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Production Team (Montreal) | | Executive Producer | Yannis Mallat | | Producer | Ben Mattes | | Associate Producer | Stéphane Cardin, Jamal Rguigui | | Creative Director | Jean-Christophe Guyot | | Art Director | Olivier Leonardi | | Lead Programmer | Charles Jacob | | Lead Game Designer | Kevin Guillemette | | Lead Level Designer | Stephan Logier | | Team Lead AI and Gameplay | Matthew Clarke | | Animation Director | Wade Konowalchuk | | Director of Photography | Rémi Lacoste | | Art Production Manager | Erwan Davisseau | | Project Technical Director | Philippe Trarieux | | Graphic Technical Director | Gwenael Heliou | | Lead Audio Designer | Alice Bernier | | Animation Technical Directors | Steeve Ouellet, Fouad Jeniani | | Character Special Effects | Steeve Ouellet, Fouad Jeniani | | In-game Cinematic Technical Director | Mathieu Latulippe | | Lead QA | Marco Sylvestre | | Project Coordinator | Hoang Mac Thien Nguyen | | Creative Consultant | David Châteauneuf | | Story by | Corey G. May, Michael Wendschuh (Dooma) | | Script by | Corey G. May, Michael Wendschuh (Dooma) | | Game Designer | Thomas Delbuguet | | Senior Level Designer | Philippe Dionne, Luc Couture, Philippe Bergeron | | Level Design Team | Zakaria Ahmed Belfarah, Philippe Bergeron, Yannick Blanchot, Roger Champagne, Julien Fullum, Michael McIntyre, Gaute Rasmussen, Gaëlec Simard, Frédéric Simonin, Patrick Vaillancourt, Gerhard Weihrauch | | Additional Level Design | Mohammed Gambouz | | In‑game Camera Team | Max Bricault, Jesse Malcolm Sweet, Pierre Michaud | | Team Lead Graphics | Wafaa BenHammou, Christian Diaz, Vincent Lamontagne, Sébastien Laporte | | Level Artists | Mohammed Gambouz, Nicolas Blanchard, Etienne Blythe, Luc Coté, Tyler De Block, Sébastien Froncek, Vincent Joyal, Jean-Christophe Ghibaudo, Thomas Gillet, Alex Gingras, Mickail Labat, Thierry Laberge, Louis Lavoie, Ewan Wan Woo Lee, Julien Lefèbvre, Sébastien Paviot, Élie Rocray, Sébastien Rousseau, Martin Schelling, Ouafae Taame, Yannick Tabone, Nicholas Wood | | 3D Modellers | Caroline Bergeron Lyonnais, Abhinav Chokhavatia, David Clemons, Caroline Lacrouts, Louis-Vincent Roy, Marc Tetreault, Andrew Waddingham | | Lead Character Modeller | Jeff Goslan | | Character Modellers | Tania Bureau-Civil, Martin Fontaine, Christophe Romagnoli (tenshu) | | Lighting Artist | Jean-Philippe Leroux | | Special Effects | David Bercier (fire), Mohanned Mansour (water) | | Illustrators | Patrick Lambert, Martin Deschambault, Nicolas Ferrand, Bruno Gentile, David Levy, Khai Nguyen, Namwoo Noh | | Menu and Interface | Adrian Cheung, Ming Yin | | Storyboard Artist | Gregory Woronchak | | Programmers | Boujemaa El Hiba, Patrick Beland, Mohammed Chbani, Nicolas Frémont, Frédéric Gaudet, Abderrazzak El Kaouni, Aristomenis Kolokathis, Robin Lafortune, James Laurenstin, Christophe Morel, James Michel, Raphaël Parent, Said Fellah Semlali, Samuel Watson, Khalid Ouyahya, Simon Riendeau, Marc Roumagnac, Jim MacArthur, Bill Klein, Michael Janod, Dave Lynch, Mohamed Essaghir, Garry Iglesias, Andréane Meunier | | Programmer QA | Frédéric Bernard | | Data Management | Luc Maillette, Olivier Gauthier, Francis Roch, Christian Brunet, Max Ménard | | Tools Testers | Eddy Bourdage, Pascal Deschatelets | | Animators | Jonathan Abenhaim, Matteo Ceccotti, Mathieu Latulippe, Michel Cadieux, Christine Ruby, Youssef El Aakouchi, Martine Quesnel, Victor De Baie, Gilles Garceau, Elspeth Tory, Khai Nguyen, Scott Mitchell, Monique Deschamps, Hélène Simard, Elisabeth Leclerc, Thomas J. Anderson, Yannick Bergeron, Matt Sifton | | Lead Audio Designer Dialog | Ann-Elise Stidham | | Sound Integrators | Olivier Girard, Simon Leduc, Dave Blake | | Marketing Game Manager | Sébastien Puel | | Marketing Coordinators | André Vu, Florence Baccard, Christophe Martin | | Marketing Artists | Xavier Thomas, Joey Whelan | | Quality Control Studio Manager | Éric Audette | | Quality Control Project Managers | Éric Visconti, François Quidoz | | Quality Control Lead Testers | Jean-Yves Thiboutot, Marie-Chantal Larocque, Martin Asnong | | Quality Control Test Team | Alexandre Grierson, Alia Hanouch, Antoine Thisdale, Bruno Sénécal, Bruno Valentin, Carl Marois, Craig Towsley, Daniel Mendez, Danny Ménard, Dave Blake, Eric Mailhot, Eric Pronto, Eric Proulx, Étienne Martel, Franco Perrotta, Gabriel Mclean, Jacques-Patrick Audain, Jean-François Audain, Jean-François Chabot, Jean-François Gauthier, Jean-François Lauzon, Jean-Marc Goulet, Jean-Sebastien Gravel, Katy Bouvier, Kelly Grondin, Louis-Philippe Brissette, Louis-Philippe Saumur, Manuel Janneteau, Marc Thonon, Marc-André Dessureault, Marianne LeCouffe, Mathieu Cardin, Mathieu Gagnon, Olivier Dignard, Olivier Guilbault, Olivier Ramirez-Lussier, Olivier-Félix Dupuis, Philippe Audet, Philippe Turcotte, Roger Jr. Chabot, Shawn Brenner, Simon Galipeau-Deland, Stéphane Gobeil, Steve Lefebvre, Sylvie Tremblay, Yan Gagnon | | Platform Specialists | Jean-François Dupuis, Orion Curiel, Sébastien Couture | | User Testing Team Director | Caroline Martin | | User Testing Team Coordinators | Alexandre Dessaint, Marie-Pierre Dyotte, Rémi Hachoud | | User Testing Team Observers | Antoine Fortier-Auclair, Jonathan Dankoff, Sébastien Duteau, Benoît Gagnon, Anthony Ménard Moquin, Robin Veret | | Cinematic Team Director | Kun Chang | | Cinematic Team Art Director | Raphaël Lacoste | | Cinematic Team Animation Direction | Omar Morsy, Allan Treitz | | Cinematic Team Second Director, Crowd | Miguel Angel Martin | | Cinematic Team Studio Director | Anne Mai LeBouyonnec | | Cinematic Team Associate Producers | Jean-Jacques Tremblay, Sébastien Racine | | Cinematic Team Coordinator | Isabelle Bismuth | | Cinematic Team Producer E3 Trailer | Felix-Étienne Rocque | | Cinematic Team Concept Artist / Storyboard Artists | Eric Caron, Henry Fong, Wayne Murray | | Cinematic Team Modelers | Frédéric Madore, Maximilien Albert, Robert De La Cruz, Alexandre Gagné, Steve Jubinville, Ghislain Ouellet, Martin Sabran, Brad Waddingham | | Cinematic Team Texture Artists | Steve Fraser, Nicolas Fortin, Catherine Langevin, Jessica Larivé, Alexandre Larouche, Daniel Lupien, Tram Luong, Katrina Tung, Luc Veillette | | Cinematic Team Rigging | Philippe Dugas, Simon Habib, Carlos Valcarcel | | Cinematic Team Compositing | Dominic Tremblay, Louise McDonald, Didier Bertrand, David Harrison, Nick Buccella, Marc D'Amico, Dany Boies, Véronique Derval, Jean-François Ferland, Jihane Geadah, Vissal Ong Nguon, Beranrd Roberge, Simon Parizeau, Jean-Guy Turgeon, SteGo | | Cinematic Team Animators | Nicolas Alexandre Noël, Richard Arroyo, Laurent Bernier, Tony Chen, André De Angelis, Stéphanie Desforges, Mathieu Dufresne, Samuel Eniojukan, Natascha Evans, Gianluca Fratellini, Audrey Geoffroy, Lisa Hwang, Michael Lum, Josée Lupien, Hytham Morsy, Martin Mousseau, Graeme Ravel, Giovanni Spinelli, Odrée Veillette | | Cinematic Team Lighting Technical Direction | Guylaine Rhéaume, André Bastien, Caroline Boulay, Dominique Grandmont, Myriam Laforest, Mark Linington, Simon Pelletier | | Cinematic Team Matte Painting | Benoît Ladouceur, Mathieu Raynault, Jessy Veilleux, Dan Wheaton | | Cinematic Team Visual Effects | Patrick Parenteau, Dominic Bélanger, Marc-André Carbonneau, Pierre Cataford, Raonull Conover, Jocelyn Strob Simard, Jean-René Trudel | | Cinematic Team Visual Effects Crowd | Sébastien Nadeau | | Cinematic Team Motion Capture Performers | Marina Lapina, Richard Lemire, Sandy Martinez, Holly O'brien, Conrad Pla, Bill Rowat, Charlene Royer, Cailin Stadnyk, Donovan Stinson | | Cinematic Team Technical Direction | Biju Ramachandran | | Cinematic Team Data Manager | Frederick Michaud | | Cinematic Team Editing | Pierre Ayotte | | Death of Vizir Cinematic Producer | Karen Vernimmen | | Death of Vizir Cinematic Production Assistant | Anne Langourieux | | Director of Sound Studio | Jérémi Valiquette | | Music Composed by | Stuart Chatwood, Inon Zur | | Music Performed by | Stuart Chatwood, Inon Zur | | Technical & Artistic Director | Simon Charles Pressey | | Sound Engineers | Jocelyn Daoust, Olivier Germain | | Sound Editors | Bénédicte Ouimet, Marc Léveillé, Mario Rodrigue | | Foley Artists | Tchae Measroch, Nicholas Gagnon | | Voice Director | Simon Peacock | | Voice Coordinator | Frédérique Carbou (Montréal) | | Voices Recorded in Montréal at | Point d’Orgue Studio | | Voices Recorded in Montréal by | Samuel Girardin | | The Prince Recorded in L.A. at | PCB Productions Studio | | The Prince Recorded in L.A. by | Keith Arem | | Voice Editors | Nicholas Grimwood, Mathieu Rodier | | Voice Talent | Yuri Lowenthal (The Prince), Rick Miller (Dark Prince), Sarah Carlsen (Kaileena), Helen King (Farah), Harry Standjofski (Vizir), Hubert Fielden (Old Man), Lucinda Davis (Mahasti) | | Also Starring | Alain Goulem, Eleanor Noble, John Topor, Kwasi Songui, Marc Camacho, Swen Eriksson, Trent Pardy | | Localization Director | Coralie Martin | | Localization Project Manager | Corinne Isabelle Le Dour | | Lead Integrator | Jean-Robert Michel | | Translation & Linguistic QA | Éric Holweck, Mouse Power, Stefan Dinger, Dieter Pfeil, Pink Noise, Orange Studio | | Recordings | Olivier Rabat (Dune Sound - Paris), Michel Golgevit (Dune Sound Paris), Krauthausen Musik & Tonproduktion - Köln, Studio Florian Cinetivù, Orange Studio Bologna | | Voice Direction | Serge Thiriet, Stefan Dinger, Mayte Torres, Gabriele Vegetti | | With the Voices of | Antoine Tomé, Christian Pélissier, David Krüger, Frédéric Cerdal, Laura Blanc, Marc Alfos, Martial Le Minoux, Nathalie Spitzer, Patrick Borg, Philippe Dumond, Serge Thiriet, Sophie Riffont, David H. Nathan, Volker Wolf, Ilja Welter, Christina Hartz, Karl Heinz Tafel, Patrizia Frey, Hans-Detlef Hüpgen, Vittorio Alfieri, Mia Dinger, Ernst August Schepmann, Tom Jacobs, Renier Baaken, Carmen Podio, Charo Soria, Yolanda Pérez, Miguel Ángel Montero, Pablo Adán, Juanjo López, Adolfo Pastor, Aparicio Rivero, Eugenio Barona, Mayte Torres, Salvador Serrano, Jorge Teixeira, Massimo Rossi, Lello Lombardi, Simona Biasetti, Umberto Bortolani, Mara Vapori, Giuliana Nanni, Dario Oppido, Riccardo Rovatti | Studio Neomis Animation | | Producer | Odile Perrin | | Production Jurist | Mickael Guilbaud | | Artistic Director | Chris Delaporte | | Animation Director | Stéphane Sainte-Foi | | Technical Coordinator | François Forge | | Special Effects & Renders Coordinators | Halim Negadi | | Programmer Analyst | Rémy Lalanne | | Motion Capture (Atopos) | Stéphane Dalbera, Jean-François Szlapka, Emmanuel Linot | | Modellers | Mickael Gantois, Patrick Harboun, Ronan le Fur, Jordane Ménard | | Texture Artists | Mickael Gantois, Ronan le Fur, Antoine Poulain | | Layout | Jeremy Mamo | | Animation | Agnès Billard, Joëlle Dupire, Patrick Harboun, Dominique Libanio, Yves Rolland | | Lighting and Pre‑compositing | Mickael Gantois, Patrick Harboun, Ronan le Fur, Jeremy Mamo, Florian Salanova, Alexis Soler | | Special Effects | Anthony Fristot, Stéphane Soubiran | Skuad Studios | | Lead Compositor | Patrick Gosselin | Pre-production Team (Casablanca) | | Producers | Iskander Y. Elhaimer, Émile Liang | | Studio Director | Alexis Godard | | Associate Producers | Amina Rachdi, Jamal Rguigui | | Project Coordinator | Houssemdine Belkhouja | | Production Assistant | Hanane Jalal | | Creative Directors | Abdelhak Elguess, Emmanuel Nouaille | | Art Director & Art Production Manager | Céline Tellier | | Art Technical Director | Mohammed Gambouz | | Lead Game Designer | Abdelwahed Benyahya | | Lead Level Designer | Mehdi Daou El Makane | | Lead Engine Programming | Boujemaa El Hiba | | Lead AI Programming | Abderrazzak El Kaouni | | Animation Director | Yannick Bergeron | | Lead Sound Designer | Mohamed Rabia | | Animation Technical Director & Character Special Effects | Fouad Jeniani | | Game Design Team | Jean-Philippe Mottier, Mounir Riday | | Level Design Team | Yassine Lahrichi, Mehdi Daou El Makane | | Additional Level Designers | Najib Icharmad, Zakaria Ahmed Belfarah, Hicham Chraibi | | Art Team | Ouafae Taame, Brahim Soufidi, Youness El Garrab, Reda Amarti, Sanaa Mejjadi, Sandrine Houallet, Mohcine Hachami, Mustapha Maharach, Mohamed Issam Hanine, Fatima Salhani | | Additional Modellers | Vincent Joyal, Sébastien Rousseau | | In‑game Camera | Rémi Lacoste | | Illustrators | Vincent Gaineux, Sébastien Du Jeu, Bruno Gentile, Patrick Lambert, Christobal de Oliveira | | Storyboard Artist | Karim Bousalaa | | Programming Team | Said Fellah Semlali, Michael Janod, Lysanne Martin, Idir Boumahdi, Matthew Clark, Tarik Moussaid, Fayssal Sabouh, Abderrahim Agoumal, Mohammed Chbani, Lahoucine Hamdane, Driss El Gaouzi, Khalid Ouyahya | | Animators | Youssef El Aakouchi, Abdellah Tejjaj, Hicham Nahli, Sabir Sabbani, Karim Bousalaa | Ubisoft Monreal Studio | | President | Martin Tremblay | | CEO | Martin Tremblay | | Executive Vice President Editorial | Christophe Derennes | | Vice-president of Continuous Improvement | Michel Allard | | Director of Project Management Office | Stephane D'Astous | | Director of Production Technology | Martin Sévigny | | Director of Research and Development | Sébastien Lavier | | Sound Lead Programmer | Stéphane Ronse | | Sound Programmers | Richard Malo, Christian Lachance, Franc Hauselmann, Jean-François Guay, Éric Nabor, Pierre Gauthier | | Tools Team Lead Programmer | Jérôme Lasserre | | Tools Team Programmers | Étienne Bégin, Kate D'Souza, Olivier Caudrelier, Yannick Létourneau, Danny Couture, Patrick Girard, Sébastien Hivon, Mykel Brisson | | Framework Lead Programmer | Pascal Drolet | | Framework Programmers | François Veilleux, Mario Hudon, Sébastien Lussier, Mathieu Miller | | Research Team Programmers | Jori Lacroix, Florent Dotto, Christian Desautels, Dominic Duchemin | Publisher: Ubisoft Entertainment | | President | Yves Guillemot | | CEO | Yves Guillemot | | International Production Director | Christine Burgess-Quémard | | Chief Creative Officier | Serge Hascoët | | Technical Board | Yann Le Tensorer, Nicolas Rioux, Ken Klopp, Todd Lewis, Martin Sévigny, Sébastien Lavier | | Editorial Talent Manager | Caroline Cantin | | Editorial Scenarios & Cinematic Director | Alexis Nolent | | Editorial Game Design Director | Lionel Raynaud | | Editorial Gameplay Director | Cyril Derouineau | | Worldwide Projects Coordination Director | Anne Blondel-Jouin | | Editorial Marketing Director | Laurence Buisson-Nollent | EMEA Marketing | | Director | Alain Corre | | Marketing Director | John Parkes | | Group Manager | Sébastien Courmont | | Brand Manager | Émilie Amchin | | French Brand Manager | Aurélie Belzanne | | Italian Brand Manager | Stefano Rigattieri | | Spanish Brand Manager | Alberto Mesas | | English Brand Manager | Ian Chambers | | German Brand Manager | Marc Homayounpour | | Dutch Brand Manager | Pim Hofmeester | | Belgian Brand Manager | Raphaël Anciaux | | Nordic Countries Brand Manager | Stefan Hansen | | Austrian Brand Manager | Martin Strehl | | Australian Brand Manager | Nick Wong | | Swiss Brand Manager | Cédric Crausaz | | Chinese Brand Manager | Jean-Maxime Moris | | Director of Public Relations | Stéphane Vallet | | Public Relations Manager | Jennifer Lansman | | EMEA Online Community Manager | Bruno Guérin | | CRM Marketing Manager | Véronique Parisot | | EMEA Paper Part Coodinator | Blandine Viegas | | EMEA Traffic Manager | Vincent Hamet | Ubisoft U.S. | | President | Laurent Detoc | | Vice President of Marketing | Tony Kee | | Director of Marketing | Hélène Juguet | | Director of Brand Management | Gary Keith Brubaker | | Senior Brand Manager | Danny Ruiz | | Brand Manager | Andrew Hui | | Direcor of Public Relations | David Hawk | | Public Relations Manager | Carol Quito | | Media Specialist | Kristeen L. Kennedy | | Promotions Manager | Jeff Dandurand | | Advertising Manager | Pete Jacobs | | Promotion Specialist | Natasha Mirosnkoff | | Senior Manager, Online Marketing | Joshua Milligan | | Manager, Online Marketing | Nate Mordo | | Online Community Manager | Ashley Jenkins | | Manager, Online Advertising | Paul Caparotta | | CRM Marketing Manager | Anne Cramer | | VP of Creative Services | Allan Adler | | Creative Director | Lee Ann Weber | | Senior Manager, Production Art | Eileen Cislak | | Project Manager | Ryan Molyneaux | | Senior Graphic Designer | Li Shen | | Senior Copywriter | Kareem Fahmi | | Copywriter | Danielle Unis | | Copy Editor | Shannon Kokoska | | Senior Video Specialist | Brigham Stitt | | AV Specialist | Chris Mah | | Manager, Website & Online Development | Justin Landskron | | Site Producer | David Macachor | | Channel Marketing | Anna Nguyen, Doug Sharp, Jennifer Hunter, Tara Gregory, Tina Carter | | Prince of Persia Swordsmen | Aaron Murphy, Ada Li, Caitlin Kinger, Candice Woods, Chris Alfaro, Daniel Linton, David Aaron Narjera, Diana Dufinetz, Chris Homan, Jasmin Rangel, Jeff Mills, Joe Hoskins, Maria Bridge, Sándor Gere, Kaiem Majed, Tom Freese, Tristan Maertin, Tyler Combs, Zack Stickles, Zain Alvi | Special Thanks | | Special Thanks | The Amazing POP Team, David Anfossi, Fabien Dostie, Noémie/Dave/Mike at Wavegeneration, Claude Langlais, Dominic Couture, Eliana Castellanos, Thomas Petersen, Olivier de Treglode, Olivier Blin, Philippe Le Bot, Louise Beaulieu, Anik Patry, Marie-Eve Sullivan, Marie-Pierre Clavette, Yanick Maillette, Steve Dufresne, Steve Beaulieu, Ariane Scott, Christine MacArthur, Sound Bat, All the families/friends/loved ones who have supported us, Business Applications, Global Network Service, Security Group, Technical Support, Web Services, Human Resources department, Bureau de Projet, Support teams for all their hard work in supporting us | | Uses | Bink Video. Copyright 1997-2005 by RAD Game Tools Inc. |
Other GamesIn addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games. Yves Guillemot, 258 other games Serge Hascoët, 191 other games Christine Burgess-Quémard, 177 other games Laurent Detoc, 160 other games Coralie Martin, 157 other games Keith Arem, 146 other games Hélène Juguet, 144 other games Anne Blondel-Jouin, 143 other games Yuri Lowenthal, 115 other games Lionel Raynaud, 113 other games Alain Corre, 111 other games Tony Kee, 106 other games Martial Le Minoux, 105 other games Alexis Nolent, 104 other games Cyril Derouineau, 100 other games Shannon Kokoska, 97 other games John Parkes, 90 other games Laurence Buisson-Nollent, 87 other games Martin Tremblay, 71 other games Nicolas Rioux, 66 other games Renier Baaken, 65 other games Dieter Pfeil, 65 other games Jérémi Valiquette, 63 other games Stefan Dinger, 61 other games Gary Keith Brubaker, 60 other games
CollaborationsPeople who have worked on this game have also collaborated on the creation of the following games: Prince of Persia: Warrior Within, a group of 201 people Assassin's Creed, a group of 193 people Assassin's Creed (Director's Cut Edition), a group of 188 people Tom Clancy's Splinter Cell: Chaos Theory, a group of 184 people Far Cry: Instincts - Predator, a group of 182 people Tom Clancy's Rainbow Six: Vegas, a group of 163 people Far Cry: Instincts, a group of 148 people Tom Clancy's Splinter Cell: Conviction, a group of 128 people Assassin's Creed II, a group of 117 people Surf's Up, a group of 115 people Lost: Via Domus, a group of 111 people Tom Clancy's Rainbow Six: Vegas 2, a group of 109 people Far Cry 2, a group of 107 people Prince of Persia, a group of 107 people Assassin's Creed III, a group of 106 people Assassin's Creed: Revelations, a group of 102 people Assassin's Creed: Revelations - The Lost Archive, a group of 102 people Naruto: Rise of a Ninja, a group of 99 people Open Season, a group of 97 people TMNT, a group of 96 people Tom Clancy's Splinter Cell: Double Agent, a group of 94 people Prince of Persia: The Sands of Time, a group of 93 people Assassin's Creed: Brotherhood, a group of 92 people Tom Clancy's Rainbow Six: Lockdown, a group of 88 people Prince of Persia: The Forgotten Sands, a group of 86 people
Credits for this game were contributed by Sciere (206027) |
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