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||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (5 votes)
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That's how it looks like, sounds like, and even feels like... but how does it play? Well let's face it, a cabbage could clear most RPGs. All you ever have to do is get on the level treadmill until the stats of your allies exceed those of your enemies by a few decimal places. Nocturne avoids this tedium by introducing the revolutionary idea of forcing you to think in order to win, based around the concept that knowing your enemy is more important than overpowering them. Sun Tzu would have approved.