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As with the predecessor and its innumerable add-ons, many will find themselves drawn into a web of social interactions and daily micro-managing, while others will look on with disbelief, unable to fathom the appeal. Whatever side of the fence you find yourself on, The Sims 2 is unlikely to change your mind; but if playing the divine hand to a house full of simulated people appeals to you, this is as good as it gets.
In summary, the console edition of The Sims 2 marks a definite improvement over the Urbz: Sims in the City in terms of visual presentation, sound and gameplay. It tweaks the PC formula enough to attract the console crowd, yet keeps enough of the traditional Sims formula to warrant a look from fans of the original. It's a fun, funny and truly engrossing entry in the series.
As an avid player of all Sims variants, it's easy as pie for me to point at the "new" features in Sims 2's console release and know exactly where they came from. The direct control is from the handheld editions, the wants/fears idea is from the PC, the goal progression is from Bustin' Out. The list could, in theory, go on and on. But, to my mind, making a big list is missing the point.
Sims-fanatics will likely mutter some kind of derisive comment (probably in Simlish gibberish) when faced with the idea of playing a mere port on their console. Consoles aren't supposed to be good at these kinds of "god games." But the good news is that this game is no mere port; The Sims 2 is different enough to appeal to new and old players alike.
The Sims has been quite a hit on the PC, having constantly evolved the series through various expansion packs as well as sequels that fans of the gibberish-speaking beings we create and unleash in created environment. The consoles have seen three The Sims titles so far and each strayed from the award-winning formula of the PC versions in good (The Sims: Bustin’ Out) and so-so ways (The Urbz: Sims in the City). The Sims 2 is here and, much like the other games, it too deviates from its PC original to offer a game with plenty to do.
There have now been a grand total of 100 Sims games released into the arms of their adoring fans since the series’ inception. That number is, of course, an exaggeration, but not an obvious one (counting expansion packs, compilations, etc.). As a celebration of the series’ centennial milestone, I’d planned on reviewing the game in the form of a treatise on the non-existence of free will and the delicate balance between our aspirations and fears as it relates to major furniture purchases, but then esteemed editors Dan and Jake stepped in and threatened to set my knees on fire. You have them to thank.
The Sims 2 isn't solely comprised of used components; the new cooking mechanic is fun once you figure it out and there are some truly hilarious new object interactions (more games need a "fart on the phone" prank call option). Even with these elements, the game isnt' as dynamic or addictive as others in the series, but it does manage to find some identity amid its more familiar features that Sims fans will certainly appreciate.
In all honesty, I want to see this franchise locked away for crimes against humanity. Grand Theft Auto responsible for murder? Pfff...The Sims is responsible for insanity, which can lead to murder. Take that GTA! It has had to set records for most expansions in a certain time frame. There is not much originality involved in controlling a person's life and for whatever reason, people keep thinking they will get a new experience out of these games, thus buying them. If The Sims is your thing, this should be a good investment for you this holiday. For people like me, who entered that Sims rehab center five years ago, run from this and call help for your friends.
Fidèle à elle-même, la série des Sims continue d'enthousiasmer son public avec son concept sans équivalent et son atmosphère détendue. Les Sims 2 n'innove toutefois pas assez pour marquer une véritable évolution, mais ceux qui adhéraient déjà peuvent se laisser tenter une nouvelle fois.
EA and Maxis managed to capture lightning in a bottle with The Sims franchise for the PC, where the game exploded into the mainstream to become the best-selling series on that platform, ever. Since then, developers have been trying to capture the same magic on consoles, with varying mixes of free-form or directed gameplay. Sims 2 veers more in the direction of the PC title, with tons of open-ended customization. This will be the last time we mention the PC version in the review: the console titles need to stand on their own merit.
On the whole, the PS2 version of The Sims 2 retains the basic gameplay of the PC version, but it's a very different game thanks to all of the additions and subtractions that were made to cram it into a console. Aside from being very streamlined, the PS2 game is primarily focused on the central Sim (instead of neighbors and other housemates). That isn't necessarily a bad thing, since there's still plenty to do between making friends, holding parties, getting to work, expanding the house, buying all sorts of clothing and furniture, and wasting time with dozens of mini-games. Even so, it's impossible to deny that the PS2 game would've turned out much better if some of the nutty neighbors from the PC game, along with the ability to raise kids, were left in. PC players shouldn't give up that version of the game for this one, that's for sure, but if you have a hankering to control the lives of fake people in front of your TV, then The Sims 2 for PS2 should fulfill that need.
After six years and numerous games on the PC, home consoles, and handheld game machines, the self-aware little computer people known as the Sims may be wearing out their welcome if the console version of The Sims 2 is any indication. The original game of the same name appeared on the PC in 2004, and that game had a lot to offer. The Sims 2 featured a genetics system that let you create long family trees with aliens from outer space, many new objects to collect, expanded house- and lot-building options, more-focused "aspiration" gameplay, and most importantly, better-developed artificial intelligence, leading to even more of the series' well-known and surprising character behavior. The Sims 2 for consoles has only some of these features, and it attempts to swap in a marginally interesting new cooking recipe system in exchange for the fascinating, advanced AI of its PC cousin. What's left is a game that's long on collecting and unlocking objects and short on truly compelling gameplay.
Se a experimentação com "The Urbz", comparado ao "The Sims" original, deu certo, infelizmente o mesmo não pode ser dito agora, pois a conversão das novidades de "The Sims 2" para computador se perdeu quase que totalmente no GameCube, PlayStation 2 e Xbox. E aí temos praticamente um retrocesso.
Maxis' sophomore debut of the Sims franchise is just now getting to the meaty part in the stage of expansions galore. Sims 2 for consoles is definitely not on par with the depth and ingenuity that its PC sibling offers but it's refreshing to play a relaxed version of the game that doesn't require as much surveying and emotional input. There's always going to be that one twin who's lower-maintenance than the other.
De Sims 2 laat mij met een dubbel gevoel achter. Aan de ene kant is het gewoon een steengoede titel die je uren zoet kan houden. Aan de andere kant is het nog steeds dezelfde game die een paar jaar geleden uitgebracht werd, alleen dan hevig uitgebreid met allerlei poespas. Afhankelijk van je voorkeuren is deze game pas echt vernieuwend als je van keuze houdt. Het is alleen weinig vernieuwend op simulatie gebied. Je kan nog steeds bouwen, werken en voortplanten, maar er is geen verouderingssysteem of iets in die trant. Mensen die de Sims 2 nog nooit voor de PC hebben gespeeld kan ik deze titel zeker aanraden. PC-bezitters die hopen dat deze titel voor de Playstation 2 veel nieuws met zich meebrengt komen bedrogen uit. Leuke game voor je zusjes/vriendins verlanglijstje, maar mij niet gezien.
The Sims 2 is the type of game that defies easy classification. Part god sim, part RPG, it's a digital dollhouse in which you attend to the needs and wants of your Sims, maintaining their happiness and health by encouraging them to interact with an environment you can incrementally improve. As so much of your time is spent ordering a Sim to perform chores to maintain their wellbeing - particularly cleaning, cooking, ablutions and bathroom breaks - the challenge is, broadly speaking, time management. If you plan your Sim's day-to-day activities carefully, topping up meters as required, you gain little windows of opportunity where you can experiment with new items, forge new relationships with other Sims, or work on enhancing skill levels.
However, we aren't used to making fun of an entire Sims game. Then again, when a title tries to juggle massive content with console limitations and comes up with in-depth cooking, the best thing you can do is laugh. Admittedly, there's more here than just a kitchen – you can still decorate your house and your sim with tons of purchasable items, and Direct Control is a good (if often boring) idea. But the underlying gameplay and A.I. that made the PC version such a cohesive package is lost on this new generation of sexless sims, who care only for new rugs, expensive coffee tables, and balanced meals. They're perfect yuppies, and perfectly boring.
For what it is, and the genre it is appealing to, it is a great game, but not one that will last for very long. Eventually you would have bought all the most expensive stuff, have the biggest house in the hood and the best job in your community, yet still the game does not end. However, there is a story mode in which you are set goals to accomplish and this is, in my honest opinion, more fun then just having free range.