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For the true PS2 FPS fanatic, I don’t know why you don’t have this game already. If there is any respectable reason, it’s that you are anxiously awaiting the release of TimeSplitters: Future Perfec. And that’s really the biggest challenge that Project: Snowblind is facing – poor timing. Being the new guy on the block, Project: Snowblind might have a difficult time facing down the newest addition to cult classic TimeSplitters series, and I don’t see any direct or indirect ties to Deus Ex really helping it out much.
Snowblind epitomizes sound development. It's as well-rounded a title as we're likely to see on this current generation of platforms. While it lacks a certain degree of charm, it more than makes up for its slight hint of the mundane with a diverse and extraordinarily well-paced sort of action.
Project Snowblind is definitely recommendable to action gamers looking for something more engrossing than your typical shooter. The atmosphere, action, and variety of special abilities make Project Snowblind an enjoyable experience.
Obwohl Project: Snowblind letztendlich dem Genre keine neuen Impulse zu geben vermag, ist Crystal Dynamics nichtsdestotrotz ein sehr guter Ego-Shooter gelungen. Eingebettet in eine fesselnde Inszenierung garantiert der Titel von der ersten bis zur letzten Minute nicht zuletzt wegen des reichhaltigen Waffenarsenals und der Bio-Modifikationen ein spannungsgeladenes Action-Feuerwerk.
I liked this game and am singing its praises to all that will listen. I liken it to a big budget Hollywood movie, sure there isn't anything super surprising or ground breaking, but it sure is entertaining. If you like FPSs or action titles, then I believe you have your action fix ready to rock and roll.
Project: Snowblind is a well-done console first person shooter that may not set the world on fire but with solid action both in solo and multiplayer mode you could do a lot worse. If you’re a fan of Deus Ex or just a fan of first person shooters in general, then PS is definitely worth your attention.
It should be noted that we haven't had a chance to test Snowblind's online options since the game isn't out yet, but it certainly looks to have that aspect well covered. It supports up to 16 players, vehicles, and the typical assortment of modes (deathmatch, team deathmatch, capture the flag, assault, tactical assault, and more), leading us to be cautiously optimistic. If the online game comes close to matching the quality of the single-player stuff, it should be in good shape.
So there are a few niggles that stop this game being a classic. The game does nothing radically new, but it does take some good bits from other games and blend them together pretty well. And it does this with a polished, fast-paced feel. If you want realistic enemies you have here a game with good online support. This is a good title and one any fan of the genre should have in his or her collection.
So if you liked the look and feel of the Deus Ex games but couldn't get past the clunky combat, or if you just don't dig the whole role-playing-game thing, Project: Snowblind is just perfect for you. It's unlikely that Project: Snowblind will completely destroy you, because its pieces are a little too common to incite a paradigm shift. But the pieces are well conceived, and they're effectively assembled into a fast-paced and easy-to-get-into shooter with action that's responsive and just unique enough to entertain.
At the end of the day, Project: Snowblind manages to exceed the offerings of most Xbox shooters, but fails to capitalize on its full potential. Had more time been put into the story, the vehicles, and the slightly above par AI, this could have been a Halo-killer. As it is, I would easily recommend Project: Snowblind to any FPS enthusiast that currently owns a PS2 or Xbox.
Zwar sind durch die Mitarbeit von Ion Storm die Parallelen zu Deus Ex 2 unverkennbar (ursprünglich wurde der Titel als Spin-Off entwickelt), doch setzt Snowblind den Schwerpunkt eindeutig auf Action und das ist gut so. Die Entwickler verstehen es von der ersten Minute an, euch in ein atmosphärisch dichtes Kriegsgeschehen zu katapultieren. Die Schleichpassagen sind dagegen kaum der Rede wert und werden schnell wieder vom Balleralltag abgelöst. Auch die Story kommt nur schwer in Gang, hebt sich aber erfreulich durch das noch unverbrauchte China-Szenario von der Konkurrenz aus dem Weltkriegs- und Vietnamlager ab. Insgesamt ist Project Snowblind ein grundsolider und schön präsentierter Shooter, der das Genre nicht neu definiert, aber sowohl in der Kampagne als auch in Multiplayer-Matches für gute Unterhaltung sorgt.
Project: Snowblind is a rare breed of FPS these days, as it's both high in quality and uniqueness. The mechanics of Deus Ex work tremendously well in a high-intensity atmosphere, and the rest of the game's attributes fall into place as well. PS2 has been hurting for good action games since the calendar hit '05, and Project: Snowblind should fill the void nicely. I say pick this baby up.
At its roots is standard FPS fare, but the overall package of well-paced high-adrenaline action, with the added bonus of online multiplayer makes this worth picking up for a lot of PlayStation 2 owners.
Featuring support for up to 16 players on either Xbox Live! or PS2 Online, the game doesnât make any attempt to radically revolutionise what weâve come to expect from first-person-shooters, but its strong gameplay and enjoyable weapons/gadgets/abilities helps to make this one of the most enjoyable online console shooters. The standard variety of DeathMatch and Capture-The-Flag variants all feature, whilst thereâs enough customisation options to ensure youâll create the exact experience youâre after. Sadly thereâs no support for splitscreen whatsoever, although given the relative size of the maps and their support for 16-players, 4-player splitscreen just wouldnât be up to scratch.
Project Snowblind är dock allt annat än originellt och stjäl ibland lite för många idéer från spel som Half-Life och Half-Life 2 för att det ska kännas helt klockrent. Kontrollen är också bitvis lite stel och ibland är miljöerna väl begränsade och trånga. Resultatet är trots några mindre minus ett förvånansvärt lyckat actionhopkok.
The bottom line is that Project:Snowblind is a very solid well-balanced game all around the board. It combines and intensifies various addictive ingredients from other hot games of this genre making it the kind of game that consistently keeps you coming back for more action. This is definitely one to add to the probably already extensive list of first-person shooters in your gaming libraries. An admirable performance earns this game a worthy 4 Gin Gems.
The truth of the matter is though, that there are far better shooters out there in the mix that have done stuff better and done it first. Halo, Red Faction, Return to Castle Wolfenstein, Quake II and even much of the Medal of Honor series. Against classics like these, Project: Snowblind doesn't hold much of a candle. Its wax stick is more like a melting lump of goo in the palm of your hand. Project: Snowblind's most inviting attributes is its jumble of powers and weapon classifications. Everything else however is just not perpetuating the game in the genre-defining standards it should be setting instead of rehashing. You want to be a part of the most ingenious war ever caused? Keep walking -- because it's 1,000 or so miles far ahead from where Project: Snowblind's going.
Project: Snowblind is pretty straightforward stuff and consists mainly of linear, corridor based action, but it does its job as well as any other shooter available on the PS2. If you’re looking for a shooter similar in gameplay style to Medal of Honor and its various clones, or if you were a fan of the Deus Ex setting, then Project: Snowblind could offer you a good few evenings of fun.
Au final, Crystal Dynamics s’en sort vraiment pas si mal pour une première tentative dans le monde du FPS. Il y a l’action, les graphismes et l’ambiance. Il ne manque plus qu’à apporter plus de soin à l’ensemble pour proposer aux joueurs un grand jeu. Vivement une suite.
Project: Snowblind isn't bad, honestly. It just isn't as good as other offerings in its genre, and it offers occasional, frustrating glimpses of a much better game. If there's a sequel waiting in the wings, I'd like to see more biomods, a more specialized protagonist (if you can't have a Deus Ex-style customization system, then perhaps multiple main characters would work), and some seriously tweaked character classes.
Tapant dans la catégorie des shooters bourrins, Project Snowblind se pare d'un côté Medal Of Honor du futur qui saura satisfaire les amateurs de ce style de FPS. Crystal Dynamics parvient à imposer un rythme effréné et une certaine diversité dans son action, le tout plongé dans des environnements au design travaillé. Cependant, on déplore un poil de confusion de temps à autre, l'IA franchement limite et surtout l'idée peu aboutie des bio-modifications qui restent trop en retrait et peu exploitées dans le gameplay.
Snowblind deserves to succeed. It's clearly been tailored for a certain audience and one that's bigger than the hardcore minority that generally gravitate towards sites like these. On the other hand, Eidos and Crystal Dynamics needs to appreciate that by chasing the money, they alienate a section of people that have frankly seen all of this done before and done better with more of a challenge. We really wanted to rave about Snowblind; we appreciated what it was trying to do but in the end it holds the player's hand to such an extent that you just want the stabilisers to be kicked away so that the game can fulfil its obvious potential. Still utterly entertaining, just a little vacuous in truth. If you fancy the idea of action-oriented Deus Ex then a rental is completely essential as you'll easily romp through it inside two evenings. It's just tricky to justify owning Snowblind it at full price.
"Project: Snowblind" é uma boa opção para quem procura algo diferente no mundo dos jogos de tiro. Sua falta de acabamento é compensada pela criatividade, mas com tantos jogos do estilo mais refinados, fãs mais tradicionais podem escolher games de maior fama.
It may try to encourage thinking ahead, but it’s still another game where you get the privilege of sneaking around sewers. It’s heritage only goes to highlight its pedigree as solider sci-fi we’re all a little familiar with. Another pint of Saturn’s finest, barman.
Easily forgotten, Project: Snowblind delivers on the promise of an FPS game and nothing more. Were it the only option, it would be instantly snatched up; however in a crowded market, there's no reason to settle for "average" when you could be playing "great."
Project: Snowblind is a rather forgettable, derivative FPS experience. Only worth a try if you're absolutely desperate for a shooter fix, and don't care about dropping some cash for a copycat title.