physical ailments, I still want to bust up more virtual mortal kombatants. Why? Because MKDA is that damn good. I’ll even go out on a limb and say that Deadly Alliance is the best 3D fighter to date!
Mortal Kombat: Deadly Alliance plays like a wedding between Mortal Kombat and a Tekken-style fighting game. There's something old, something new (characters, combos and fighting styles); something borrowed (gameplay elements) and something...red (fatalities). The commercial alone revealed a lot of familiar faces, and gamers could imagine what 3D fatalities would be like. However, very little was known about the gameplay and how much different it was from the previous games. The promise of over 60 different fighting styles (three per character) sounded cool, but that didn't tell us how it would change the series.
According to the video game world the Mortal Kombat series has been in a slump these last several years. Most people wrote off part 3 as a disappointment and Trilogy was brushed aside as more of the same (even though it was one of the only four Nintendo 64 games available for a long time). Four's attempt at bringing the series into 3D was scoffed at with a resounding "that's not real 3D." Fans of course ate these games up. Mortal Kombat fanatics, such as myself, believe these games are as good as they get. And personally, I think Trilogy is one of the best 2D fighters ever. What does all of this mean? Well, that I had high hopes for Deadly Alliance and it did not disappoint.
Mit Mortal Kombat: Deadly Alliance besinnt sich Midway endlich wieder auf die Qualitäten der Serie. Albernheiten wie Friendships und Babalitys gehören der Vergangenheit an und weichen den fatalen Moves. Dieses Spiel ist definitiv zu brutal, um in Kinderhände zu gelangen, sollte jedoch von Volljährigen als das interpretiert werden, was es ist: Ein gutes Prügelspiel mit viel Tradition, dessen Gewaltdarstellung man als Teil des Konzepts nicht überbewerten sollte. Wer mindestens 18 Jahre alt ist und keine Abneigung gegen Prügelspiele hat, sollte sich dieses tödliche Turnier auf keinen Fall entgehen lassen. Dazu spendiert Midway auch noch ein Making Of und das offizielle Mortal Kombat Musik Video. Kauft es Euch, so lange die BPjS nicht dazwischenfunkt!
For years, the hardcore fighter crowd had nothing good to say about Mortal Kombat unless there was a punch line somewhere within their sentence. The laughing stock of the fighting game community and an embittered success throughout the industry, Mortal Kombat had made enemies in all sects of the software universe. Parents didn't like it, critics didn't like it, and the media as a whole didn't seem to like it much either. Not to mention the fact that being the sworn enemy of Capcom's beloved Street Fighter franchise gave it a certifiable death wish, and its immense popularity among children and casual videogame players helped fuel the otaku factions with an even stronger dislike for the mainstream. Yes friends, Mortal Kombat was the scourge of the digital earth... and because of that, it made millions.
J'ai déjà dit que c'était une bonne surprise ? Mortal Kombat est, pour résumer, un jeu de baston violent, un peu bourrin sur les bords mais qui a su se renouveler et enrichir son gameplay de deux ou trois petites choses bienvenues. Que les férus de VF 4 ou de Tekken 4 ne sautent pas au plafond en voyant la note, car MK ne joue pas dans le même registre technique, et en tant que jeu de boeuf, il s'en sort fichtrement bien.
Auch auf der Xbox gibt sich Mortal Kombat Deadly Alliance keine Blöße und präsentiert sich als durchdachter und vor allem mit einem menschlichen Gegner motivierender Prügler. Doch jenseits der Gewaltdiskussion bleiben einige Wünsche offen: Angefangen von den vergleichsweise schwachen Enderzählungen der Kämpfer über das letzten Endes altbekannte Gameplay mit sich abnutzenden Fatalities bis hin zum auf Dauer eintönigen Konquest-Modus findet man überall Kritikpunkte. Daher reicht es nicht ganz, um den bisherigen Prügelspiel-König Dead or Alive 3 vom Thron zu stoßen. Doch da es außer dem schon leicht angestaubten DOA keine Alternative gibt, können Genre-Fans unbesorgt zugreifen. Denn trotz der teilweise fingerbrechenden Kombo-Anforderungen sorgen die über 600 Gimmicks und Geheimnisse, die man freispielen kann, immer wieder für einen wiederholten Griff zum Pad. Und um die Zeit bis Soul Calibur 2 zu überbrücken, kann man sich wahrlich nichts Besseres wünschen.
When I brought Midway's Mortal Kombat: Deadly Alliance home from the office and popped it into my PS2, I really wasn't sure what I was in for. I'd never played the side-scrolling action monstrosities starring Sub-Zero and Jax and I spent very little time with Mortal Kombat 4, so I had little appreciation for the decline of everybody's favorite gore-fest since Mortal Kombat 3 was in the arcades.
Mortal Kombat: Deadly Alliance really surprised me. After the shenanigans of the past seven or so years, I didn't think Midway was capable of creating a solid fighting game. Deadly Alliance has proven me wrong, and I'm glad it has. This is the over-the-top, pick-up-and-play fighter that's we've been missing for so long. It's far less complex than its top-rated contemporaries, but that's part of the fun. You can just sit back, turn your brain off, and beat people to bloody pulps. The fighting is satisfying, the cast is varied, and it's just fun to play. If you're looking for a fun, easy-to-grasp fighter, this is one alliance that's definitely worth joining.
Mortal Kombat is a survivor. Back in the early '90s, the fighting series started out in arcades as one of the first viable alternatives to the juggernaut that was Capcom's Street Fighter II. The original game had a distinctly gritty feel that aimed for photo-realism mixed with fantastic scenes of unprecedented gore. Over the years, it became a gigantic mythos, spawning movies, action figures, comic books, cartoons, and even a live-action TV show. But even though the series expanded outside the video game realm, the core product's quality waned. Many people still regard Mortal Kombat II as the pinnacle of the series, though Mortal Kombat 3's faster gameplay and pumped-up combo system certainly added a lot to the series. By the time Mortal Kombat 4 came around, though, the arcade market wasn't in particularly good shape, and the new game's lackluster cookie-cutter gameplay and unimpressive 3D graphics didn't win it many fans.
All told, Mortal Kombat V: Deadly Alliance is easily the best bang for your buck since the stellar champ of the series MKII appeared way back in 1992. It’s got tons of personality, exceptional graphics and design, fantastic sound and voices, and most importantly, very good gameplay. While the fatalities are lacking, it’s probably good that the design team has some room left to improve, because now that they’ve effectively resurrected the MK franchise, gamers are going to be chomping at the bit for MK6. And next time, maybe they’ll get the fatalities right too.
If it were up to me, I suppose an additional method of combat would be good to mix things up (like whoever draws the most blood wins), but I know that this game is still going to be coming out of the case a lot now that I’m done with it. It’s got lots of guys, it’s broad, and I can’t imagine why anyone wouldn’t want to play it.
SINCE DEBUTING IN ARCADES in 1992 the Mortal Kombat series has garnered a loyal following of fight fans, hooked on its brutal and often graphic style. The latest iteration in the series, Deadly Alliance, now comes to the Playstation 2 retaining all of the qualities that made this a popular series.
After a long absence from the fighting scene, Mortal Kombat returns to the arena with a brand-new look, revamped play engine, and a host of unlockable secrets. Despite being the first MK developed exclusively for home consoles (let's ignore the ill-fated Special Forces action/adventure spin-off), some of Deadly Alliance's game elements are still very arcade-minded?such as ludicrously difficult bosses and schizophrenic A.I.
Inevitably you have to compare this game to the competition and it is sad to say it's no Tekken 4. It is both graphically lacking and the Konquest mode is so laborious one can get easily bored on their own. It is a shame too that the fatalities, which are excellent entertainment, are so infuriatingly difficult to pull-off. For lovers of the MK world this will stave off the boredom for a while but you'll soon wipe the dust off your old Megadrive and sob to yourself whilst playing Mortal Kombat 2. You just can't beat it.
The game has already leaped into the nation's charts at No.3, and enjoyed a decent spell near the top of the US charts over Christmas. That tells us that the audience for the Mortal Kombat franchise is very much alive and well, but does that make it a good game? It's certainly not a bad game, by any means - it just never excels at anything it does to warrant its placing above any of the other contenders out there. It mixes it with the big boys in the early bouts, but it's never going to go the distance. We'd hold out for Soul Calibur II
Potentiellt storspel som dessvärre dras med seriens tioåriga barnsjukdomar. För den som kan ha överseende med detta väntar en av årets tyngsta beat 'em up-utmaningar.
I remember back to when Mortal Kombat first reared it's ugly, almost photo-realistic head back in the early nineties, as perhaps then the only real alternative to the all conquering Street Fighter II that you had. It's no surprise that it was so popular since there was definitely space for it down your local arcade as the two games were so different. If Street Fighter was the King of the hill, Mortal Kombat was like the poorer cousin; the one that lived downtown in the rough area where people nick your tyres, and ask you for a light, and there's loads of graffiti and kebab shops. Whereas Street Fighter was smooth and elegant in it's conception, Mortal Kombat was gritty, brutal, nastier, and provided an all round more immediate fix. I always remember the fights being faster and noisier and the kids hanging round the SFII turbo arcade cabinet would sneer at you and look down on you for playing what they considered to be the lesser game.