||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (4 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
RSMS est en définitive un excellent RPG qui plaira particulièrement à ceux qui sont fatigués des RPG trop faciles et linéaires ou trop grand public, notamment grâce à son gameplay très riche et complet, et surtout très libre. On regrettera juste que les scénarios ne comprennent pas plus de quêtes spécifiques à chacun des personnages, mais on l'excusera par la possibilité d'avoir des cheminements très différents dune partie à une autre selon les quêtes que l'on choisi de faire et selon les zones auxquelles on a accès (j'ai par exemple découvert un continent auquel je ne pouvais pas accéder dans ma première partie lorsque j'ai recommencé le jeu). Le jeu pourra également déplaire à ceux adeptes de scénarios très développés et complexes, qui trouveront celui de RSMS trop classique. Mais il serait dommage de passer à côté d'un jeu aussi riche à cause d'une popularité moins importante.
This, then, is Romancing SaGa, a game that might just have done better if it were a PC release, possibly hidden under the guise of an offline MMORPG-alike. Some people are going to hate it on sight, but I believe that like SaGa Frontier before it, Romancing SaGa has a welcome place in the gaming library of anyone who appreciates a completely free-roaming experience and isn't above being patient with the quirks of gameplay it holds.
Digital Entertainment News (den)
Let’s be upfront here. In the last couple installments, SquareEnix has really messed up the once-proud SaGa series. As a testing ground for game play experiments, most of SquareEnix’s SaGa trial balloons have burst before lifting above anyone’s heads, lately. Unlimited SaGa was a series lowpoint, featuring game play so arcane – seemingly board-game-inspired, but not in a fun way – it led many to wonder, first, if SquareEnix had lost their mind and, two, if the series could ever return to its solid roots. To accomplish that task, that’s exactly what SquareEnix decided to do; Romancing SaGa is a PS2 update to one of the very first SaGa titles, and serves to remind gamers what was once so great about this series.
Square Enix knows how to make games. They know how to make RPGs specifically. I think that after you’ve published and directed so many Final Fantasy’s, you know what the heck you’re doing. Romancing Saga is no different in this case. While not up to the caliber of the FF series, Romancing Saga does bring about some new things and sorta leaves a couple of necessities out. Here’s what I have for you.
Considering that the last chapter in the SaGa series (Unlimited SaGa) was a bit of a mess, we have to at least give Square Enix credit for creating a new games in the series that tried to address many of the weird gameplay issues and graphical inferiority that the previous title was plagued by. While Romancing SaGa: Minstrel Song offers its own set of shortcomings, the game is nonetheless leaps and bounds above the last title in the series.
With the dog days of summer now over and fall coming into full swing, gamers have plenty to look forward to. It is fall and winter when so many of our favorite games hit the shelves. Unfortunately for Square Enix, their latest RPG, Romancing SaGa, is not one of those games.
Romancing SaGa is ultimately a role-playing game without any substance. The story is almost nonexistent, and the characters all feel stunted and generic. You can easily spend 20 hours or more on each character's campaign if you try to complete each and every quest. However, the game doesn't give you any compelling reason to make that kind of commitment.
We come at last to the end of our tale
Having crossed over many a mountain and vale
The patient who have read every line and verse
Will enjoy this experience of world-traverse
But others, who may look for pleasures diverse
Will only find tedium to lament and to curse.
Game Informer Magazine
Romancing SaGa is barely even a game. For each minute your can play without knifing your own kneecaps, award yourself a point. If you get to three points, just put down the controller. You win.
Out of all the video game genres out there, I’d have to say that RPG's are my favorite. I enjoy a good story with intriguing characters and vivid worlds, and when you throw these things into another thing I love, like a video game, you could say I become an instant fan. Square Enix has done its fair share of putting these games out on the market, namely the Final Fantasy series, their crown jewel.
Romancing SaGa brings together eight different characters for another journey of long battles and hard choices. It's an ensemble adventure. No one character is intended to be more important than the other. Who you choose to play as decides your objectives, your party members, and where your story begins.
Game Informer Magazine
I used to think that the clown at the end of Poltergeist was scary, but Square Enix has easily created something far more frightening. The characters in the game look like demonic Precious Moments, I wouldn't be surprised if they leapt from the TV and tried to eat a baby. Thankfully, Square Enix has given you little reason to even contemplate playing this game.