||The quality of the actors' performances in the game (including voice acting).
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (9 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
I haven’t seen Robotech as an animated series, so the most I know about it is that it’s where the creators of Battletech got their original designs, so if you see anything in the game that looks, well disgustingly familiar, that’s why. The designs are about the only thing the two series have in common though.
Game Informer Magazine
I admit I would have liked to have spent my childhood afternoons bullying kids, setting things on fire, and doing other things to help me become popular later in life. Instead I was in front of the TV watching Robotech (hey, at least it's better than luge lessons). What did it get me? A weakness for ace women pilots with green hair from outer space. You see, I was always more of a Miriya fan than that of the fickle princess Minmei, but I digress. Whether or not you're with me on the whole "Miriya vs. Minmei" debate, Robotech: Battlecry will offer you more than enough fodder for many good memories of your own.
Overall, I'd give Robotech: Battlecry a big thumbs up. I'd recommend renting it, or at least trying it out to make sure you can adapt to the control scheme. If you can, then by all means, give this a whirl. Robotech fans are also given the green light to rush into a purchase.
It's taken a while, but Robotech fans can be thoroughly happy with the game they've gotten for all their waiting. In contrast, you have Gundam fans, who had to wait nearly the same amount of time to get the incredible game that Federation vs. Zeon was...except Robotech fans didn't have to wait through an endless swarm of horrible, horrible games, unlike the Gundam fans. (Honestly, has any company wasted/destroyed more potential franchise titles in history than Bandai?)
For long time fans of the television series, the arrival of Robotech: Battlecry on PS2, GameCube and Xbox must seem like some kind of godsend. The shattered promises of Robotech: Crystal Dreams on the N64 and the Macross themed games on PSX left many gamers yearning for something that felt, looked and sounded like the heavily edited, yet beloved animated program from 1985.
Game industry News (GiN)
All in all, Robotech: Battlecry is a pretty decent game. While its gameplay isn't the most spectacular thing ever seen in a game, it is quite solid, and provides hours of fun gameplay for fans and non-fans alike. If you're a Robotech fan, or if you're just in the mood for some shooter action, you should take a gander at Robotech: Battlecry. It just might be worth your gaming buck.
Für ein Lizenz-Spiel ist Robotech: Battlecry gelungen und darf Fans der Serie bedenkenlos ans Herz gelegt werden. Wer Action-Spiele und Sci-Fi-Comics mag, sollte ebenfalls mal reinschauen. Allerdings sorgen Mängel beim Missions-Design, zusammenhängend damit beim Gameplay, und der Langzeit-Motivation für Abzüge.
Take down your Minmei posters, boys, because now you’re in the Robotech universe yourself. After years of waiting, Robotech fans finally have something to celebrate as Robotech: Battlecry lands on the PS2 in all its nostalgic, cel-shaded glory.
Overall, Robotech: Battlecry is a somewhat disappointing shooter that may still be worth checking out thanks to its intriguing visual style and its fair use of one of the best licenses available.
The release of Robotech: Battlecry should have marked a momentous occasion for fans of the popular 1980s animated series of the same name. Not only is this 3D shooter the first licensed Robotech game (notwithstanding numerous Japanese games based on Macross, the source material for Robotech), but it seemed that developer Vicious Cycle was doing everything possible to ensure that Battlecry was as authentic a re-creation of the classic sci-fi cartoon as possible.
Les fans de Robotech pardonneront peut-être à ce titre ses défauts flagrants en termes de plaisir de jeu, de rythme et d'intérêt, mais les autres seront très certainement déçus de voir que le soft de TDK Mediactive n'affiche pas une ambition à la hauteur de la réputation de la série. Un jeu sympathique pour les amateurs de mechas, mais pas réellement convaincant.
My love affair with Robotech is kept strictly with the remarkable animated series, and to a lesser extent, the books and Comico comics to jump off from the show. Sadly, videogames have never been the franchise's strong suit, and more or less, that trend continues with Battlecry.