87
MobyRank
100 point score based on reviews from various critics.
3.6
MobyScore
5 point score based on user ratings.

Production Team (Montreal)

Executive ProducerYannis Mallat
ProducerBen Mattes
Associate ProducerStéphane Cardin, Jamal Rguigui
Creative DirectorJean-Christophe Guyot
Art DirectorOlivier Leonardi
Lead ProgrammerCharles Jacob
Lead Game DesignerKevin Guillemette
Lead Level DesignerStephan Logier
Team Lead AI and GameplayMatthew Clarke
Animation DirectorWade Konowalchuk
Director of PhotographyRémi Lacoste
Art Production ManagerErwan Davisseau
Project Technical DirectorPhilippe Trarieux
Graphic Technical DirectorGwenael Heliou
Lead Audio DesignerAlice Bernier
Animation Technical DirectorsSteeve Ouellet, Fouad Jeniani
Character Special EffectsSteeve Ouellet, Fouad Jeniani
In-game Cinematic Technical DirectorMathieu Latulippe
Lead QAMarco Sylvestre
Project CoordinatorHoang Mac Thien Nguyen
Creative ConsultantDavid Châteauneuf
Story byCorey G. May, Michael Wendschuh (Dooma)
Script byCorey G. May, Michael Wendschuh (Dooma)
Game DesignerThomas Delbuguet
Senior Level DesignerPhilippe Dionne, Luc Couture, Philippe Bergeron
Level Design TeamZakaria Ahmed Belfarah, Philippe Bergeron, Yannick Blanchot, Roger Champagne, Julien Fullum, Michael McIntyre, Gaute Rasmussen, Gaëlec Simard, Frédéric Simonin, Patrick Vaillancourt, Gerhard Weihrauch
Additional Level DesignMohammed Gambouz
In‑game Camera TeamMax Bricault, Jesse Malcolm Sweet, Pierre Michaud
Team Lead GraphicsWafaa BenHammou, Christian Diaz, Vincent Lamontagne, Sébastien Laporte
Level ArtistsMohammed Gambouz, Nicolas Blanchard, Etienne Blythe, Luc Coté, Tyler De Block, Sébastien Froncek, Vincent Joyal, Jean-Christophe Ghibaudo, Thomas Gillet, Alex Gingras, Mickail Labat, Thierry Laberge, Louis Lavoie, Ewan Wan Woo Lee, Julien Lefèbvre, Sébastien Paviot, Élie Rocray, Sébastien Rousseau, Martin Schelling, Ouafae Taame, Yannick Tabone, Nicholas Wood
3D ModellersCaroline Bergeron Lyonnais, Abhinav Chokhavatia, David Clemons, Caroline Lacrouts, Louis-Vincent Roy, Marc Tetreault, Andrew Waddingham
Lead Character ModellerJeff Goslan
Character ModellersTania Bureau-Civil, Martin Fontaine, Christophe Romagnoli (tenshu)
Lighting ArtistJean-Philippe Leroux
Special EffectsDavid Bercier (fire), Mohanned Mansour (water)
IllustratorsPatrick Lambert, Martin Deschambault, Nicolas Ferrand, Bruno Gentile, David Levy, Khai Nguyen, Namwoo Noh
Menu and InterfaceAdrian Cheung, Ming Yin
Storyboard ArtistGregory Woronchak
ProgrammersBoujemaa El Hiba, Patrick Beland, Mohammed Chbani, Nicolas Frémont, Frédéric Gaudet, Abderrazzak El Kaouni, Aristomenis Kolokathis, Robin Lafortune, James Laurenstin, Christophe Morel, James Michel, Raphaël Parent, Said Fellah Semlali, Samuel Watson, Khalid Ouyahya, Simon Riendeau, Marc Roumagnac, Jim MacArthur, Bill Klein, Michael Janod, Dave Lynch, Mohamed Essaghir, Garry Iglesias, Andréane Meunier
Programmer QAFrédéric Bernard
Data ManagementLuc Maillette, Olivier Gauthier, Francis Roch, Christian Brunet, Max Ménard
Tools TestersEddy Bourdage, Pascal Deschatelets
AnimatorsJonathan Abenhaim, Matteo Ceccotti, Mathieu Latulippe, Michel Cadieux, Christine Ruby, Youssef El Aakouchi, Martine Quesnel, Victor De Baie, Gilles Garceau, Elspeth Tory, Khai Nguyen, Scott Mitchell, Monique Deschamps, Hélène Simard, Elisabeth Leclerc, Thomas J. Anderson, Yannick Bergeron, Matt Sifton
Lead Audio Designer DialogAnn-Elise Stidham
Sound IntegratorsOlivier Girard, Simon Leduc, Dave Blake
Marketing Game ManagerSébastien Puel
Marketing CoordinatorsAndré Vu, Florence Baccard, Christophe Martin
Marketing ArtistsXavier Thomas, Joey Whelan
Quality Control Studio ManagerÉric Audette
Quality Control Project ManagersÉric Visconti, François Quidoz
Quality Control Lead TestersJean-Yves Thiboutot, Marie-Chantal Larocque, Martin Asnong
Quality Control Test TeamAlexandre Grierson, Alia Hanouch, Antoine Thisdale, Bruno Sénécal, Bruno Valentin, Carl Marois, Craig Towsley, Daniel Mendez, Danny Ménard, Dave Blake, Eric Mailhot, Eric Pronto, Eric Proulx, Étienne Martel, Franco Perrotta, Gabriel Mclean, Jacques-Patrick Audain, Jean-François Audain, Jean-François Chabot, Jean-François Gauthier, Jean-François Lauzon, Jean-Marc Goulet, Jean-Sebastien Gravel, Katy Bouvier, Kelly Grondin, Louis-Philippe Brissette, Louis-Philippe Saumur, Manuel Janneteau, Marc Thonon, Marc-André Dessureault, Marianne LeCouffe, Mathieu Cardin, Mathieu Gagnon, Olivier Dignard, Olivier Guilbault, Olivier Ramirez-Lussier, Olivier-Félix Dupuis, Philippe Audet, Philippe Turcotte, Roger Jr. Chabot, Shawn Brenner, Simon Galipeau-Deland, Stéphane Gobeil, Steve Lefebvre, Sylvie Tremblay, Yan Gagnon
Platform SpecialistsJean-François Dupuis, Orion Curiel, Sébastien Couture
User Testing Team DirectorCaroline Martin
User Testing Team CoordinatorsAlexandre Dessaint, Marie-Pierre Dyotte, Rémi Hachoud
User Testing Team ObserversAntoine Fortier-Auclair, Jonathan Dankoff, Sébastien Duteau, Benoît Gagnon, Anthony Ménard Moquin, Robin Veret
Cinematic Team DirectorKun Chang
Cinematic Team Art DirectorRaphaël Lacoste
Cinematic Team Animation DirectionOmar Morsy, Allan Treitz
Cinematic Team Second Director, CrowdMiguel Angel Martin
Cinematic Team Studio DirectorAnne Mai LeBouyonnec
Cinematic Team Associate ProducersJean-Jacques Tremblay, Sébastien Racine
Cinematic Team CoordinatorIsabelle Bismuth
Cinematic Team Producer E3 TrailerFelix-Étienne Rocque
Cinematic Team Concept Artist / Storyboard ArtistsEric Caron, Henry Fong, Wayne Murray
Cinematic Team ModelersFrédéric Madore, Maximilien Albert, Robert De La Cruz, Alexandre Gagné, Steve Jubinville, Ghislain Ouellet, Martin Sabran, Brad Waddingham
Cinematic Team Texture ArtistsSteve Fraser, Nicolas Fortin, Catherine Langevin, Jessica Larivé, Alexandre Larouche, Daniel Lupien, Tram Luong, Katrina Tung, Luc Veillette
Cinematic Team RiggingPhilippe Dugas, Simon Habib, Carlos Valcarcel
Cinematic Team CompositingDominic Tremblay, Louise McDonald, Didier Bertrand, David Harrison, Nick Buccella, Marc D'Amico, Dany Boies, Véronique Derval, Jean-François Ferland, Jihane Geadah, Vissal Ong Nguon, Beranrd Roberge, Simon Parizeau, Jean-Guy Turgeon, SteGo
Cinematic Team AnimatorsNicolas Alexandre Noël, Richard Arroyo, Laurent Bernier, Tony Chen, André De Angelis, Stéphanie Desforges, Mathieu Dufresne, Samuel Eniojukan, Natascha Evans, Gianluca Fratellini, Audrey Geoffroy, Lisa Hwang, Michael Lum, Josée Lupien, Hytham Morsy, Martin Mousseau, Graeme Ravel, Giovanni Spinelli, Odrée Veillette
Cinematic Team Lighting Technical DirectionGuylaine Rhéaume, André Bastien, Caroline Boulay, Dominique Grandmont, Myriam Laforest, Mark Linington, Simon Pelletier
Cinematic Team Matte PaintingBenoît Ladouceur, Mathieu Raynault, Jessy Veilleux, Dan Wheaton
Cinematic Team Visual EffectsPatrick Parenteau, Dominic Bélanger, Marc-André Carbonneau, Pierre Cataford, Raonull Conover, Jocelyn Strob Simard, Jean-René Trudel
Cinematic Team Visual Effects CrowdSébastien Nadeau
Cinematic Team Motion Capture PerformersMarina Lapina, Richard Lemire, Sandy Martinez, Holly O'brien, Conrad Pla, Bill Rowat, Charlene Royer, Cailin Stadnyk, Donovan Stinson
Cinematic Team Technical DirectionBiju Ramachandran
Cinematic Team Data ManagerFrederick Michaud
Cinematic Team EditingPierre Ayotte
Death of Vizir Cinematic ProducerKaren Vernimmen
Death of Vizir Cinematic Production AssistantAnne Langourieux
Director of Sound StudioJérémi Valiquette
Music Composed byStuart Chatwood, Inon Zur
Music Performed byStuart Chatwood, Inon Zur
Technical & Artistic DirectorSimon Charles Pressey
Sound EngineersJocelyn Daoust, Olivier Germain
Sound EditorsBénédicte Ouimet, Marc Léveillé, Mario Rodrigue
Foley ArtistsTchae Measroch, Nicholas Gagnon
Voice DirectorSimon Peacock
Voice CoordinatorFrédérique Carbou (Montréal)
Voices Recorded in Montréal atPoint d’Orgue Studio
Voices Recorded in Montréal bySamuel Girardin
The Prince Recorded in L.A. atPCB Productions Studio
The Prince Recorded in L.A. byKeith Arem
Voice EditorsNicholas Grimwood, Mathieu Rodier
Voice TalentYuri Lowenthal (The Prince), Rick Miller (Dark Prince), Sarah Carlsen (Kaileena), Helen King (Farah), Harry Standjofski (Vizir), Hubert Fielden (Old Man), Lucinda Davis (Mahasti)
Also StarringAlain Goulem, Eleanor Noble, John Topor, Kwasi Songui, Marc Camacho, Swen Eriksson, Trent Pardy
Localization DirectorCoralie Martin
Localization Project ManagerCorinne Isabelle Le Dour
Lead IntegratorJean-Robert Michel
Translation & Linguistic QAÉric Holweck, Mouse Power, Stefan Dinger, Dieter Pfeil, Pink Noise, Orange Studio
RecordingsOlivier Rabat (Dune Sound - Paris), Michel Golgevit (Dune Sound Paris), Krauthausen Musik & Tonproduktion - Köln, Studio Florian Cinetivù, Orange Studio Bologna
Voice DirectionSerge Thiriet, Stefan Dinger, Mayte Torres, Gabriele Vegetti
With the Voices ofAntoine Tomé, Christian Pélissier, David Krüger, Frédéric Cerdal, Laura Blanc, Marc Alfos, Martial Le Minoux, Nathalie Spitzer, Patrick Borg, Philippe Dumond, Serge Thiriet, Sophie Riffont, David H. Nathan, Volker Wolf, Ilja Welter, Christina Hartz, Karl Heinz Tafel, Patrizia Frey, Hans-Detlef Hüpgen, Vittorio Alfieri, Mia Dinger, Ernst August Schepmann, Tom Jacobs, Renier Baaken, Carmen Podio, Charo Soria, Yolanda Pérez, Miguel Ángel Montero, Pablo Adán, Juanjo López, Adolfo Pastor, Aparicio Rivero, Eugenio Barona, Mayte Torres, Salvador Serrano, Jorge Teixeira, Massimo Rossi, Lello Lombardi, Simona Biasetti, Umberto Bortolani, Mara Vapori, Giuliana Nanni, Dario Oppido, Riccardo Rovatti

Studio Neomis Animation

ProducerOdile Perrin
Production JuristMickael Guilbaud
Artistic DirectorChris Delaporte
Animation DirectorStéphane Sainte-Foi
Technical CoordinatorFrançois Forge
Special Effects & Renders CoordinatorsHalim Negadi
Programmer AnalystRémy Lalanne
Motion Capture (Atopos)Stéphane Dalbera, Jean-François Szlapka, Emmanuel Linot
ModellersMickael Gantois, Patrick Harboun, Ronan le Fur, Jordane Ménard
Texture ArtistsMickael Gantois, Ronan le Fur, Antoine Poulain
LayoutJeremy Mamo
AnimationAgnès Billard, Joëlle Dupire, Patrick Harboun, Dominique Libanio, Yves Rolland
Lighting and Pre‑compositingMickael Gantois, Patrick Harboun, Ronan le Fur, Jeremy Mamo, Florian Salanova, Alexis Soler
Special EffectsAnthony Fristot, Stéphane Soubiran

Skuad Studios

Lead CompositorPatrick Gosselin

Pre-production Team (Casablanca)

ProducersIskander Y. Elhaimer, Émile Liang
Studio DirectorAlexis Godard
Associate ProducersAmina Rachdi, Jamal Rguigui
Project CoordinatorHoussemdine Belkhouja
Production AssistantHanane Jalal
Creative DirectorsAbdelhak Elguess, Emmanuel Nouaille
Art Director & Art Production ManagerCéline Tellier
Art Technical DirectorMohammed Gambouz
Lead Game DesignerAbdelwahed Benyahya
Lead Level DesignerMehdi Daou El Makane
Lead Engine ProgrammingBoujemaa El Hiba
Lead AI ProgrammingAbderrazzak El Kaouni
Animation DirectorYannick Bergeron
Lead Sound DesignerMohamed Rabia
Animation Technical Director & Character Special EffectsFouad Jeniani
Game Design TeamJean-Philippe Mottier, Mounir Riday
Level Design TeamYassine Lahrichi, Mehdi Daou El Makane
Additional Level DesignersNajib Icharmad, Zakaria Ahmed Belfarah, Hicham Chraibi
Art TeamOuafae Taame, Brahim Soufidi, Youness El Garrab, Reda Amarti, Sanaa Mejjadi, Sandrine Houallet, Mohcine Hachami, Mustapha Maharach, Mohamed Issam Hanine, Fatima Salhani
Additional ModellersVincent Joyal, Sébastien Rousseau
In‑game CameraRémi Lacoste
IllustratorsVincent Gaineux, Sébastien Du Jeu, Bruno Gentile, Patrick Lambert, Christobal de Oliveira
Storyboard ArtistKarim Bousalaa
Programming TeamSaid Fellah Semlali, Michael Janod, Lysanne Martin, Idir Boumahdi, Matthew Clark, Tarik Moussaid, Fayssal Sabouh, Abderrahim Agoumal, Mohammed Chbani, Lahoucine Hamdane, Driss El Gaouzi, Khalid Ouyahya
AnimatorsYoussef El Aakouchi, Abdellah Tejjaj, Hicham Nahli, Sabir Sabbani, Karim Bousalaa

Ubisoft Monreal Studio

PresidentMartin Tremblay
CEOMartin Tremblay
Executive Vice President EditorialChristophe Derennes
Vice-president of Continuous ImprovementMichel Allard
Director of Project Management OfficeStephane D'Astous
Director of Production TechnologyMartin Sévigny
Director of Research and DevelopmentSébastien Lavier
Sound Lead ProgrammerStéphane Ronse
Sound ProgrammersRichard Malo, Christian Lachance, Franc Hauselmann, Jean-François Guay, Éric Nabor, Pierre Gauthier
Tools Team Lead ProgrammerJérôme Lasserre
Tools Team ProgrammersÉtienne Bégin, Kate D'Souza, Olivier Caudrelier, Yannick Létourneau, Danny Couture, Patrick Girard, Sébastien Hivon, Mykel Brisson
Framework Lead ProgrammerPascal Drolet
Framework ProgrammersFrançois Veilleux, Mario Hudon, Sébastien Lussier, Mathieu Miller
Research Team ProgrammersJori Lacroix, Florent Dotto, Christian Desautels, Dominic Duchemin

Publisher: Ubisoft Entertainment

PresidentYves Guillemot
CEOYves Guillemot
International Production DirectorChristine Burgess-Quémard
Chief Creative OfficierSerge Hascoët
Technical BoardYann Le Tensorer, Nicolas Rioux, Ken Klopp, Todd Lewis, Martin Sévigny, Sébastien Lavier
Editorial Talent ManagerCaroline Cantin
Editorial Scenarios & Cinematic DirectorAlexis Nolent
Editorial Game Design DirectorLionel Raynaud
Editorial Gameplay DirectorCyril Derouineau
Worldwide Projects Coordination DirectorAnne Blondel-Jouin
Editorial Marketing DirectorLaurence Buisson-Nollent

EMEA Marketing

DirectorAlain Corre
Marketing DirectorJohn Parkes
Group ManagerSébastien Courmont
Brand ManagerÉmilie Amchin
French Brand ManagerAurélie Belzanne
Italian Brand ManagerStefano Rigattieri
Spanish Brand ManagerAlberto Mesas
English Brand ManagerIan Chambers
German Brand ManagerMarc Homayounpour
Dutch Brand ManagerPim Hofmeester
Belgian Brand ManagerRaphaël Anciaux
Nordic Countries Brand ManagerStefan Hansen
Austrian Brand ManagerMartin Strehl
Australian Brand ManagerNick Wong
Swiss Brand ManagerCédric Crausaz
Chinese Brand ManagerJean-Maxime Moris
Director of Public RelationsStéphane Vallet
Public Relations ManagerJennifer Lansman
EMEA Online Community ManagerBruno Guérin
CRM Marketing ManagerVéronique Parisot
EMEA Paper Part CoodinatorBlandine Viegas
EMEA Traffic ManagerVincent Hamet

Ubisoft U.S.

PresidentLaurent Detoc
Vice President of MarketingTony Kee
Director of MarketingHélène Juguet
Director of Brand ManagementGary Keith Brubaker
Senior Brand ManagerDanny Ruiz
Brand ManagerAndrew Hui
Direcor of Public RelationsDavid Hawk
Public Relations ManagerCarol Quito
Media SpecialistKristeen L. Kennedy
Promotions ManagerJeff Dandurand
Advertising ManagerPete Jacobs
Promotion SpecialistNatasha Mirosnkoff
Senior Manager, Online MarketingJoshua Milligan
Manager, Online MarketingNate Mordo
Online Community ManagerAshley Jenkins
Manager, Online AdvertisingPaul Caparotta
CRM Marketing ManagerAnne Cramer
VP of Creative ServicesAllan Adler
Creative DirectorLee Ann Weber
Senior Manager, Production ArtEileen Cislak
Project ManagerRyan Molyneaux
Senior Graphic DesignerLi Shen
Senior CopywriterKareem Fahmi
CopywriterDanielle Unis
Copy EditorShannon Kokoska
Senior Video SpecialistBrigham Stitt
AV SpecialistChris Mah
Manager, Website & Online DevelopmentJustin Landskron
Site ProducerDavid Macachor
Channel MarketingAnna Nguyen, Doug Sharp, Jennifer Hunter, Tara Gregory, Tina Carter
Prince of Persia SwordsmenAaron Murphy, Ada Li, Caitlin Kinger, Candice Woods, Chris Alfaro, Daniel Linton, David Aaron Narjera, Diana Dufinetz, Chris Homan, Jasmin Rangel, Jeff Mills, Joe Hoskins, Maria Bridge, Sándor Gere, Kaiem Majed, Tom Freese, Tristan Maertin, Tyler Combs, Zack Stickles, Zain Alvi

Special Thanks

Special ThanksThe Amazing POP Team, David Anfossi, Fabien Dostie, Noémie/Dave/Mike at Wavegeneration, Claude Langlais, Dominic Couture, Eliana Castellanos, Thomas Petersen, Olivier de Treglode, Olivier Blin, Philippe Le Bot, Louise Beaulieu, Anik Patry, Marie-Eve Sullivan, Marie-Pierre Clavette, Yanick Maillette, Steve Dufresne, Steve Beaulieu, Ariane Scott, Christine MacArthur, Sound Bat, All the families/friends/loved ones who have supported us, Business Applications, Global Network Service, Security Group, Technical Support, Web Services, Human Resources department, Bureau de Projet, Support teams for all their hard work in supporting us
UsesBink Video. Copyright 1997-2005 by RAD Game Tools Inc.

Other Games

In addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games.

Yves Guillemot, 258 other games
Serge Hascoët, 191 other games
Christine Burgess-Quémard, 177 other games
Laurent Detoc, 160 other games
Coralie Martin, 157 other games
Keith Arem, 146 other games
Hélène Juguet, 144 other games
Anne Blondel-Jouin, 143 other games
Yuri Lowenthal, 115 other games
Lionel Raynaud, 113 other games
Alain Corre, 111 other games
Tony Kee, 106 other games
Martial Le Minoux, 105 other games
Alexis Nolent, 104 other games
Cyril Derouineau, 100 other games
Shannon Kokoska, 97 other games
John Parkes, 90 other games
Laurence Buisson-Nollent, 87 other games
Martin Tremblay, 71 other games
Nicolas Rioux, 66 other games
Renier Baaken, 65 other games
Dieter Pfeil, 65 other games
Jérémi Valiquette, 63 other games
Stefan Dinger, 61 other games
Gary Keith Brubaker, 60 other games

Collaborations

People who have worked on this game have also collaborated on the creation of the following games:

Prince of Persia: Warrior Within, a group of 201 people
Assassin's Creed, a group of 193 people
Assassin's Creed (Director's Cut Edition), a group of 188 people
Tom Clancy's Splinter Cell: Chaos Theory, a group of 184 people
Far Cry: Instincts - Predator, a group of 182 people
Tom Clancy's Rainbow Six: Vegas, a group of 163 people
Far Cry: Instincts, a group of 148 people
Tom Clancy's Splinter Cell: Conviction, a group of 128 people
Assassin's Creed II, a group of 117 people
Surf's Up, a group of 115 people
Lost: Via Domus, a group of 111 people
Tom Clancy's Rainbow Six: Vegas 2, a group of 109 people
Far Cry 2, a group of 107 people
Prince of Persia, a group of 107 people
Assassin's Creed III, a group of 106 people
Assassin's Creed: Revelations, a group of 102 people
Assassin's Creed: Revelations - The Lost Archive, a group of 102 people
Naruto: Rise of a Ninja, a group of 99 people
Open Season, a group of 97 people
TMNT, a group of 96 people
Tom Clancy's Splinter Cell: Double Agent, a group of 94 people
Prince of Persia: The Sands of Time, a group of 93 people
Assassin's Creed: Brotherhood, a group of 92 people
Tom Clancy's Rainbow Six: Lockdown, a group of 88 people
Prince of Persia: The Forgotten Sands, a group of 86 people

Credits for this game were contributed by Sciere Bronze Star Contributing Member (206027)


 

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