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Worth Playing (Nov 10, 2007)
With the newer generation of console systems coming into the market, you should be able to pick up a copy of Ratatouille for the PS2 at a fairly good price — an even better price if you purchase a used copy — and that's a wonderful thing. I would definitely recommend this title for any of the younger gamers in your household, provided that they have a fair modicum of patience to deal with its little quirks and difficulties. Hollywood, pay close attention: Ratatouille does a lot of things right.
GameZone (Jul 03, 2007)
The only rat you’d ever want to have in your home. Ratatouille is an enjoyable action/adventure rendition of the current number-one film in America (and the most entertaining comedy of the year). Rent it for quick fun; buy it for the lasting replay value.
68 (Nov 08, 2007)
Ultimately, while Ratatouille doesn't absolutely offend the gaming palette, its frustrating boss races and dodgy environment camera do occasionally leave a bad taste in the mouth. Helping Remy and the young Linguini to rekindle the mouth-watering magic of Gusteau's restaurant will arrive as a thoroughly solid distraction for most young gamers, although the more hardcore player would be advised to look elsewhere for their challenge and thrills.
IGN (Jul 31, 2007)
The label "kid's game" is usually a license for a publisher to make a poor product and shove it out the door. However, Ratatouille is for the most part a well-made, but basic platformer that is usually fun despite its lack or originality. I don't think younger players will mind that the majority of the gameplay types included in the project have been done before. They will undoubtedly enjoy this game because it capitalizes on the license, it's easily picked up and mastered and because it offers a single-player mode that flows along, not to mention a selection of multiplayer mini-games to back it up. The GCN version is uglier than its counterparts, thanks in large to blurrier textures. While it runs in 16:9 as an option, it doesn't support progressive-scan.
GameSpot (Jul 03, 2007)
And that's the thing about Ratatouille—everything it does is done well enough to function, but never beyond that. It's edible without ever being especially tasty. It's the sort of game that will satisfy a younger fan of the film for a few lazy afternoon hours, and then be forgotten about immediately afterward. It's hard to justify paying between $40 and $50 for any version of such an ultimately disposable game (the PC version is, at least, going for $20), but if your kid is desperate to relive Remy's adventures for him or herself, Ratatouille isn't a bad game to rent. And if you're old enough to feel embarrassed whining to your parents about buying you a game based on an animated film, you're officially too old for Ratatouille, and should just skip it altogether.
60 (Aug 06, 2007)
Cette ratatouille est faite selon les règles et passera sans doute facilement dans le gosier des plus jeunes. Sans chercher à innover, le soft livre une prestation correcte qui séduira sans doute les amateurs de plates-formes ainsi que les joueurs réceptifs à l'univers du film. Cela n'empêche pas le titre de trimballer quelques problèmes dont une difficulté mal dosée pouvant entraîner de la frustration lors de certaines séquences.
Video Game Generation (Aug 15, 2007)
Ratatouille is (groan) yet another movie tie-in in a long list of recent games passed my way for review [Sorry! - Ed.]. Unfortunately, a hit movie doesn’t exactly mean a good game – in fact, the reverse seems true more often than not. When all is said and done, Ratatouille barely makes the cut. While it should prove enjoyable enough for rabid fans of the movie, for those of us who don’t care for this sort of thing, the proceedings really seem to drag on and on.
It’s largely a rote recycling of the film, and, although it does feature real voiceovers from the cast, it does little to expand the experience. You may not own Ratatouille, but trust me – in a way, you’ve already played it. Almost nothing here is new or unique – it’s the same old jumping, climbing, and collecting various widgets that we’ve all been doing over and over for what seems like forever.