||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (6 votes)
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Since the early days of PS2, Need for Speed has dropped several worthwhile sequels (and before that, several great games on PSone). Need for Speed ProStreet didn’t turn out to be the perfect Swan Song the world was waiting for, but really, it’s more disappointing than it is flawed. Players will have a hard adapting to the pro style, which is more about sharp turns than breathtaking speeds. It was even harder for me to adapt since I played the last game, NFS Carbon, on Xbox 360. Without question, that is where the series belongs – on PS3 and Xbox 360. Its PS2 days are done. But if a PS2 is all you have, and if simulation racers are more your style, ProStreet isn’t a bad game to kill time with.
In its next gen guise, Need for Speed: ProStreet is a solid but not exceptional game that, to EA's credit, veers from the traditional NFS course and will therefore please some more than others. Unfortunately, the PS2 version takes a big hit with the loss of online capabilities and that glorious car damage. Still, if the new concept seems appealing and if you like the thought of a more realistic ride, it'll likely keep you driving for many weeks ahead. Just remember -- the sheer manic pleasure of a cop chase or a head-on collision is not in the cards.
En definitiva, el cambio de tercio que Electronic Arts ha impuesto a la exitosa saga Need for Speed no ha terminado de cuajar; de hecho pone de manifiesto el descenso cualitativo que se ha ido constatando progresivamente desde el más que notable Underground 2. Las causas son un motor gráfico que no pasa de correcto y una jugabilidad que no ha sabido plasmar la vertiginosidad que ha dado fama a la serie. No es en absoluto un mal juego, pero la competencia es dura y difícilmente podrá destacar a pasar del innegable tirón comercial.
Computer Bild Spiele
Die Serie einer inhaltlichen und grafischen Frischzellen-Kur zu unterziehen, war eine wirklich gute Idee. Der Ruck weg vom leichten Spiel und hin zur Simulation haucht dem angestaubten Spielprinzip neues Leben ein. Die Autos sehen bis ins Detail sehr realistisch aus und machen optisch eine Menge her - leider wirkt die Umgebungsgrafik im Kontrast dazu eher trist und farblos.
Middle East Gamers (MEgamers)
Frankly speaking, if you’ve played any of the NFS games before and are looking for something new, don’t expect to find it in this version. With recycled gameplay, unresponsive controls, and mediocre graphics, the PS2 version of this game lacks the fineness seen on the 360 and PS3 versions. With nothing really exceptional to offer gamers, it looks like the NFS series is finally coming to an end.
What it all boils down to is that without the story, cop chases, and open world of the last two Need for Speed games, ProStreet is just another racing game. Other than a nice online mode on the 360 and PS3, its only truly distinguishing feature is its amount of advertising, which makes an already uninspired game feel even more soulless.
Cheat Code Central
With all of the good racing games that are already available, I certainly can't recommend this title. If this is what we can expect from future Need for Speed games for this console, then perhaps ProStreet should be the last. It is clear that this version was an afterthought considering the sizeable quality difference between it and its next generation brothers. Not having any online play also hinders this title, but it most likely wouldn't have helped much considering all of its other issues. If you are looking for a great and enjoyable racing experience, you should definitely look elsewhere.
Knowing that the next-gen versions of ProStreet deliver top notch visuals, online game modes, the possibility of sharing blue prints and becoming Street King on Xbox LIVE and PlayStation Network, we can't possibly say too many good things about the game's PS2 port, except that it does sport the typical NFS elements everyone loves, combined with racing simulation elements for more realism. But there is so much more to realism in a racing game, than just good control and car physics. Visuals, damage system, sound, they all need to leave a good impression if a series of such prestige is going to live up to its name. Sadly, we can't say that ProStreet does so, unless I was wearing someone else's glasses while playing the game... well, the rating will do the rest of the talking for me.
If you're a diehard fanatic of Need for Speed and you're short on cash for a PS3, I suppose ProStreet for the PlayStation 2 is an okay substitute. But in the grand scheme of things, the series is really showing its age on the older, outdated hardware. With no online, below average visuals, limited damage model, among other cuts, the PS2 port is better off left alone. I suggest saving that money and putting it towards a PlayStation 3 - or if money is an issue, a used 20GB PS3 on eBay can be had for a superb price. The differences between a game like ProStreet on the PlayStation 3 and PlayStation 2 are astronomical - certainly worth the price of admission.
Need for Speed ProStreet is a disappointing effort in a franchise that has generally been rather solid. It sort of feels like EA is starting over again, leaving the open-world aspects to other games like its own Burnout Paradise, but is seems like Black Box didn't know what to do with what was left. It could have still been a decent game had the cars driven well, but unfortunately their performance is shoddy. Car lovers will find something to like here due to the customization options, but Need for Speed has certainly seen better days.
Need For Speed ProStreet déçoit aussi sur PlayStation 2, c'est un fait. Tout n'est pas à jeter, notamment la customisation des voitures et l'ambiance des jours de course mais la comparaison avec son illustre prédécesseur fait très mal. En bref, si vous espériez retrouver la même qualité et intensité que sur NFS Carbon, passez votre chemin. Néanmoins si vous attendez autre chose, c'est à dire un bon jeu de voiture pas tellement compliqué et dans lequel vous pouvez frimer avec des caisses complètement délirantes, foncez. A essayer avant d'acheter.
Une déception que ce ProStreet. Fade, répétitif, parfois en total décalage avec la série, il sonne comme une fausse note au milieu d'une partition imparfaite mais souvent bourrée de personnalité et fun à jouer. Le besoin de changement de la série n'a pas engendré l'évolution escomptée et même les plus fidèles devront se poser la question avant d'investir dans cet énième NFS. Toutefois, il demeure une alternative aux autres jeux d'arcade du support et conserve certains points forts comme son tuning ou la variété des épreuves.
The Need for Speed series over the last few years has provided gamers with an excellent alternative to the likes of Forza, Gran Turismo and PGR, but EA's decision to move closer to those kings of the racing genre was a big mistake. ProStreet isn't a bad game, it simply doesn't hold a candle to its competition, and Need for Speed fans will be left wondering where all the fun has gone from the illegal, turned legal, street racing series.
Ultimately Need For Speed ProStreet is the people carrier of the video game world. It tries to cover all the bases and provide street, simulation and racing experiences and consequently does not master any of these disciplines. Gamestyle would hope that it returns to its roots and as what may be the last release in the series on the PlayStation 2, ProStreet is a disappointing send off.