Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (23 votes)
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This game breaks all of the barriers set by Tomb Raider and makes me forget all about Lara Croft. The action is fast paced and contains a good combination of gunplay and hand-to-hand combat. Action fans rejoice, this is the game for you.
Allen Schwächen zum Trotz bietet Oni genügend Action, strategische Herausforderung und Augenschmaus, um bis zum Ende durchgespielt zu werden. Außerdem erwarten euch einige Überraschungen, die es in sich haben!
If you can tough it out through the interface learning period you will be happy with this game. Plenty of action, depth, and original characters mark this as a PS2 winner. Cool scenarios with neat looking locations coupled with the fact that it feels like you're playing a movie should make this game a staple in an otherwise lacking PS2 library. Cool fun.
Overall Oni still remains a solid action game let down by some minor faults and some less than imaginative levels, it makes up for this by offering action gameplay by the bucketloads and a varied selection of weapons and bad-guys, enough to keep your average action-fan entertained. With the promise of more and more unlocked moves as you progress through the story there is the challenge to see how good you can become at the easy to learn but an utter sod to master fighting system.
With the occasional framerate slip and doubly frustrating save system, Oni only just makes the four-star rating. If it weren’t for the incredibly full-featured melee system, compelling story and excellent AI work, this would have been just another Tomb Raider clone. As it stands, fans of the fighting and third person shooter genres will find themselves equally at home with this title. There are some problems with the controls’ learning curve, but once this is overcome the surprisingly simple combinations can merge together into a fighting style all your own with combos, evasions and gunplay all a part of the mix. Oni isn’t the blockbuster, system selling title some previews made it out to be, but the end result of months of hype is a quality offering that breaks down some genre barriers and stands alone as a high-quality example of third person action on the PS2 today.
Anyone who plays Oni will most likely find themselves presented with a rather interesting paradox: how can you hate something so much and still manage to love it at the same time? Don't get me wrong, Oni is a fantastic game. It's incredibly fun to play, the graphics are decent, the story is interesting, and yet there's something underneath all of this that doesn't quite make it as good as it could have been. Perhaps the hype surrounding the game was too much and its fate was sealed from the very beginning. Bungie came so close to making this an absolutely phenomenal game, if only they hadn't lost control in a couple of spots.
Oni is een hele aardige titel met een aantal verrassende nieuwe ideeën. Helaas blijft het hierbij en lukt het de game niet de hooggespannen verwachtingen volledig waar te maken.
Même s'il souffre de quelques petites imperfections, Oni profite d'un gameplay vraiment novateur qui repose sur un système de combat efficace. Les possibilités sont multiples, et seule la prise en main nécessite un certain temps d'adaptation. Certainement l'un des meilleurs jeux d'action à la troisième personne. Il ne laissera personne indifférent.
Concluding this review, I must admit in the beginning Oni isn't exactly the best game, but once you get into at least the third stage, you will most likely enjoy yourself. While the graphics aren't astounding or groundbreaking, they still hold their own ground. The gameplay is quite enjoyable if a story-line isn't all you care about, the 14 stages may give you about a little over a weeks worth of challenge if you use a guide, but if you use your head, Oni may put you through 3 weeks of adventure. Oni overall is a good game, hampered by a few flaws here and there, but a good game nonetheless, give it a shot if you are looking for a Syphon Filter-like action title.
For a game that attracted some serious hype over a long period of time, Oni did well in my book. I managed to not swallow any of the hype myself, so I stayed mostly untainted (he says in his Rockstar hat, shirt and shoes...). But Oni is a fun beat-'em-up with controls that are a little too complex for the game's own good. It's neither a great fighting game, nor a super shooting game. Despite the pain and agony I went through in Oni, I was compelled to keep playing. Chalk it up to good action, I guess. Or self torture... While I wouldn't go so far as to say that Oni is a giant hit -- it's not -- Oni is a good game that action fans, and perhaps easy-going anime fans (or is there such a thing?), might want to pick up.
Oni is a good game, once you get the hang of the complex but utterly necessary control scheme. The plain graphics and cookie-cutter objectives can make some of the levels drag a bit, but the storyline and the sheer size of some of the game's levels make the whole package easier to swallow.
Allt som allt är Oni ett rätt bra spel. Det har vissa smått originella inslag, och inga direkta totalmissar. Å andra sidan saknar jag också några riktiga höjdpunkter som får spelet att verkligen sticka ut. Som det är nu så kommer det förmodligen att försvinna i den enorma massan av actionspel som redan existerar, trots att det i grunden är ett kul spel.
My sweet Konoko, the mesmerizing heroine of Oni, is the type of female that creates strange rumblings in my trousers.Mmmm…aaahhh. Alas, the game in which she stars is not the equal of her beauty. First off, I applaud the extraordinary effort that went into creating the controls. Making use of nearly every button on the Dual Shock, Oni’s complex interface transcends the shallow standards of most beat ‘em ups. Konoko proves to be a highly skilled warrior, pummeling foes with an array of throws. If only she was as adept with weapons. The targeting is completely undermined by the guns’ stiff kickback, which forces you to constantly adjust your aim. This becomes frustrating in heated combat. Throw in extremely repetitive level goals, and this promising game is rendered merely mediocre.
Wer von Oni echte Rätsel in Action-Adventure-Manier erwartet, wird enttäuscht sein. Die "Puzzles" beschränken sich auf Computer-Terminals, mit denen Türen geöffnet werden. Durch den Wegweiser entfällt meist auch das Erforschen der Levels, da Sie genau wissen, wo Sie hinmüssen. Dafür ist der Action-Teil des Spiels ausgefeilter als bei den meisten vergleichbaren Titeln: Neben zahlreichen Waffen, von denen Konoko allerdings immer nur eine tragen kann, gilt es auch, Fäuste und Füße einzusetzen, um sich Ihrer Gegner zu entledigen.
Why Bungie went ahead and completed this project without first stepping back and looking at the suckhood it created is beyond me. Also, did Rockstar do any focus testing? If so, were humans ever a part of the equation? The overall sensation garnered is truly a foul one. One that you never need get a whiff of.
The curse of being a game critic is that you have to play all games with as little prejudice as possible. As you can probably imagine, reviewing games you like is easy, but even covering games you despise isn't as hard as you might think. At least you know where you stand with the title and there's a sense of satisfaction you get from warning the public and extracting you're revenge for time wasted with a scathing review. What make this job tough are those games that are more middle-of-the-road -- games with too many problems that keep you from loving it, but at the same time there are just enough good qualities for you not to hate it. The best way to describe these "gray" titles is you tolerate them, and that's largely how I felt about the highly touted and often delayed title, Oni by Bungie for the PlayStation2.
Oni ist wirklich ein starkes Mädchen, wenn man bedenkt, was Sie alles kann. Zwar ist die Steuerung etwas gewöhnungsbedürftig, aber es macht dann schon Spaß, Oni`s Künste zu präsentieren. Zu Beginn des Spiels, haben sie eine Trainings-Misssion zu absolvieren und werden mit allen Funktionen vertraut gemacht. Nicht so beeindruckend ist die Grafik. Alles sehr trist und steril... bloß Oni sieht ganz hübsch aus. Der Ablauf des Games ist ansonsten relativ schlicht. Eine Aufgabe, um sich irgendwo rein zu schleichen, und dann prügeln und ballern, daß es nur so kracht.
Pour conclure, Oni se situe dans le "vraiment bof", on n'est pas en face d'un jeu à l'envergure des prochaines superproductions de Capcom ou Konami mais simplement d'un jeu d'action sans grandes prétentions. Malgré un aspect graphique assez 'vide' et une maniabilité laborieuse Oni reste cependant un beat-'em-up que tous les fans d'actions ne peuvent pas renier.
Oni isn't a terrible game, but its problems with the difficulty and level design detract from the overall experience. This is a game you'll either love or hate. You'll want to rent this one before buying it.
That's unfortunate, too, as Oni looks and sounds great, except for a few mistakes that are so obvious they should have been caught early in development. But despite the attention to detail in a few areas, the lack of that attention in a few other key spots really holds Oni down. There is entertainment value within the game, and many people will probably enjoy it for what it is, especially those who find it's visual design appealing, but overall, Oni doesn't live up to it's early promise.
Bungie's highly anticipated hybrid brawler/shooter, Oni, makes its debut on the PS2 with much disappointment. With a great lead character, Konoko, and a cool premise (think Ghost in the Shell), this game delivers bland levels and blocky looking characters. But worst of all are the unwieldy controls: Konoko will never really do what you want her to and will, therefore, get her ass beat every time you fight two or more opponents.
This game could have been a contender. Unfortunately the interesting plot can't rescue Oni from falling flat due to the difficult control, misbehaving camera, uninspired gameplay and boring environments. What I imagined was a sort of cooler version of Fear Effect except on PS2, what I played was worse than Fighting Force 2. Oni is right along side X-Squad when it comes to weak and flawed PS2 action titles. There is nothing in Oni that hasn't been done better on the 32 bit systems. Stay away in droves. The box looks cool, so that's one positive. Other than that, sorry if you were hyped on this one as much as I was, but the hype actually just turned out to be bold face lies. Funny how that happens, isn't it?
Variety is the antithesis of Oni. Almost every enemy fights in the same manner, your approach in fighting them is usually the same as well, and the levels are mostly a string of fights and door unlocking despite the moments the game tries to inject life into the affair with special set-ups or setpieces. The real odd part about Oni though is that it feels like a game split apart. The first half manages the gameplay side fairly well, the controls holding it back a bit but the design sustaining it well enough… but the story at this point is basic and spends too long hiding the interesting parts so your starting goals are fairly bland and unexplained. When the game begins to start exploring its story and characters though, the combat has had time to grow stale and its elements are stretched out rather than upgraded, with far too many things bringing up that dreaded loading screen.