User Reviews

Probably the best of the Ratchet and Clank series. Gary Smith (65) 5 Stars5 Stars5 Stars5 Stars5 Stars
Great gameplay and graphics but... James Kirk (168) 3.2 Stars3.2 Stars3.2 Stars3.2 Stars3.2 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 4.0
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.2
Graphics The quality of the art, or the quality/speed of the drawing routines 4.3
Personal Slant How much you personally like the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 4.0
Overall User Score (30 votes) 4.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
UOL Jogos (Nov 28, 2003)
Exceto por uma possível revolta pelo fato da atualização em relação ao game do ano passado não ser radical como em "Jak II", não existe nenhuma razão para não comprar esse clássico.
Game Freaks 365 (Nov 15, 2003)
There is no lack of different worlds or environments by any means. Since I'm not currently in the game's menu, I can't accurately say, but I would guess that there are about 20 worlds total, a huge feat for a game that retails for only $39.99. Truth be told, I spent hours upon hours playing Going Commando; this is the most fun and time spent on a game since the March release of The Legend of Zelda: The Wind Waker. If it were up to me, Going Commando would be Game of the Year in a heartbeat, this title can't be passed up; it is possible that this is the best action/platform title ever.
I knew I was in for a treat when the logo of the game exploded. Nothing says quality better than a big ball of fire right out of the gate. Hot off of the heels of the first entry in the series, Going Commando hits the ground running and blazes a trail of brilliance through innovative weapon play, edge-of-your-seat challenges, jaw-dropping visuals, and a quest that is roughly 150 percent larger than before.
Next Level Gaming (Nov 30, 2003)
The only changes I would make would be to improve the third-person targeting system, and have maybe one or two more Clank-controlling levels. In closing, I say to Sony and Insomniac Games- I'm begging you, please continue with the Ratchet and Clank franchise. These are two great characters, with two great games behind them, and proof of definite staying power. But please, stick to the same general format. As much fun as the hoverbike races are, Ratchet & Clank Racing just doesn't have a great ring to it.
GameZone (Nov 21, 2003)
Almost precisely one year after Insomniac’s release of the hugely popular (and rightly so) Ratchet & Clank, comes the sequel: Ratchet & Clank: Going Commando. Only a scant nine months in development, Going Commando is the antithesis of traditional game development laws, which state that any sequel that hasn’t benefited from at least the same amount of time as the original is destined for failure. The fact that the first game was so rife with technical feats of programming wizardry, spot-on level design, and immensely satisfying combat sequences around every corner, makes the chances of a sequel being created in such a short amount of time all the more likely to be an underwhelming experience.
IGN (Nov 11, 2003)
It seems as if Insomniac Games, creator of the early PlayStation first-person shooter Disrupter and the Spyro the Dragon series, is either paired with or compared to another Southern California-based developer an awful lot. Last year's Ratchet and Clank proved a springboard with which to separate the two companies a little further from one another. But shared technology and a generally tame platform concept wasn't enough to tug Insomniac away from its platform brethren. This year with Ratchet and Clank Going Commando, things are going to change.
Ratchet & Clank are back. They are definetly bigger and better and so far there's no stopping this new king of platform franchise. Right now, I would dare to say that the Ratchet & Clanks series is the best platform series in all the three current consoles. If not then it's definetly the best platform series for the Playstation 2. I don't see any other game that can come close to Ratchet & Clank 2 for the platform genre beside the first Ratchet & Clank. If you're thinking about getting a good platform game for the kids and adults out there this holiday seasons, then this game is a must buy. There's no doubt about that.
91 (Nov 26, 2003)
Ratchet Clank 2 ist eine grandiose Mischung aus Jump´n´Run und Action-Adventure. Größerer Umfang, mehr Waffen und viele Minigames machen es zu einer konsequenten Fortsetzung des ersten Teils. Trotz erhöhten Action-Anteils kommen hier auch Fans von Geschicklichkeitseinlagen voll auf ihre Kosten. Bei diesem Spiel können alle PS2-Besitzer bedenkenlos zugreifen.
Hösten 2003 känns genren mer vital än på länge, mycket tack vare Naughty Dogs och Insomniacs hantverk. Det ska dock, i sanningens namn, påpekas att Ratchet & Clank 2 med sina sfäriska världar, svävartävlingar, ryndkrig, rollspels-inspirerade erfarenhetspoäng, gigantiska uppsättning vapen och strategiska element inte är särskilt nyskapande. Å andra sidan kan ju inte alla spelutvecklare vara som Nintendo, som efter fem års tystnad chockar världen med en talande vattenslang.
90 (UK) (Nov 12, 2003)
Given that Ratchet & Clank was rather unflatteringly held up as Jak & Daxter with guns, it hardly seemed fair when Naughty Dog's Jak II: Renegade borrowed a futuristic location and flying cars, and mixed heavy weaponry and traditional platforming to great effect. Doubly so when you consider the quantum leaps it made over its predecessor's narrative, structure and sense of humour.
GamePro (US) (Nov 11, 2003)
If this was the first Ratchet & Clank game, it would probably be lauded as a masterpiece, a striking piece o? platforming (but not really) perfection. Does the existence of another, really similar game (also called Ratchet & Clank?go figure) detract from this sequel?s successes?
89 (Dec 10, 2003)
Ratchet & Clank 2 ist eine konsequente Fortsetzung und damit in sich rundum stimmiges Action-Jump&Run, das einen nicht mehr vom Pad loskommen lässt. Und trotzdem bleibt dem Chaos-Duo dieses Jahr der Award knapp verwehrt. Denn im Kern ist R&C 2 nichts anderes als eine überdimensionierte Missions-Disc mit neuen Waffen, Gadgets und einem leicht veränderten Upgrade-System. Der spielerische Kern und die Grafikengine wurden nahezu unverändert aus Teil 1 übernommen und nur marginal verfeinert. Und damit haben wir schon das Hauptproblem: Müsste ich mich zwischen Teil 1 und Teil 2 entscheiden, wüsste ich nicht, wo der Favorit zu finden ist. Doch auch das knapp verpasste Platin ändert nichts an der Tatsache, dass mit der imposanten Action, den fordernden Rätseln und den fordernden Sprungeinlagen von Anfang bis Ende verdammt gute Unterhaltung geboten wird.
GameSpot (Nov 11, 2003)
Ratchet & Clank: Going Commando is a great game that will please both fans of the series and newcomers alike. The first Ratchet & Clank was released almost exactly one year ago. The game stood out because it rewrote a lot of the rules that typically governed--and held back--the platform genre. It stepped away from the large amounts of item collection and backtracking that had become standards for the genre since it was taken into 3D. It also gave you a large catalog of weapons to choose from and a generally longer adventure than you'd expect from the genre. Now Sony and developer Insomniac have released a follow-up that once again capitalizes on these same strengths while adding a host of new features that make Ratchet & Clank: Going Commando just as great as its predecessor, but inherently less surprising.
87 (Nov 26, 2002)
Can this game go on to achieve the dizzy heights of Jak and Daxter? It shares many of its qualities and even surpasses it in the areas of aesthetics and overall atmosphere. This game is without doubt a worthy progression in the 3D platform genre and I wait with baited breath for a sequel. Come on chaps, don't disappoint. If you don't you'll have millions of children and adults running the streets for bolts in order to acquire a hover board. Confused? Well buy the game. Enough said.
85 (Nov 19, 2003)
Ratchet & Clank 2 a tout du jeu quasi parfait. Techniquement impeccable, maniable, fun, rythmé, ce jeu mérite son nouveau titre de référence en matière de jeux de plates-formes.
80 (Feb, 2004)
With all of the genres Ratchet & Clank: Going Commando draws from, it expands outside of the action/adventure category. You run, fly, swim, swing, race, and much more. There is even a hidden first person mode. There aren't words to describe the power that Ratchet & Clank: Going Commando delivers. You will have to experience it for yourself.
GameSpy (Nov 12, 2003)
I was one of the few people (or critics, anyway) that wasn't completely enamored with the original Ratchet & Clank. While it was a beautiful game, I found myself bored and uninterested by the time I reached the halfway point. So, I was a bit apprehensive about the new Ratchet & Clank: Going Commando, which is here barely a year after the release of the original. To my surprise, Insomniac was able to add just enough tweaks and twists to last year's formula to turn a somewhat generic-feeling character action game into something that actually holds my attention.
Sjuka vapen, charmiga dialoger och smarta tekniska lösningar i all ära, men utan världens bästa banor kan man aldrig göra världens bästa plattformsspel. Så enkelt är det.