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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
68 (Mar 07, 2006)
Juhu, endlich konnte ich mal wieder meinen geliebten Flightstick entstauben, der seit Crimson Skies und Tachyon – The Fringe nutzlos in der Ecke herumlungerte. Okay, von einer Simulation ist Rebel Raiders ungefähr so weit entfernt wie ein Braunbär vom Tangotanzen, aber als spaßig-hirnfreier Arcade-Shootout macht es seine Sache ziemlich gut. Ein schnelles Ballern hier, ein zünftiges Raketenschmeißen da – heissa, da brennt die Luft! Wenn, ja wenn diese Nervigkeiten nicht wären: Das geht bei der KI los, die zwar reichlich dumpfbackig wie eine Eintagsfliege immer die gleichen Routen abfliegt, aber gerade beim Kurvenverhalten viel zu bevorteilt ist. Und ein anspruchsvoller Schwierigkeitsgrad ist im Grunde eine prima Sache, wenn er nicht ins Unfaire abdriftet – was hier aufgrund der kaugummigartig in die Länge gezogenen Missionen und der nutzneutralen Wingmen sehr oft passiert. Spaß macht’s in kurzen Dosen trotzdem, gerade zu dem sehr fairen Preis.
GameZone (Mar 27, 2006)
It's all about the gameplay. You either love the genre or not, and that'll determine how much you'll get into this aerial adventure. The low price is appetizing, but don't let that be the sole reason you decide to add Rebel Raiders to your collection.
Cheat Code Central (Apr 20, 2006)
Once you complete the 16 missions which will only take five to ten minutes to complete you can go back for the challenges which are basically time trials of the exact same missions. That's not real replay value, but for less than twenty bucks that's what you get. I've even seen the game advertised for less than $15. That's still too much for this game and that's why I recommend renting it. By the time you get halfway through the game you're going to be as comfortable with the control system as you're ever going to be so who cares if you can do it all just a little bit quicker?
GameSpot (Apr 13, 2006)
Rebel Raiders: Operation Nighthawk looks, feels, sounds, and plays like a budget flight combat game. The game design is very straightforward, and the included single-player campaign is brief and repetitive. It's the sort of game you could imagine playing in the arcades of yesteryear for a quarter at a time and then forgetting about immediately. You'll get about that same level of satisfaction from this game, as well.
IGN (Mar 31, 2006)
Rebel Raiders isn't exactly what flight fans are looking for in terms of a must have purchase. The aerial action is okay, but you're really missing out on a lot of mission pacing, replay value and even challenge with this easily completed game. Unless you're a hardcore fan simply looking to acquire every single flight title out there (it is only 20 bucks, after all), you probably should look elsewhere for your air combat.
45 (Oct 17, 2005)
En poussant presque trop loin l'orientation arcade de son titre, Kando en a oublié d'insuffler les composantes nécessaires à l'élaboration de vraies sensations de jeu. Même les phases de vol en rase-mottes ne génèrent aucune appréhension puisque le crash n'est jamais à craindre. De toute façon, les missions sont rébarbatives et le gameplay beaucoup trop imprécis pour y trouver un quelconque intérêt.