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GameZone (May 06, 2004)
Once a company finds a successful game formula, you will see them duplicate it in several sequels. In each of these sequels the developer’s make sure that they improve the game to be the best that it can be. We have seen this in sports games, RPG’s, and hack and slash games. Every so often the developers want to throw players for a loop and mix up their gameplay drastically. Sometimes it is for the best and other times it ruins the franchise.
IGN (Apr 28, 2004)
If you've been down with the idea of ripping through hordes of people in period costume, you're either fed up with Renaissance Fairs or you've been playing the Dynasty Warriors games for the past few years. After rampaging through the bloody history of the Romance of the Three Kingdoms era of China, developer Omega Force has moved the action across the water to Japan for some old-fashioned feudal warfare in Samurai Warriors. The hordes of playable characters in the previous games have been scaled down for the new series, but with some new RPG elements and a different art style this is another evolutionary step in the world of the button-mashing hack'n'slash.
Next Level Gaming (May 20, 2004)
I remember when the Playstation 2 first came out in Japan. I actually forked out over $500 to buy that Japanese import system. There were some really cool games that came out in Japan. One of those games was Dynasty Warriors 2 from Koei. The basis of the game was that you hack and slash your way through ancient China. The series actually made it here to the United States and was a modest success. Dynasty Warriors also spawned a few sequels as well, with the last game being Dynasty Warriors 4. This year the series finally went through some much needed changes. The settings were changed from China to 16th Century Japan (which is awesome). The creators of such Playstation 2 games like Kessen and Dynasty Warriors now brings you this new title.
UOL Jogos (Jun 22, 2004)
"Samurai Warriors" é o maior salto que a série já teve, mas mesmo assim continua sendo mais do mesmo. Quem já era fã não vai deixar de ser, mas se você nunca foi com a cara da série e de história oriental, é melhor evitar esse episódio.
78 (Jan, 2005)
This game can be purchased for probably 30 or 40 dollars, as can the expansion to it, Xtreme Legends. While 60-80 dollars may seem like a lot for a single game… well, it is a lot, I’d recommend just renting Samurai Warriors and importing the data from it into Samurai Warriors Xtreme Legends and then just own XL, as you can get everything from the first game in it. Of course, you’ll have to pay the cost of the rent, but it’s really worth it for all of the playtime you’ll be getting out of this.
77 (Jul 13, 2004)
Die Unterschiede zwischen Koeis Samurai Warriors und aktuellen Dynasty Warriors-Vertretern halten sich sehr in Grenzen. Wer bereits an den chinesischen Massenschlachten Gefallen fand, wird auch das japanische Pendant mögen. Wem die Serie bisher zu stupide war, wird auch von den Samuraikriegern nicht überzeugt werden. Die neuen Rollenspielelemente wissen jedenfalls trotz lästiger Einschränkungen zu gefallen, die Erschaffung und das Training eigener Offiziere ist trotz verschenkter Möglichkeiten ebenfalls ein Schritt in die richtige Richtung. Und das unkomplizierte Hack‘n‘Slay-Gameplay präsentiert sich handlich wie eh und je. Technisch treten die Entwickler hingegen schon lange auf der Stelle, während auch Kameraführung und KI noch immer nicht optimal wirken.
Samurai Warriors is merely mediocre in terms of graphics (including the pitiful draw-distance in multiplayer), and simple problems like the inept camera have yet to be fixed. Its strong gameplay manages to squeak out a passing grade, but I really don't feel this franchise is living up to its potential.
GameSpot (May 04, 2004)
The core game is still much the same as it has always been, and as such, Samurai Warriors remains a game primarily for those already enamored with the Warriors franchise. Koei's Dynasty Warriors games, despite an almost unreasonable aversion to serious alteration, have amassed a pretty rabid fan base over the years. The games are essentially pure beat-'em-ups in which you can play as various warriors based on real historical figures and slash your way through hundreds upon hundreds of bad guys for hours at a time.
65 (Jun 24, 2004)
Non content d'enchaîner des suites dans sa série fétiche Dynasty Warriors, Koei nous propose de manière relativement fourbe une déclinaison de cette dernière, en la personne de Samurai Warriors. Reprenant dans les grandes lignes les principes de jeu de l'ode historique chinoise, le dernier titre du studio nippon sous des airs évident de copier-coller, parvient tout de même à intéresser, par un miracle simplement nommé "fun". Agréable à jouer, intense et basé sur l'univers immensément profond et passionnant qu'est celui de la civilisation japonaise, Samurai Warriors attire malgré des errances dramatiques de moins en moins excusables au fil des années. Amenant certaines innovations intéressantes et des guerriers charismatiques, ce jeu trouvera sûrement son public. Mais si la probable suite ne se renouvelle pas, celui-ci sortira ses naginatas.
GamePro (US) (Jun 03, 2004)
If you are a fan of or have enjoyed Koei's Dynasty Warriors series, then you?ll probably dig Samurai Warriors. It's got the same albeit slightly updated game engine with a feudal Japanese milieu as window dressing and a couple of new features thrown into the mix.
GameSpy (May 08, 2004)
If Saturday Night Live alum David Spade were a gamer -- though from his hosting of Spike TV's game awards he obviously is not -- he may say, "Samurai Warriors? I liked it better before ... when it was called Dynasty Warriors." I make it a point to try to be on the other side of the fence of that guy at all times, but the point holds true: This game is far from unique when compared to KOEI's other hack-and-slash military action game. The same things to enjoy about Dynasty will be the same things you like in Samurai, but the same can also be said about the negatives.
Game Revolution (Jun, 2004)
I take comfort in the sounds of battle in the morning. No past. No future. And then at once I am confronted by the hard truth of the present circumstances. I have been asked to review yet another samurai game. Apparently, this is the only job for which I am suited.