Samurai Shodown V (PlayStation 2)

missing cover art
Critic Score
100 point score based on reviews from various critics.
User Score
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Critic Reviews

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45 (Jun 16, 2006)
Même si le titre comporte des bons côtés, notamment au niveau du design ou de l'ambiance générale, voire de la "mise en scène" des combats, il est handicapé par de lourds défauts. Brassant des personnages inutiles et de véritables tueurs sans égal, il crée un déséquilibre global gênant. De plus, assez limité sur le fond et adapté à la va-vite, le soft aura du mal à se justifier auprès des amateurs de jeux de combats. Et pourtant, quelle belle saga que celle des Samurai Shodown.
AceGamez (Jun 03, 2006)
Fancy a bit of retro brawling? Then snap up a copy of Capcom vs SNK 2 or the aforementioned Street Fighter Alpha 3 Max for a super slice of retro fisticuffs. There's simply nothing in Samurai Shodown V to turns heads for a generation raised on bouncy breasts, Iron Fist Tournaments, ten face buttons and more raw processing-power than Steven Hawking's grey matter to the power of ten. Even for the die-hard fans of the series, this is indisputably a lousy entry, unabashedly recycling content from previous iterations and tinkering with the tried and tested formula more than necessary, making it about as recommended as taking a dip in a shark-infested ocean...and just as painful.
30 (UK) (Mar 16, 2006)
Combine these fundamental flaws with pitiful AI, gaudy backdrops and sprites (in harsh contrast with the darker feel of the previous games) and muddled gameplay mechanics that try to draw elements from the series' wonderful history and you've got not just a recipe for disaster but a free oven full of the stuff. And it's burning.