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Oh, Red Ninja, your barbs and jabs at the game industry will not go unnoticed. Developers will use your satirical exaggeration of terrible design as a way to ensure that gaming never falls so far from grace.
Red Ninja: End of Honor plays well, and is a decent action game. Just do not expect it to set new standards for the genre of ninja-fighting adventure titles, or even measure up to games such as Ninja Gaiden. If you are looking for a game that does have some unique elements, but also treads into the territory of elements that are at odds with what could have been a dark and well-told tale, then Red Ninja may supply that gaming itch.
The game earns 3 GiN Gems overall, but note the low gameplay score. If you can deal with that, then you should have a lot of fast-paced action with Red Ninja. Also the M rating is not just for looks this time. I can't say if this is the bloodiest game I have ever played, but it's easily in the top five. They don't call her the Red Ninja for nothing.
It’s hard to recommend Red Ninja: End of Honor for anyone other than die-hard ninja action fans. And even then, Tenchu and Ninja Gaiden do it better. While combat with the tetsugen is very fun, the broken camera and platforming elements like wall-running hinder whatever fun you may have had with the game. Had more time been spent on cleaning up the buggy camera, Red Ninja would have had the potential to be one of those under-the-radar awesome games. Instead, it’s one that gets caught sneaking in through the front gate.
With quality games like Ninja Gaiden (and to a slightly lesser degree, the entries in the Tenchu series) currently available on the market, the ever-popular ninja action genre is an increasingly crowded place. As the crowd grows, new ninja games are trying to find different ways to stand out. But apart from the fact that the game's heroine is a buxom, scantily robed assassin, there's really nothing at all to Red Ninja that stands out in any meaningful way. From its barely existent storyline, to its laborious and periodically broken platforming mechanics, to its sadly underdeveloped combat, Red Ninja just never manages to pull itself from action game mediocrity.
Thankfully, Red Ninja: End of Honour has been issued with an eighteen certificate, which disallows a large number of gamers from the start. For all those legally allowed to buy this game, I hope a simple message has come through - just don't. Sure, there's oodles of feudal female flesh on display and a competent command system, but too many areas of the game fall flat on their face for it to be anything other than a tragic waste of time.
Inspiré clairement de la série Tenchu, Red Ninja ne parvient ni à égaler son modèle ni même à lui ressembler. Chaotique et laborieux, le gameplay souffre d'énormes lacunes qui sabotent autant le côté action que le côté infiltration. Il ne reste d'ailleurs pas grand-chose pour sauver les meubles et empêcher Red Ninja de sombrer dans l'oubli.
Despite its' problems, I had a fairly fun time going through this title. It does take some patience, but once you get the hang of the controls and learn how to manage the camera, the game does offer some fairly exciting stealth maneuvers along with some ultra-bloody action. However, there's very little in the way of replay value. Even with the tetsugen, it has a "been there, done that" kind of feeling. It's a good game to play through once, but it's highly doubtful that most gamers would bother to pick this up again after beating it. I really wanted to like this game a lot. I'm a big fan of the stealth genre, and, let's face it, ninjas (especially female ones) are cool as hell. Perhaps if there is a sequel, the developers can work out some of the kinks and make Kurenai an icon along the lines of Solid Snake or Sam Fisher, but as for now, her adventures are something good for a short blast over a weekend and not much else.
Red Ninja: End of Honor is highway robbery with the $50 price tag, especially when a lot of stellar PS2 games are retailed at $40 or lower nowadays. Hopefully the Red Ninja titles collecting dust will clue in storeowners to drop the price and fast, before they move them to the furniture department for coasters. With the likes of Tenchu and the Splinter Cell series, there should be plenty of ninja-esque gaming to go around, and both are worth your money. So save up and pass on Red Ninja: End of Honor. Don’t dishonor your wallet.
There's a lot of competition out there for ninja and samurai games. Although Red Ninja really tries to be different, it fails miserably. It hints at some Splinter Cell elements and if it were able to realize that direction then it would stand out from the pack. As it is I don't recommend even renting this game.
Ninjas rule. It's a pretty undisputable fact. But games with ninjas don't necessarily rock. Ninja Gaiden was an excellent game with a fighter in pajamas and the Tenchu games have done some good work in the same territory, but Red Ninja: End of Honor shows that sometimes a ninja game can scrape the bottom of the barrel. It would have been a pleasure to see a game bring some more stealthy ideas to the genre, and Red Ninja has a couple, but this isn't the place to look.
Was ist das denn? Bei allen Göttern der tausend Tode! Ich habe selten so geflucht: Egal ob Kamera, Leveldesign, Schleichen oder Attackieren - hier ist alles mangelhaft, alles unteres Niveau. Dieses Spiel ist trotz seiner interessanten Ansätze eine einzige Ohrfeige für alle Ninja-Fans. Was die japanischen Entwickler von Tranji hier als Erstling abliefern, ist eine Katastrophe. Dabei verspricht der Name so viel: weibliche Eleganz, Akrobatik, listige Verführungs- und blutrote Kampfkunst. Aber schon nach wenigen Minuten raubt einem dieses dilettantische Machwerk den letzten Nerv. Selbst der günstige Preis von knapp 30 Euro rettet hier nichts mehr. Wer gepflegte Stealth-Action im fernöstlichen Ambiente sucht, sollte zu Tenchu greifen. Das ist nicht nur eine, sondern mindestens zwei Klassen besser. Was rede ich! Es ist gegen diesen elenden Murks göttlich...
All I can say was at $50, this game is a total joke. I could see if the game was released at $20, it would have at least been worth checking out. The Playstation version and Xbox version are both very bland and boring. Even with the Xbox's power, the game still looks pretty bad. But games are not just about graphics, and the storyline, gameplay and game design are all very bland and boring. Take your $50 and buy a much worthier game like Brothers in Arms or Splinter Cell 3. Stay away from Red Ninja. STAY AWAY!
Later in the game, the emphasis switches from horrid stealth and combat to horrid platforming, which is executed with the same hamfisted lack of finesse. There is a checkpoint in front of every single difficult jump or puzzle in the game – the developer was clearly aware that these points were incredibly frustrating, but opted to let the player endlessly repeat the same parts rather than fix the shoddy level design. Of course, only the most masochistic players will want to play through this fly-covered, reeking garbage pile of a game.
A ninja game that's completely unenjoyable? Alright, there's a little fun to be had. The graphics, while simple, are pretty nice to look at, with good use of color and effects. The PS2 version looks especially nice for its system. Some of the music's great. And the stealth kills can be kind of fun, too. Though they're lacking in variety, the fact that Kurenai can zoom around at 40 miles per hour lets her run up and execute the kill before her victim knows what hit him.
Top it all off with merely passable music and sound effects in concert with a plethora of boring as hell, impossible to navigate labyrinths and the first word that comes to mind has to be… god-awful; simply god-awful. Were you expecting a nice little section about replay value here? Funny, because if you were to even consider playing through this mess more than once, chances are your name is Satan or you're suffering from at least five autonomous mental conditions. It's sad when a game's audience is limited to cerebral patients and the devil, but that has simply got to be the only audience End of Honor could possibly be directed at. If you're one of the ill-fated souls who have already been psychologically shattered by Red Ninja I'm afraid I can't help you, but those of you still in the light: BEWARE. Avoid this accursed game like the plague.
The game's sound is mostly appropriate for a ninja-based stealth game – namely, mostly absent. You get the standard plucks of a samisen and the like at various intervals, but it feels like the same generic traditional Japanese music, ripped blatantly from kabuki and noh theater, that people with no music budget have been ripping off for ages. The sound effects aren't much better – they sound enough like various things (like footsteps, strangling, metal clashing) that you'll not notice them being especially sharp or dull. And that's about the best you can say about anything in this game.