User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.4
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they're executed 3.4
Overall User Score (5 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GameZone (Nov 20, 2002)
There are more things to do and collect in Road Trip than in most games, and gamers will either find this fascinating or menial. There are 100 tasks to be completed to fill the stamp book, 100 souvenir photo booths to visit to have your automobile’s picture taken, and several auto parts to add to your car. Cars can even participate in mini-games such as soccer or roulette. Fans of the Pokemon craze or other card collectors will eat up all the tasks, whereas veteran gamers may be left scratching their heads. I really don’t see how any young gamer with even a remote interest in cars wouldn’t absolutely adore Road Trip.
70 (UK) (Aug 14, 2003)
Had the driving sections been implemented with more style, with some decent handling and proper competitive AI in place, and were the graphics a great deal more polished, then we could have been scoring Road Trip Adventure a lot higher, probably even giving it its own review. However, as much of an attractive prospect as this will be to collect-o-maniacs, it feels like the sort of niche game that wouldn’t achieve mass acceptance, and perhaps would have looked quite comfortable on Eidos' Fresh Games label before that whole concept was completely screwed up. Frankly, on the PS2, you can do a lot worse with titles that cost three times as much as Road Trip Adventure.
GameSpy (Mar 09, 2003)
Road Trip's technical aspects are very raw, but GTA3 and Vice City proved that gamers will warmly embrace a game that's rough around the edges, as long as it's it fun -- and Road Trip is constant fun, whether in small doses or extended sessions. From the pragmatic perspective of a cheap bastard, it's also one of the best values for the money on the PS2, offering easily thirty hours of gameplay for twenty bucks. At 66 2/3 cents an hour for quirky Japanese entertainment, you really can't go wrong.
5 (Dec 24, 2003)
Que dire ? Si vous êtes super riche et que vous avez envie de rire pendant 2 minutes ou que vous avez commencé une collection de daubes, tentez votre chance. Sinon ben, allez voir ailleurs, je vous conseille plutôt d'opter pour un petit Paris-Marseille Racing. Au passage je lance un message solennel à Davilex : messieurs, un défi vient de vous être lancé, le relèverez-vous ?
The Video Game Critic (Jul 31, 2003)
Some of the tracks are okay, but poor physics and programming glitches are constant companions. Worse yet, these races run in slow motion compared to most modern racers. The music is absolutely nauseating, as is the dialogue between the cars ("Win the Gran Prix and you can be President!"). I was hoping that the wacky array of mini-games might save Road Trip, but poor control and camera problems prevent these from being enjoyable. Even the promising "car soccer" game fell flat.