User Reviews

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Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.9
Personal Slant How much you personally like the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.7
Overall User Score (13 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
IGN (Apr 30, 2001)
Silpheed is far better than you'd expect a revival to be, though -- light though it may be on design innovation, it's an extremely slick production in every other aspect. Pick it up, blaze away, and look forward to what Treasure can do with PS2 once the warm-ups are over.
Gamezilla (May 07, 2001)
How much you will enjoy Silpheed is directly related to how much you miss the simple ‘sit-down and play’ shooters of the past and the old-fashioned idea that a high score means everything. Silpheed has excellent graphics and sound, and is a blast to play, and although it breaks no new ground when it comes to gameplay, for some it will truly come as a breath of fresh air.
82 (Jul 12, 2001)
Silpheed ist ein Shoot´em-Up, wie es sich gehört. GameArts hat die PS2 gut im Griff und entlockt ihr fantastische Effekte und ein action-reiches Gameplay. Leider fehlt der Multiplayer-Modus und etwas Abwechslung durch Power-Ups während der Missionen, so dass es nicht für Platin reicht. Aber vielleicht bringt uns ein zweiter Teil diese begehrten Launemacher... Und dennoch ist Silpheed für alle Ballerspiel-Fans ein Muss. Zeit wurde es auch!
80 (UK) (Jun 05, 2001)
Visually, aurally, and in terms of gameplay, Silpheed is an exemplary 2D shoot 'em up, and it does its best to disguise that fact, too. There are still things that could have done with work - the slowdown is particularly annoying when it occurs - but generally speaking it's an excellent, by the numbers shooter, and superb entertainment, without a gimmick in sight.
Silpheed certainly didn't change anybody's world, but it's interesting how the simple gameplay of a title like this holds up, while more "complex" titles of the PS2 launch window are hard to even bear.
GamersMark (Oct 22, 2005)
The fact that Silpheed: The Lost Planet is a few degrees more simplistic than its predecessor is shocking, especially since the original Silpheed came out over ten years ago. The age difference isn't the only surprising factor, though -- Silpheed: The Lost Planet was developed by Treasure. Treasure is known for games that clearly have a lot of thought put into every aspect of their design, but if Silpheed: The Lost Planet was your primary Treasure experience you'd never know that. While this game does everything right, it's a pretty by-the-books shooter when you boil everything down.
Video Games (Nov, 2000)
Wenn nur die unsäglichen Slow-Downs nicht wären - die erinnern irgendwie an die ersten Shoot‘em-Up-Versuche in Gradius 3 und Super R-Type auf dem Super Nintendo. Dann würde das Effekt-Spektakel mit den atmosphärischen Funksprüchen eurer Kollegen, die beeindruckenden Ideen beim Gegner-Design und die mit zahlreichen Spezialeffekten versehenen Render-FMVs noch viel mehr Spaß machen. Besonders schwer ist Slipheed - The Lost Planet nicht - ihr kommt relativ zügig weiter. Erst im letzten Level ziehen die Aliens die Notbremse und fahren stärkere Geschütze auf. Zu kurz ist‘s aber für ein Ballerspiel nicht, und mit den 81 Bewaffnungs-Kombinationen kann man viel experimentieren. Ein echter Leckerbissen für Genre-Fans und eine durchaus gelungene Erweiterung der Neo-Shoot‘em-Up-Familie rund um die Klassiker R-Type, Gradius, Darius und Thunderforce. Schade nur um die angesprochene Technik-Schwäche, die auf einem derart leistungsfähigen System sicher nicht sein müsste.
This is much more an old-school shooter dressed in new clothes. The enemies fire off a lot of bullets, but unlike many other modern shooters, it's all possible to dodge without some sort of bullet-destroying weapon (though some bullets can be shot down here admittedly). If the new style is more your flavor, then you very well may look down on this semi-sequel as too simplistic. If you prefer your shooters to place success solely on your dodging skills, then Silpheed will fit the bill. Just do some research on the weapons before heading in.
Gaming Target (Jul 22, 2003)
The bottom line for Silpheed is very simple: it's a generic game from the shooter genre that has finally fallen to it's rightful place in the $10 bin of most game stores. That being said, at $10 you could do a lot worse than a shooter that is still fairly decent. Shooters are a dying breed, and even one that doesn't stray very far from the norm is good for $10.
GameSpot (Oct 09, 2000)
If you are aching for a nice, shiny shooter to accompany your purchase of a PS2 at launch, then you will do well to check out Silpheed: The Lost Planet. The execution is quite conventional, but the game's competence can't be disputed - not to mention its production value. While there's very little in the way of extra features, the game itself is relatively robust, and it's solid enough for you to conceivably play through more than once. Just don't expect another Radiant Silvergun or Einhander.
PSM (Jan, 2001)
Silpheed manages to capture the excitement and tension of some of the best traditional shooters, even if only for a couple of hours. Hopefully, Treasure's next project will be more worthy to bear its name.
Gamekult (Mar 31, 2001)
Silpheed appartient à cette famille de jeux qui ont été développés pour une catégorie de joueurs très précise : inutile donc d'insister lourdement sur le fait que tous ceux qui n'en font pas partie regarderont ce très bon jeu d'un oeil impavide. Mais les vieux joueurs férus de shoot'em up vont se régaler : à défaut d'être jouable à plusieurs et d'être antialiasé, Silpheed est agréable à regarder et à jouer. La référence du genre sur PlayStation 2 malgré de bien grosses lacunes.
60 (Aug 02, 2001)
Un shoot'em up digne de ce nom sur PS2 mais qui souffre malheureusement de pas mal de manques et défauts. On s'en contentera faute de mieux avec les maigres performances des deux Gradius précédemment adaptés.
The Video Game Critic (Jun 26, 2001)
Your enemies are forgettable, but the explosions are satisfying. The game itself is very linear, with eight levels punctuated with bosses and cut scenes. Having to play through the first few stages each time you play gets old in a hurry. The background story is the usual stuff: space colonization, civil unrest, and the appearance of an unknown alien life form. I was surprised to hear the word "sh*t" used during one sequence. Don't expect much from Silpheed. It's a decent shooter with old school charm, but it's not worth $50.