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SMT Devil Summoner is really a gem of a game and highly recommended to anyone who enjoys an addictive adventure with an epic feel. Die hard fans of turn-based battle systems might be a little off-put by the action-style combat, but it suits the game well and serves to broaden its appeal far beyond those who are hardcore RPG players.
I couldn't be more impressed with Devil Summoner. It blew away all of my expectations, and added a number of new features that were a real breath of fresh air. The story starts with a seemingly harmless call from a girl in trouble, and evolves into -- well, like the title says, it's Raidou Kuzunoha vs the Souless Army. The story's well thought out, the interface is a treat... I-I just can't help but recommend this to any fan of a good RPG. Atlus lives up to its reputation once again.
This is definitely a game that will make series fans happy if only thanks to the addictive devil collecting and the moody storyline. Some may find the real-time combat to be quite a bit more frustrating and less rewarding than the earlier turn-based stuff, but it’s far from a deal-breaker.
The last few years have been very good ones for role-playing game (RPG) fans, and doubly so for those who can appreciate deviations from the standard "save the world" formula. Clearly falling into this category, the Shin Megami Tensei series of games has always showcased a decidedly non-Western view of religion, usually featuring a pantheon of "demons" as its most populous characters. Only recently finding its niche in the United States despite being one of the most popular and long-running names in Japan, the superb Nocturne and its peerless predecessor Persona 2: Eternal Punishment are now joined by Atlus's latest localization, Shin Megami Tensei: Devil Summoner - Raidou Kuzunoha vs. the Soulless Army. Although it clearly takes the series in several brand-new directions, there's no doubt that Devil Summoner is a worthy addition to the series and excellent in its own right.
Statt taktischen Rundenschlachten werden die zufälligen Konfrontationen erstmals in Echtzeit bestritten. Das klappt sogar erstaunlich gut und stellt eine nette Abwechslung zum mittlerweile etwas festgefahrenen System dar. Allerdings mangelt es der Umsetzung teils an Übersicht und Präzision. Hinzu kommt eine Präsentation, die alles andere als zeitgemäß ist: Die Kulissen sind statisch und steril, die 2D-Oberwelt wirkt wie ein Relikt aus längst vergangenen Zeiten, den Figuren mangelt es an Details, die in Digital Devil Saga noch begeisternde englische Sprachausgabe wurde komplett gestrichen und für eine Lokalisierung hat es auch nicht gereicht. Dafür feiert die motivierende Dämonenaufzucht aus Lucifer's Call ein gelungenes Comeback, zusätzliche Ermittlungsaufgaben sorgen für willkommene Abwechslung und über den reduzierten Verkaufspreis kann man auch nicht meckern.
Devil Summoner might not be the sort of game you’d expect with the SMT name slapped on the box, but I can tell you it’s still an awesome game. It’s not without its flaws, but the deviated combat system, interesting storytelling, and very solid presentation are more than enough to make this game a keeper. If you’re a fan of RPG’s you really should pick this up, and if you’re an SMT fan, this should already be in your collection.
Spin-off de la série Shin Megami, Devil Summoner conserve une partie du système de jeu de ses aînés ainsi qu'une ambiance horrifique tout en profitant d'une qualité technique bien supérieure à celle de Digital Devil Saga. Le jeu se laisse suivre grâce à une atmosphère agréable, un système de jeu fort prenant et des personnages travaillés. Se rapprochant bien plus d'un RPG comme Shadow Hearts Covenant que d'un Dungeon RPG comme Lucifer's Call, Devil Summoner devrait facilement vous convaincre d'autant qu'il bénéficie d'un prix de vente légèrement réduit à défaut d'une traduction française, chose qui ne semble malheureusement toujours pas être une préoccupation pour Koei France.
As a package Devil Summoner is a reminder of the good old days. It’s a tried and tested formula with a slightly sinister twist, set to a familiar yet refreshingly different backdrop. Its characters boast a true individuality and the story is an involving – if not a touch slow to begin with – affair, that is let down only by an imbalance in gameplay and minor camera issues. It’s graphically adequate of the last generation and although it lacks the kind of visual gleam of some of the top end PS2 titles, its level of detail and character art more than make up for the lack of voice acting; something which it incidentally benefits from. Though it’s not a masterpiece, it’s an excellent addition to any RPG fan’s collection, not to mention that of anyone who’s looking to play something a bit different.
If you enjoy RPG's and don't mind them being a little out of the ordinary then Shin Megami Tensei: Devil Summoner - Raidou Kuzunoha vs. The Soulless Army is definitely one to put on your wish list. The need to form a balanced party of different demon types is an essential part of the game. The various types of fusion that can be performed with demons adds depth and unlimited strategic possibilities to keep things interesting. The crazy amount of random battles on offer can be annoying though and if you aren't a fan of RPGs that use random battles, then Devil Summoner is probably going to irk you somewhat. It's also a little disappointing that the story takes a while to really get going. Fans of the Shin Megami Tensei series and those who just enjoy well made and interesting RPGs will enjoy what Shin Megami Tensei: Devil Summoner - Raidou Kuzunoha vs. The Soulless Army has to offer.
Devil Summoner doesn’t get off to a strong start. Visually it’s rather unappealing and the lack of strong plot to begin with could easily turn some people away. However, do so and you'd be missing out on one of the PS2’s more interesting RPGs. The demons are certainly the stars of the show, making random battles seem almost interesting and adding a lot of depth to the gameplay with their elemental attacks and the ability to fuse them together. When the story does get going it’s genuinely interesting with a lot of twists and turns, all of which is helped along by the historical Japanese setting.
Devil Summoner is a great RPG to fill the current void with. It won’t live up to some of the other games that have come out in previous years, but with its unique blend of RPG and action/adventure gameplay, it’s bound to entertain more than a few gamers out there. A slightly long-winded story, a slow pace at first, and some repetitive locations/fighting hurt the scores a fair bit, but there’s still no reason to ignore this one if you get a chance!
Que vous soyez fan de Shin Megami Tensei ou non, ce Devil Summoner est un jeu accessible et à l'ambiance soignée et au gameplay travaillé quoique répétitif à la longue. L'histoire est un peu en-dessous de ce que nous a habitué Atlus, mais elle reste efficace et dans l'ensemble garde les thèmes chers à la série. Devil Summoner - Raidou Kuzunoha vs. the Soulless Army est surement l'un des Shin Megami Tensei les plus accessibles et il serait dommage de s'en priver.
Shying away from turn-based combat battles are semi hack'n'slash parts with a mix of RPG elements with the implementation of summoning demons on the fly. Battles are random much like any other RPG, and at times are ridiculously frequent, which makes the back-and-forth search areas extremely tedious. Despite these small flaws, the game offers a fairly engaging plot and entertaining gameplay that allows you to blow away the many hours the game will take to finish with relative ease.
Indeed, Devil Summoner boasts and excellent story, broken neatly into 12 chapters (although these vary in length and breadth dramatically) and the promise of finding new team members on every street keeps pushing you onwards. It's a brilliantly pitched game that, while will inevitably turn many players off either by its reliance on random battles or by the generally low technical standard, is far more accessible than it sounds in synopsis.
All in all DS:RK is an admirable attempt to take a series that's had little exposure in the west and make it noticeably more accessible to newcomers but unfortunately such concessions have resulted in a game that fails to truly engage on any level, producing an underwhelming mix of the RPG, action and adventure genres all wrapped up in adequate if slightly retro visuals. For anyone who enjoys random battles and monster collection and fancies an RPG with a detective twist there's fun to be had in DS despite the problems, the sceptic or the novice however may be less impressed.
In the end, Shin Megami Tensei: Devil Summoner does a few things well and a few things not well enough. It offers a unique setting and design, but it's severely hampered by a mediocre combat engine. It's undoubtedly the most accessible Shin Megami Tensei game to date, but many RPG fans will find it too repetitive and simplistic for their tastes. If you can overlook the disappointing combat engine, you'll find a lot here to love, but with so many really great games coming to market right now, Devil Summoner is a tough title to truly recommend.
Devil Summoner has a title that pretty much sums up my experience of the game: long, incomprehensible and not as interesting as it sounds. There are a lot of good elements in the game but there are a larger number of poorly implemented ones that means only fans of the series or people with a lot of patience will stick with it.
Tyvärr är det inte bara storyn och grafiken som gör att Devil Summoner känns förlegat. Random encounters ahoy! Det är en sådan sak som man hoppats att de flesta utvecklare velat gå vidare ifrån vid det här laget, men icke. Därtill är stridernas utformning pinsamt mossig. Inget är tillräckligt banbrytande för att det ska vara lockande att levla, även om det inte heller är så dåligt utformat att man blir arg. Men när jag inser att det här spelet inte kommer att ta mig till sagolika höjder finns det egentligen bara en sak att göra: stänga av.