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A Russian doctor, working out of Siberia, has been working diligently on something to do with psychic phenomenon for the past 50 years. He has asked for political asylum in the United States. The government recruits scientist Dr. John Vattic, and a force of highly trained Marines to drop into the frozen wasteland and discover what the Russian was working on.
Next Level Gaming
Free Radical Design has a pretty busy schedule ahead of it for the rest of the year, that is for sure. The developers of the highly acclaimed and successful TimeSplitters franchise has been pretty hard at work with two seperate games on their plate. One is a sequel to that very same popular series which will be hitting sometime in 2005. The other is a new title and idea which was picked up by Codemasters earlier this year. Codemasters has certainly done as great a job of picking up quality titles as they do developing them. Today, we're talking about Second Sight. Second Sight is Free Radical's foray into the realm of psychic powers.
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I've seen that opinion promulgated on several boards, and it's pretty much entirely false. Psi-Ops is a straight-up third-person shooter based around a combination of action and sadism; Second Sight is a third-person game that's made up of equal parts adventure, shooter, stealth, and psychological drama. About the only things that the two games have in common are a protagonist with psionic powers and the ability to throw random enemies off of very tall buildings.
Nachdem mir Psi Ops außerordentlich gut gefallen hat, war ich von Second Sight zunächst ein wenig enttäuscht, denn den Reiz einer ausgeklügelten Physik-Engine kann Free Radical nicht bieten. Und was nützen mir ein Dutzend Psi Kräfte, wenn ich de facto nur ein paar davon einsetze? Man rechne kleinere Logikfehler, unausgegorene Abschnitte und leichte Steuerungsprobleme hinzu, schon hat Second Sight eine Top-Wertung verspielt. Warum der Titel aber dennoch die magische 80er Hürde geschafft hat? Das liegt vor allem an Atmosphäre und Storyline, die zwischen Vergangenheit und Gegenwart pendelt und bis zum Ende spannend ist, sowie den abwechselungsreichen Missionen. Auf den zweiten Blick ist Second Sight also durchaus gelungen.
Mesmo que curta, "Second Sight" é uma aventura divertida que mistura elementos diferentes de forma criativa enquanto conta uma história de primeira linha. Se você não se incomodar com a falta de elegância no sistema de espionagem, o game vale pelo menos uma locação.
Décidément, Free Radical connaît son métier et reprend avec ferveur et force la puissance ludique de son magnifique Time Splitters 2. Original et prenant, passionnant et fascinant, Second Sight s'impose comme une véritable réussite, dépassant nombre de concurrents détenteur pourtant d'une couverture médiatique beaucoup plus imposante. Je ne peux que conseiller son achat à tous les amoureux de l'action différente, empreinte d'une réflexion de bon aloi. Un grand jeu tout simplement.
Against all odds, TimeSplitters became a PlayStation shooter classic when Free Radical Design unleashed it several years ago. And while the series continues, the studio has turned its eye to other endeavors and other genres. Now that psionic powers have rightfully begun to take their place alongside firearms as the game armament of choice, the team has wisely stepped in to offer its unique take on the new genre. Though it's a bit rough around the edges, Second Sight packs a huge core of ideas into what could have been a standard shooter. Powerful psionics, extensive gun combat, and a great story are all just part of the plan.
While playing Second Sight, the latest entry in the burgeoning trend of mind games, I noticed one thing and pondered another. First, I noticed that I hadn't been so enthralled by the narrative of a supposed "action" game in months. And second, I wondered what took developers so long to incorporate psychic abilities into video games? To be fair, certain games have done it before, but never like this.
Second Sight marks the second major action-game-with-psychic-powers release this year; the first was Midway's Psi-Ops: The Mindgate Conspiracy. Just because it's not first out of the gate doesn't make Second Sight an also-ran, though. Developer Free Radical has imbued the game with an interesting storyline and satisfying gameplay that blend to create a rewarding experience with its own unique identity. Despite a few rough patches, Second Sight proves to be an entertaining ride while it lasts.
Don't get me wrong, this is an enjoyable, if samey, shoot and Psi roamer. Its just that I feel all the way here in 2004, we should be getting a lot more bang for our buck.
Second Sight is a bold new step in gaming that has been commendably pulled off. We’re just not convinced that the game is credible in any particular genre, foremost in the stealthy aspect and a stealth title is definitely what the game is striving to be. The game itself may be linear but the amount of freedom given to see off your foes is admirable and Vattic’s powers are truly enjoyable to utilise. But when all comes to all we found the plot is perhaps the strongest point of a fun but flawed title. We’d love to see a sequel obliterate some of these glaring flaws. Now bring on Midway’s effort!
As a psychic power-based title, it's not as good as Psi-Ops, but as an experience with a great story and fun-but-too-easy gameplay it's a game that's certainly worth picking it up now it's cheaper.
Imagine yourself waking up and trying to stretch but your arms are strapped to the bed! Your eyes snap open and are greeted by the grim green walls of a hospital recovery room. You hopelessly try to piece together some explanation from the clues in the room, when suddenly you discover another patient lying beside you; a woman, who looks like she’s in pretty bad shape. Before you can reach her, the room is stormed by idiot goons with guns. You dispatch them quickly and return to her side, only to find weird psychic children in her place! Nooooo!