User review spotlight: Ultima IV: Quest of the Avatar (DOS)

The Sims (PlayStation 2)

Teen
ESRB Rating
Genre
Perspective
Theme
77
MobyRank
100 point score based on reviews from various critics.
3.8
MobyScore
5 point score based on user ratings.

Advertising Blurbs

www.xbox.com:
    Create and control your Sims with new level-based and two-player modes. Or, enjoy the classic open-ended gameplay of the original PC game. Customise your Sims' personality and appearance; then, move into the neighbourhood. Get a job, make friends, and advance through your career and life's big moments. Meet, flirt, and fight with a neighbourhood full of wild characters. There's a world of possibilities in The Sims.

    Contributed by havoc of smeg (15373) on Jun 24, 2010.

www.nintendo.com – GameCube:

    Uh-oh. Look who just moved into the big N's neighborhood.

    Video games have always been a great way to escape the humdrum existence of day-to-day life. It's ironic that a game that replicates the typical daily-grind has become the top-selling PC game of all time. Electronic Arts and game developer Maxis hope to reach a huge new audience with their critically acclaimed digital take on life, The Sims.

    Eat, Sleep and Everything In-Between

    Not content to simply do a direct port of the PC version, EA has infused the Nintendo GameCube version of The Sims with a mission-based structure. You begin your new virtual life by creating the Sim of your choice.

    Customize everything from gender, face, skin-tone, body, attire to name and personality type. With a little work, you can create a reasonable facsimile of yourself or any number of celebrities if you'd like.

    Get a Life

    Your adult life begins much like the typical 18-year old: desperately trying to move out of your mom's house. Unlike the PC original version, you have to complete a number of objectives before you can move on with your life. Objectives include learning how to cook, fixing household appliances, getting a job and finding a mate.

    It's kind of like real life, except players have the ability to fast-forward or freeze time at will. A 24-hour clock remains on the screen at all times to help players manage their time.

    Even at regular speed, the clock moves much faster than in real life, at a ratio of one game minute to one real second. This high-speed pace requires players to make good use of every waking (and sleeping) minute of the day.

    Micro-Manager's Dream Come True

    Just like real people, your Sim has very real needs and wants. A pull-up display allows you to keep tabs of your Sim's hunger, bladder, hygiene, comfort, room, energy, social and fun levels. Every action (or lack of action) you make has a direct effect on your Sim.

    If you eat to satisfy your hunger, your bladder will come closer to reaching its limit. Likewise, if you spend all of your spare time sleeping and watching TV, your character's fun meter will increase while your social meter decreases until your Sim devolves into a depressed hermit (not literally, mind you).

    Talk Talk

    In many situations, your Sim will often come into contact with computer-controlled Sims. With the push of a button, your Sim will bring up a number of conversation options.

    Depending on your Sim's social skills and familiarity with the other Sim, your conversation options increase or decrease. If you're persistent, you can even make any Sim that you meet fall in love with you.

    After completing every objective in a given scenario, your Sim moves to a new area with new roommates and goals to aim for. Completing objectives also allows you to purchase fun new items to customize your living experience. Whether or not you can actually afford them is entirely up to your budgeting skills.

    More Accessories than Barbie's Dream House

    The "coolness" factor makes up only a small portion of your buying decisions. Item purchases include televisions, furniture, toilets, kitchen appliances, lawn ornaments and more. Each item usually carries bonus attributes that will improve your character's status.

    Sure, it's cheaper to buy a dinky 13-inch TV, but save up for that plasma screen and your fun meter will recharge at a much faster rate. It's a delicate balancing act to make sure that your Sim is happy enough to keep going to work while saving enough money to buy the things that you want.

    Upscale Graphics

    Part of what made The Sims so accessible on the PC was the relatively low system requirements. While the Sim characters were rendered in 3D, the environments comprised 2D sprites.

    Thanks to the added horsepower of the Nintendo GameCube, The Sims has received a significant boost in graphics. The characters still look as good as ever, but the environments, including household items and furniture, are now fully 3D rendered. Players can zoom and pan around the house to get a better view of the action.

    Maxis has also added a new two-player split screen mode that's exclusive to the console version. Now, two players can compete in head-to-head competitions. There's nothing quite like seeing whose Sim can talk to the most people or eat the most food in a limited period of time.

    Life Goes On

    It's easy to see why The Sims has garnered the fan following that it has. The sheer addictiveness of controlling and balancing every aspect of your Sim's life will require hours of your own life.

    Whether you're trying to climb the corporate food chain or get your groove on with the neighborhood hottie, there's always something to do or see in The Sims.

    Contributed by Evil Ryu (54615) on Dec 29, 2005.

Electronic Arts Germany website - Windows:
    Dieses Spiel wird nicht mehr hergestellt.

    In diesem neuen Strategiespiel von Will Wright, dem Schöpfer von SimCity, ist es Deine Aufgabe, eine Sim-Siedlung zu managen - ihr Leben liegt in Deiner Hand. Erstell eine Familie und bau ihr ein Haus. Dann hilf Deinen Sims, Karriere zu machen, Geld zu verdienen, Freunde zu finden und sich zu verlieben - oder bring ihr Leben total durcheinander! Bei diesem Spiel gibt es kein falsch und kein richtig. Doch Du stellst die Fähigkeiten Deiner Leute auf die Probe, indem Du sie den kleinen Katastrophen des Lebens aussetzt und sie mit vielen verschiedenen schwierigen und unterhaltsamen Alltagssituationen konfrontierst. Familie und Freunde, Karriere und Chaos - Du allein kannst Deinen Sims helfen, das alles zu überstehen!

    Features

  • Bauen ... Verwende das hervorragende Architektur-Tool des Spiels, um Dein individuelles Traumhaus zu bauen.
  • Kaufen ... Wähle aus 150 verschiedenen Objekten zur Einrichtung des Hauses und mach Deine Sims damit glücklich.
  • Leben ... Wähle aus mehr als 10 vorgefertigten Familien oder erstelle Deine eigenen Sims, indem Du ihre Persönlichkeit, Fähigkeiten und ihr Aussehen gestaltest.
  • Laß Deine Sims eine von 10 verschiedenen Karrieren einschlagen. Sie können Astronauten, Schauspieler, Gangsterbosse oder Bürgermeister von SimCity werden.
  • Unbegrenztes, unendliches Gameplay ermöglicht Dir, über 30 spannende, realistische Situationen zu erleben, in denen sich Deine Sims weiterentwickeln und reifer werden.

    Contributed by Xoleras (66212) on Sep 21, 2004.

Electronic Arts Germany website - GameCube:
    Der Spieler erstellt und kontrolliert seine Sims auf dem GameCube mit neuem level-abhängigem oder Zwei-Spieler-Gameplay. Alternativ kann er den klassischen Spielmodus mit offenem Ende wie in der PC-Version wählen. Er gestaltet die Persönlichkeit und das Aussehen seiner Sims und zieht dann in die Nachbarschaft ein. Er sucht sich einen Job, findet Freunde, macht Karriere und erlebt die großen Momente des Lebens. Nebenbei schaltet er neue Objekte und größere Häuser frei. Er trifft die vielen unterschiedlichen Charaktere in seiner Nachbarschaft, flirtet oder streitet mit ihnen. Außerdem hat er die Möglichkeit, seine Sims in einem Spiel einer seiner Freunde zu laden und zu zweit zu spielen.

    Features:

  • Die Sims’ in 3D - Erkundung einer völlig neuen 3D-Welt, die alle Features des GameCube voll ausnutzt. Die auf den Controller ausgerichtete Oberfläche macht die Kontrolle der Sims und das Erstellen einer Welt zu einem Kinderspiel.
  • Level-abhängiges Gameplay – Der Spieler startet mit nur einem Sim und zieht in immer größere und bessere Häuser ein, während er die Höhen und Tiefen des Lebens durchläuft. Er trifft neue Nachbarn und schaltet nebenbei Objekte frei. Außerdem kann er in einem Spielmodus mit offenem Ende das perfekte Zuhause für seine Sims erstellen.
  • Die Sims’ kann nun zusammen mit einem Freund gespielt werden – Zum ersten Mal können jetzt zwei Spieler ihre Sims in derselben Sim-Umgebung steuern. Dabei können Bekanntheits-Punkte und Geld verdient werden. Der Spieler kann sein Haus und seine Sims auf einer Memory Card speichern und mit ihnen auf dem GameCube eines Freundes weiterspielen.
  • Neuer Inhalt für die Konsolen-Version – Der Spieler trifft neue Charaktere, interagiert mit ihnen und spielt mit neuen Objekten, die es in noch keiner PC-Version von Die Sims gab, so z.B. der „Eitelkeitsspiegel“ oder „Affenbutler“. Er gestaltet das Aussehen seiner Sims – Hüte, Haare, Brille, Gesichtsbehaarung, Make-up, Ohrringe, Tattoos... - mit Hilfe eines neuen Detail-Levels.
  • Spielmodus mit offenem Ende – Genau wie in der PC-Version der Sims kann der Spieler seine Sims in einem Endlos-Spielmodus ohne Gewinner oder Verlierer steuern. Er setzt sich seine Ziele selbst und spielt in seinem eigenen Tempo, um das perfekte Zuhause für seine Sims zu erstellen.

    Contributed by Xoleras (66212) on Sep 21, 2004.

de.playstation.com:
    Die Sims sind da - sie wohnen in Ihrem Wohnzimmer. Fast zumindest. Jawohl, das extrem erfolgreiche PC-Spiel erscheint erstmals auf der PlayStation 2 - den "sim-tastischen" Typen von Maxis sei Dank. Nach weltweit 10 Millionen verkauften Exemplaren für den PC haben die Sims ihre Eroberungspläne auf die Konsolenwelt ausgeweitet. Und das Spiel ist so verdammt Sucht gefährdend, dass es seinesgleichen sucht.

    Mit allen klassischen Features, die es berühmt gemacht haben, und einem Haufen zusätzlichen Verbesserungen und Extras, nutzen Die Sims die PS2 voll aus. Die aufpolierte 3D-Grafik, die intuitive Steuerung und die zahllosen Herausforderungen halten Sie Nächte lang wach. Es ist die perfekte Ergänzung der ohnehin schon grossartigen Sim-Reihe.

    Nach dem Tamagotchi-Prinzip züchten Sie kleine Wesen, die "Sims", und entwickeln ihren Lebensraum. Es gibt den bekannten Endlos-Modus, in dem man sich verlieren kann, aber auch den völlig neuen, Level-basierten "Get a Life"-Modus. Dabei helfen Sie Ihren Sims, lebensnotwendige Fertigkeiten zu entwickeln, einen Job oder grössere und schönere Häuser zu finden und eine Reihe von Herausforderungen zu bestehen, durch die Sie exklusive Extras freispielen.

    Bevor Sie anfangen, können Sie Ihren Charakter "designen", und besonders hier, werden Sie die Neuerungen zu schätzen wissen. Sie haben die Wahl zwischen einer Vielzahl von Eigenschaften, bis hin zur Haarfarbe und der Kleidung. Je weiter Sie spielen, um so mehr zusätzliche Accessoires und Extras können Sie erwerben.

    Zudem gibt es verschiedene coole Zwei-Spieler-Modi, in denen Sie mit einem Freund in der gleichen Sim-Umgebung spielen können. Der Wettkampf-Modus enthält ausserdem Mini-Spiele mit Aufgaben - z. B. müssen Sie mehr Freunde finden als Ihr Gegner oder mehr essen als Ihr Rivale!

    Die Detailgenauigkeit ist atemberaubend, und es dauert nicht lange, bis Sie sich völlig in der virtuellen Welt des Kochens, Putzens und Tanzens verlieren. Es klingt vielleicht nicht gerade spannend, aber wenn Sie einmal losgelegt haben, werden Sie überrascht sein, weil es Sie nicht mehr loslässt. Ganz ehrlich! Hat Ihr Charakter erst einmal die anfänglichen "Trainings"-Stufen überstanden und kann die Wirklichkeit betreten, wird wirklich alles gut. Es mag zwar nicht gerade viel Action geben, aber dafür bietet Die Sims mehr als genug Spielspass und echte Unterhaltung.

    Nach einem nahtlosen Übergang auf die PS2 präsentiert sich Die Sims gewohnt fesselnd und mit einer ganzen Wagenladung hochwertiger Extras. Die Grafik sieht klasse aus, die Zwei-Spieler-Modi sind eine willkommene Erweiterung und die leicht erlernbare Steuerung spricht Spieler aller Altersgruppen gleichermassen an.

  • Völlig neue Zwei-Spieler-Modi: Spielen Sie um Beliebtheitspunkte und Geld

  • Mit neuem Level-basiertem Gameplay, bei dem Spieler mehrere Herausforderungen bestehen müssen

  • Fantastische 3D-Grafik und -Umgebung

  • Frei einstellbare Charaktere mit einer Riesen-Auswahl an Eigenschaften ermöglichen das Erstellen wahrhaft individueller Sims

    Contributed by Xoleras (66212) on Sep 18, 2004.

Electronic Arts UK website - Windows:

    Live, Love, Laugh and Cry with The Sims’



    In Sim City’ Will Wright gave you the power to build and control cities... with The Sims you can now enjoy the ultimate voyeuristic fantasy – creating and controlling people! Choose from a selection of pre-generated Sims or create your own (dys)functional family by distributing character points to each individual member. But be careful, because there are always trade-offs – a happy artist may be a bad cook or an energetic bachelor may have a terrible temper. To be happy, they have to maintain relationships with other Sims and have time for recreation. Invite others Sims over for a BBQ or entice new neighbours to move in next door. Who knows there may even be that special someone for your single Sims. Flirt and pursue a relationship. In the end, only you have the power to make your Sims truly happy.

    FEATURES

  • Build the home of your dreams with powerful architectural design tools.

  • Create your own private paradise with landscaping tools

  • Buy hot tubs, swimming pools, lava lamps, pool tables, giant-screen TV's.

  • Over 150 different objects to furnish your homes and keep your Sims happy.

  • Live the lives of an endless variety of characters and families.

  • Follow a wide range of career paths.

  • Make friends, have conversations, insult neighbours, fall in love, have children.

    Contributed by Xoleras (66212) on Jun 24, 2004.

Press Release - Windows:

    ELECTRONIC ARTS' THE SIMS ARRIVES IN STORES

    New PC game from the designer of SimCity lets players create simulated people and control their lives, careers and relationships

    REDWOOD CITY, Calif., February 4, 2000 - When the original SimCity was released in 1989, it changed the way people thought of and played computer games. In the power it concentrated at the keyboard, SimCity made big-city "mayors" out of ordinary citizens. It became one of the best selling PC games of all time by challenging players' intellect and creativity rather than their reflexes. Now Will Wright, the designer of SimCity, is set to change interactive entertainment again with his people simulator, The Sims , released today by Electronic Arts (Nasdaq: ERTS).

    The Sims gives players the power to control the lives and relationships of a neighborhood of their own simulated people, known as "Sims." First, players give their Sims a unique appearance and personality. Players can create any imaginable character, maybe a sloppy jock, a shy bookworm, a playful child or a grumpy couch potato. Or they can recreate themselves, their friends and family. Players then move their Sims into a pre-built home or they can build their own from the ground up using the game's powerful architect mode.

    Sims can fend for themselves, they won't just stand around waiting for the player's commands, but they live a much more interesting life with direction. Players can help their Sims find a job and then send them off to work to make money. Then they can take that money and buy furnishings for the house or build an addition. To be happy, Sims must maintain relationships with other Sims and have time for recreation. Players can instruct their Sims to throw a pool party, find romance or shoot hoops with the kids in the backyard.

    The fate of a player's Sims, for better or worse, rests in the player's hands. As a simulation, there is no way to win The Sims. Players can force their Sims into a life of crime or help them live life in the fast lane. Build them a sprawling mansion or dump them into a dilapidated shack. Let them party like swinging singles or fall in love and experience the joys of parenthood. The game is like a sandbox where players can experiment, set their own goals and develop their own stories.

    "We tried very hard to make this game intensively open-ended," said Wright. "Most players start by testing the limits of our simulation. They try to get them mad, overwork them, embarrass them and exhaust them. We needed to cover all these bases. There are also many aspects of human behavior that are expected that we had to include: love, hate, privacy, jealousy and so forth."

    One of the game's most original features is the ability to use the game to tell stories that can be published on the Web. As a user plays the game, they enter "camera mode" and take snapshots of game scenes. These pictures are saved in a photo album along with their narrative comments. When you save the game, an HTML home page is generated for each family in the game that includes the scrapbook as well as other information about the home. The players can then directly upload these pages to the Web to show the world.

    "When we were conducting early user testing, we found that players would begin telling stories about what was happening on screen," continued Wright. "We added the scrapbook and web publishing tool to encourage this story telling."

    The Sims requires Windows 95 or greater and a 233Mhz or faster processor. The game supports Creative Labs' Environmental Audio technology with the company's Environmental Audio Extensions (EAX) API. Environmental Audio adds even greater audio realism to The Sims. The Sims is available in stores now for a suggested retail price of US$49.99. It may be ordered directly from the EA Store at http://www.eastore.ea.com or by calling 800-245-4525. Information on The Sims can be found on the Web at http://www.thesims.com.

    Electronic Arts, headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, Electronic Arts posted revenues of more than $1.2 billion for fiscal 1999. The company develops, publishes and distributes software worldwide for personal computers and video game systems. Electronic Arts markets its products under eight brand names: Electronic Arts , EA SPORTS , Maxis , ORIGIN , Bullfrog Productions, Westwood Studios , Gonzo Games and Jane's Combat Simulations. More information about EA's products and full text of press releases can be found on the Internet at http://www.ea.com.

    Contributed by skl (1140) on Mar 03, 2004.

Press Release - GameCube and Xbox:

    EA Ships The Sims for the Xbox and Nintendo GameCube
    The #1 PC Game of All Time is now on All Next-Generation Console Platforms



    REDWOOD CITY, Calif., March 25, 2003– Electronic Arts (Nasdaq: ERTS) today announced that The Sims’ for the Xbox’ video game system from Microsoft and the Nintendo GameCube’ has shipped. Players can create and control their Sims like never before with level-based gameplay, two-player modes, and dynamic 3D graphics.

    “The unique and challenging experience of The Sims is now available on all next- generation console platforms,” said Sinjin Bain, Vice President and Executive Producer of the game at EA’s Maxis studio. “After the wildly successful launch of The Sims on the PlayStation® 2, we are excited to bring the zany and creative gameplay of The Sims to Xbox and GameCube players.”

    Now Xbox and Nintendo GameCube players can create and explore in an entirely new 3D world of The Sims. The Sims for the Xbox and the Nintendo GameCube features an all new level-based mode called “Get a Life,” where players can start with just one Sim and move him or her through life’s big moments including moving out of Mom’s house, getting a job, and having a family. As players progress through new challenges, they will unlock console exclusive objects. A love tub and aromamaster are some of the wacky items your Sims will discover and use to spice up their lives. Both versions will also feature the classic Sim-style open-ended gameplay.

    Players can interact with a cast of madcap characters that are exclusive to the next- generation console platforms, including a Monkey Butler that can be unlocked to serve the every whim of your Sim. Customizing the appearance of a Sim reaches a whole new level of detail with accessories such as stylish hats, trendy glasses, cool hairstyles, and an enormous variety of clothing options. Unique to the console versions, players will be able to make changes to their Sims appearance mid-game with the unlockable vanity mirror. In addition, players can play The Sims with or against each other in challenging two-player modes.

    The Sims for the Xbox and the Nintendo GameCube were developed by the company’s Walnut Creek-based Maxis’ studio in conjunction with Austin-based, Edge of Reality, Ltd. and carries an ESRB rating of “T” for Teen. It is available in stores now for a suggested retail price of US $49.99 or by direct order from the EA StoreSM at http://www.ea.com or by calling 877-EA GAMES (1- 877- 324-2637). More information on The Sims for the Xbox and the Nintendo GameCube can be found at http://www.thesimsconsole.com.

    The Sims skyrocketed to the top of the charts when it began shipping to stores in February 2000 and quickly became a universal gaming and cultural phenomenon. The Sims was the best selling PC game of both 2000 and 2001 and is now the best selling PC game of all time. Translated into 16 different languages, The Sims has inspired five expansion packs; The Sims’ Livin’ Large, The Sims’ House Party, The Sims’ Hot Date, The Sims’ Vacation and The Sims’ Unleashed. Combined sales for the franchise have topped 24 million units life-to-date. For more information on The Sims franchise titles, visit http://www.thesims.com.

    Electronic Arts (EA), headquartered in Redwood City, California, is the world’s leading interactive entertainment software company. Founded in 1982, Electronic Arts posted revenues of more than $1.7 billion for fiscal 2002. The company develops, publishes and distributes software worldwide for video game systems, personal computers and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS’, EA GAMES’, EA SPORTS BIG’ and EA.COM. More information about EA’s products and full text of press releases can be found on the Internet at http://www.info.ea.com.

    # # #

    Contributed by skl (1140) on Feb 28, 2004.

Back of Case - XBox:

    GET A LIFE!



    It's time you moved out of Mom's house and spread your wings as a Sim. You'll need to find a job, a roommate, and a new place to live. Meet life's challenges and you could meet your soul mate and retire to the ultimate party mansion.

    Get a Life - Create a Sim and go from rags to riches in seven challenging levels.

    Freestyle Sims - Chart the destiny of an entire Sim neighborhood in open-ended Sandbox mode.

    Two Player - Challenge a friend for love and money or cooperate in an open-ended game.

    Create Your Sims. Re-create yourself and your friends or create your own cast of characters.

    Build Their World. Fill their homes with everything from giant screen TVs and stereos to wet bars and swimming pools.

    Control Their Lives. Host parties, insult the neighbors, hire a maid, play in the hot tub, or even get married and have kids.

    Contributed by Corn Popper (69754) on Jun 07, 2003.

EA.com:
    Brace Yourselves!

    The Sims are coming to the PlayStation® 2 computer entertainment system.

    The #1 PC game of all-time makes its console debut. Create and control your Sims on the PlayStation 2 with new level-based game play and 3D graphics. Customize your SimÂ’s personality and appearance then move into the neighborhood. Get a job, make friends and advance through your career and life's big moments. Unlock new objects and bigger houses along the way. Meet, flirt and fight with a neighborhood full of wild characters. You can also load your Sims into a friendÂ’s game and play two-player games.

    Contributed by Kartanym (10772) on Feb 28, 2003.

Back of Box, PS2 (U.S./Canada):
    GET A LIFE!

    It's time you moved out of Mom's house and spread your wings as a Sim. You'll need to find a job, a roommate, and a new place to live. Meet life's challenges and you could meet your soul mate and retire to the ultimate party mansion.

    Get a Life - Create a Sim and go from rags to riches in seven challenging levels.
    Freestyle Sims - Chart the destiny of an entire Sim neighborhood in open-ended Sandbox mode.
    Two Player - Challenge a friend for love and money or cooperate in an open-ended game.

    Create Your Sims - Recreate yourself and your friends or create your own cast of characters.
    Build Their World - Fill their homes with everything from giant screen TVs and stereos to wet bars and swimming pools.
    Control Their Lives - Host parties, insult the neighbors, hire a maid, play in the hot tub, or even get married and have kids.

    Contributed by JPaterson (9146) on Jan 29, 2003.

Back of SimCity 3000 Unlimited Jewel Case:
    You build there neighborhood. You run there lives!

    From Will Wright, the creator of SimCity, comes a new game that puts you in charge of a neighborhood of Sims and lets you run -or ruin - their lives as you see fit. Create your simulated people and build them places to live. Then help your Sims pursue a succsessful career, earn lots of money, make friends, and find romance - or totally mess up their lives!

    - Create your own neighborhood of Sims and customize their personalities, skills, and appearance. - Let your Sims pursue any of 10 possible career paths, including acting, politics, and a life of crime. - Unprecendented character interactions let your Sims make friends, have conversations, fight, of fall in love. - Use the game's powerful architectural design tool to build an entire neighborhood of homes for your Sims.

    Contributed by Mullet of Death (604) on Feb 17, 2002.

Inside Flaps (U.S./Canada):
    The Sims - What They Do With Their Life Is Up To You!

    There is an entire neighborhood of Sims at your command to live out your wildest dreams or experience your worst nightmares. Help them live life in the fast lane or pursue a life of crime. Build them a sprawling mansion or a dilapidated shack. Let them party like swinging singles or fall in love, get married, and raise a family. It is up to you to decide - their fate is in your hands.

    Create Your Own Sims!
    Select everything from the look of their faces to the clothes on their backs.

    Give each of your Sims their own unique personality that affects how they react to their environment and your commands.

    Do you want a grumpy old man...

    ...or an outgoing debutante?

    Build

    Whether it's a one-room bachelor pad or a grand 40-room mansion, use the game's powerful architectural design tool to build the home of your dreams for your Sims.

    Choose your flooring, place the walls, paint the house, landscape the lawn-you're on your way to owning the envy of the neighborhood.

    Buy

    Hot tubs, swimming pools, pool tables, giant screen TVs-choose from over 150 different objects to furnish your homes and keep your Sims happy.

    Live Interact with all of your creations-make friends, have conversations, compliment or insult your neighbors, fight or flirt with the girl next door, fall in love, get married, have children, or stay single and throw the party of the year.

    Choose a career and guide your Sims well. They may ultimately become an astronaut, an award-winning actor, a criminal mastermind, an international spy, or even the Mayor of SimCity.

    Contributed by JPaterson (9146) on Feb 01, 2002.

Back of Box (U.S./Canada):
    Create and control your own simulated people!

    From Will Wright, the creator of SimCity, comes a new kind of strategy game that really hits close to home! Create an entire neighborhood of Sims and run or ruin their lives. Help them pursue careers, make friends and find romance-or see what happens when you make a complete mess of things! Open-ended gameplay gives you the freedom to set your own goals and chart your Sims' destiny. It is your neighborhood and they are your Sims. Whether they prosper or perish is up to you.

    CREATE your Sims-Design their personalities, skills, and appearance.

    CONTROL their lives-Guide your Sims' relationships and careers, for better or for worse.

    BUILD their neighborhood-Move your Sims into a pre-built house or build your own from the ground up.

    TELL their story-Create Sim Web pages with the push of a button and share your Sims with the world.

    Create dozens of original Sims or re-create yourself, your family, and your friends.

    Design your Sims' homes and furnish them with over 150 unique items.

    Watch your Sims live their lives without a sense of purpose...

    ...or take direct control to help them find happiness.


    "A simple stroke of genius"
    - Computer Gaming World

    "The most intriguing game to come around since SimCity"
    - CNET

    "One of the most original and highly anticipated titles in years"
    - PC Gamer

    Contributed by JPaterson (9146) on Feb 01, 2002.

2000 EA Product Catalog:
    You build their neighborhood. You run their lives!

    The new game from the creator of Simcity!

    THE SIMS

    Create your own neighborhood of Sims and customize their personalities, skills and appearance.

    Let your Sims pursue any of 10 possible career paths, including acting, politics, and a life of crime.

    Unprecedented character interactions let your Sims make friends, have conversations, fight, or fall in love.

    Use the game's powerful architectural design tool to build an entire neighborhood of homes for your Sims.

    Choose from over 150 different objects to furnish your homes and keep your Sims happy.

    Contributed by Zovni (9350) on Jan 29, 2002.

Unknown Source:
    In this new strategy game from the creator of SimCity, you are in charge of a neighborhood of Sims and their life is in your hands. Create a family and build them a home. Then help your Sims pursue a successful career, earn lots of money, make friends, and find romance - or totally mess their lives up! There is no right or wrong way to play this game. However, you’ll put your “people skills” to the test as you deal with family, friends, careers, and chaos to help your Sims come out on top!

    Contributed by Rynok (40) on Feb 15, 2000.