User Reviews

And who DOESN'T like to control peoples' lives?? Haiku (10) 3.8 Stars3.8 Stars3.8 Stars3.8 Stars3.8 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.8
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.9
Overall User Score (18 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GamePro (US) (Jan 14, 2003)
And you may tell yourself, "This is not my beautiful house! This is not my beautiful wife!" The Sims is the biggest PC success story in years entirely unique gameplay and universal appeal that translated into millions of copies sold. Console owners will find the same magic in the PS2 version, along with a few new surprises.
Gaming Age (Jan 21, 2003)
The Sims on PS2 is just as fun as the original. Everything fans like about the original and more is packed into the PS2 version. Just make sure you take care of your own hygiene after a long play.
If you’ve played The Sims on PC, then you know that it’s an open-ended game that goes on forever. The PlayStation 2 version still harnesses this trait, but it also has an ending. Much like Bullfrog’s Theme line of titles, this Sims features objective-based levels. The game starts with your character (whom you customized) taking a nap on his mom’s couch. A list of goals appears and you soon learn that you must complete these challenges to move out. You’ll need to repair the TV, take out the trash, clean the house, and get a job. Each stage brings with it different objectives and themes. You’ll be asked to throw a party at a frat house, get promoted at work, hook up with a loved one, start a family, and at the end, live happily ever after. With goals and parameters in place, the gameplay quickly transforms into something a bit different, yet just as seductive and relentlessly addictive.
GamerDad (Jun 26, 2003)
The Sims can provide a lot of non-violent entertainment, and even teach children about basic goal setting and planning. But some of the unintended comedic potential of the game has macabre twist. Youths playing the game have had fun playing pranks on their Sims, letting them run around in a house without a bathroom or swim in a pool with no exit ladder. Obviously, these can be harmless shenanigans for players of an appropriate maturity level. There are some mature themes in the game, hence its Teen ESRB rating. But The Sims keeps things tasteful from a graphical perspective, blurring out the scenes where a sim must take a shower or go to the bathroom. The game's extensibility provides a good playground for active minds, and an abundance of available add-on packs offer tremendous content.
Game Over Online (Nov 30, 1999)
Visually, The Sims is a sight to behold, if only because the transition from 3D-style sprites to full-on polygons is so seamless and efficient. Every object in the game, be it a plate of food or a jumbo plasma-screen TV, is rendered with impressive detail. The Sims won’t be winning any technological awards in the graphics department but when compared to the PC original, the difference is night and day. The coolest addition to the visual facet of the game is the ability to freely rotate the camera. |That may not sound like much but once you get used to the convenience that it brings to the table, you’ll swear by it.
85 (Mar 18, 2003)
This is and always a classic PC title. It is obvious too that a lot of work has gone into the PS2 version, to such an extent that it not just a remake of a PC great but a new game in its own right. The graphics have been considerably updated, the play modes have been constructed with console players in mind and the original concept has been tweaked and honed to perfection. It does falter a little on the controls front which can take time to master but once starting this game the early hours will pale in comparison to the overall marathon you are bound to get out of this game. I only suggest, however, that if you want to keep your life don't buy this game.
Armchair Empire, The (Feb 23, 2003)
The Sims is a solid game, which should have any Simulation fan playing this for a while. The game’s multiplayer is loads of fun as well and is great when you have friends over. The Sims is truly a game of patience and a rental may not be enough to experience this great game.
GameSpy (Jan 27, 2003)
Since The Sims hit the shelves in 2000, creator Will Wright and his band of simulated people have turned into The Beatles of the gaming world. The best-selling PC game has attracted legions of devotees, who have greedily snatched up the game's five expansion packs, and now have been turned on to the game's online counterpart, The Sims Online. The more mainstream console world can now experience full-scale Sims addiction as Maxis' beloved title is released for PlayStation 2. Consider yourself warned.
Game Freaks 365 (Apr 19, 2003)
The graphics are marvelous for the PS2 and yet, they aren't much improved from the PC version which was released in 2000. The characters are detailed and completely customizable. There is a plentiful amount of furniture to go around and the flooring and walls come in many different varieties. The sound is decent, but like in Animal Crossing, the "Sims" speak in what I like to call the "Jibberish" language. Overall, The Sims for PS2 is very pleasing and totally different from the PC version. That does not mean that the PS2 version is better than the PC version and is actually a false statement in my opinion.
Game Revolution (Jan, 2003)
The Sims, the digital people simulator already 3 years strong on the PC, has been translated to the PS2. With a new goal driven single player game, several two-player options, and a well-mapped control system, it's more than just a port. Hours can whiz by just coaxing your little Sims along, pushing them to succeed, gain friends, and fight the ever-present menace of BO. The Sims is still the same empathically clever game that it ever was, yet it retains many of the same little problems, such as the micromanagement annoyances and the lack of aging characters.
82 (Feb 11, 2003)
Der Sprung vom Monitor auf den Fernseher ist gelungen. Angereichert mit einigen neuen, ideal für Konsole umgesetzten Ideen und einer nahezu perfekten Steuerung können die Sims auch auf der PS2 für zahllose Stunden ungezwungenen Vergnügens sorgen. Grafisch zwar nicht die Erfüllung, kann die komplett dreidimensionale Umgebung überzeugen und hebt sich wohltuend von den PC-Sims ab. Auch der neue Missions-Modus und die Zwei-Spieler-Optionen machen Laune und sorgen für Stimmung. Doch im spielerischen Kern hat sich wenig geändert, was angesichts des Erfolges auf dem PC zwar nicht wundert, aber einen trotzdem den Zahn der Zeit spüren lässt. In Zeiten von immer greller und lauter werdenden Action-Spielen können die Sims jedoch einen geruhsamen, dabei aber nicht weniger interessanten Kontrapunkt setzen und locken immer wieder vor den Schirm, um vielleicht doch noch die nächste Beförderung und damit das nächste gemütlichere Sofa zu erringen.
80 (UK) (Jan 30, 2003)
For us, The Sims is a pleasant change from the monotony of running, jumping and shooting at increasingly ugly aggressors, questing to retrieve some arbitrary item from the something of somewhere and getting excited about Nazi-esque criminal activities in gothic palaces. We get a lot more of that than we do The Sims, and in our view, to holiday in someone else's lifestyle for a bit is a thrill worth pursuing.
80 (Jan 28, 2003)
Disons-le sans détour, l'adaptation des Sims sur PS2 est une réussite. Bien sûr, à la base il faut être réceptif à ce type de soft, mais une fois le pas franchi on se passionne pour ces personnages qu'on dirait presque vivants. Mieux vaut quand même essayer avant d'acheter.
Gameplanet (Feb 12, 2003)
The Sims is a politically correct game aimed at a more mature audience. You can form same-sex relationships, and heterosexual couples can fall in love, kiss, hug, and have a baby if they wish. While these sexual themes mean for a more adult game, there is absolutely nothing gratuitous, and it does teach responsibility and accountability in a very entertaining way.
80 (Feb 22, 2003)
The Sims is a welcome addition to a racing and action heavy console. The game has some nice additions to the PC original and while it won't win any technical awards it is a very engrossing title and worth a look.
GameDaily (Dec 31, 2003)
Overall, the game is a near perfect port of the PC version, but it still lacks in several areas. Players who were frustrated with the learning curve of the original will find the new "Get a Life" mode extremely helpful. However, with the recent release of the online Sims for the PC, the PlayStation 2 port seems to fall short of greatness. Especially when you add in the slowdown issues and repetitive gameplay. Maxis did a good job of introducing the franchise to console gamers, but we really shouldn't have to wait another year for an online Sims game.
Factornews (Feb 17, 2003)
Si le jeu s’adresse avant tout au grand public, The Sims sur consoles propose un challenge beaucoup plus ludique que la version PC, grâce à son système de missions et de progression dans le jeu. On a du coup beaucoup moins l’impression de toujours faire la même chose. Comme disent les joueurs et joueuses invétérés : "Pour ceux qui aiment, il est génial". Soit.
GameZone (Jan 23, 2003)
Though not quite basic fare, The Sims, a PlayStation2 release from Maxis and Electronic Arts, takes the core game back to the beginning, and introduces the phenomenal simulation to a new platform and likely a new fan base.
IGN (Jan 14, 2003)
When you're all done blasting the crap out of gang members or pummeling flying dead things or steathily bagging spies or taking out punk-ass mafia, you may very well want to give The Sims a try. It’s a refreshing and enjoyable game that can be played for hours on end, for a simple little jaunt, or with the most naïve and virgin user in the world.
NZGamer (May 02, 2004)
Overall, The Sims for the Playstation 2 is a fairly solid game with very few faults. Players will pick up this game time after time to play what gamers enjoy best, good quality entertainment. If the PC version is anything to go by, look out for the next instalment of the series onto the consoles. However, if you enjoyed and have the PC version the PS2 version may not be worth your while.
GameSpot (Jan 14, 2003)
By now, The Sims doesn't need much of an introduction, especially considering the fact that since its original release in 2000 for the PC, it has reportedly become the best-selling computer game in history. Maxis' innovative game about controlling the lives of little computer people took everyone by surprise because it was so very different from everything else at the time. The open-ended game let players create entire families of people, or "sims," and take control of their lives or simply sit back and watch them interact with each other. Now The Sims has made the jump from computers to the PlayStation 2, complete with a new 3D engine and new single-player and multiplayer modes.
76 (Feb 17, 2003)
EA on kuitenkin kaikessa inhassa jättikorporaatiohengessäänkin firma, jonka laadunvalvonta toimii. The Sims PS2 on sekin jälleen kerran hyvin viimeistelty, kunnolla pelitestattu ja valmiin oloinen tuote. Totuus vain on, että lupaavuudestaan huolimatta The Sims ei kuitenkaan ihan toimi konsolipelinä. Se on nukkekotifanin näpräilypeli, joka elää harrastajien lisäyksistä ja päivityksistä. Pelimekaniikka on ansiokasta, mutta kuitenkin vielä niin kaukana todellisuudesta ettei tästä mitään keinoelämää vielä saa aikaiseksi. Nuoremmalle polvelle, jolle koko idea on uusi eikä taitoa riitä koti-PC:n virittelyyn voi tämä olla ihan omiaan, mutta ottaen huomioon miten vaatimattomalla laitteistolla The Sims on mahdollista saada toimimaan ja kuinka hyviä pakettitarjouksia siitä on mahdollista saada, harkitsisin silloinkin kahdesti.
En bra konvertering av The Sims. Kontrollen fungerar bra, de nya uppdragen är roliga och det finns massor att leka med. Men visst är det en smula trist i botten.
Gamekult (Jan 30, 2003)
Au final, Les Sims sur PS2 est assez réussi dans l'ensemble, malgré ses nombreuses limitations. Le mode normal, identique à la version PC, en partage les défauts et, passé les premiers émerveillements, on se lasse assez vite de devoir dire à notre Sim d'aller aux toilettes cinq fois par jour. L'expérience est amusante malgré tout et elle est bien complétée par le mode Vivre sa Vie, qui apporte ce qui manquait jusque-là à la série : des objectifs. Ceux-ci apportent un peu de fraîcheur à l'ensemble et ils permettent de débloquer tout un tas de trucs, dont l'anecdotique mode multijoueurs. Dommage que le rythme soit si lent.
Boomtown (Feb 25, 2003)
Don’t expect the PS2 game to have the same impact as the original PC entry in 2000, especially because new games varying on the theme have been released through the years. However, The Sims for PS2 is a solid, intriguing game, and for newcomers it will not disappoint with its original concept. And, for players who are already fans, the PS2 version offers new challenges with “Get a Life” and multiplayer modes, while delivering the standard classic game.
Thunderbolt Games (Apr 06, 2003)
Fair play to all involved- porting The Sims to PS2 (where there is a wider audience) was a monumental task and it hasn't done badly at all. With such a reputation to live up to it's hard to imagine the console version ever re-creating the experience. Newcomers to The Sims wont notice a thing and should lap it up but there's no denying that this game should have been closer to its PC namesake.
Games TM (Jan, 2003)
Fair play to all involved - porting The Sims to the PS2 was a monumental task and, for what it's worth, it hasn't been done badly at all. With such a reputation to live up to, it's hard to imagine the console version ever truly re-creating the experience. Newcomers to The Sims probably won't even notice half the things we've picked up on, but there's no denying that this game should have been closer to its PC namesake.
The Video Game Critic (Nov 09, 2004)
The 3D graphics serve their purpose well and the adjustable camera works fine. In addition, the sound effects are clear and really help convey what's going on. Non-gamers like my wife are likely to find the clunky user interface confusing, but most players won't have much trouble. I guess I'm not the "target audience" for this game, but I opted to wall my Sims in their rooms and watch them die. Unfortunately, the process took much longer than I had anticipated, making it all the more agonizing for me! Strategic-minded gamers with a lot of time on their hands may appreciate The Sims, but if you're an action-oriented gamer, avoid this experiment in social engineering at all costs. And please, don't believe the hype.
Game Chronicles (Feb 06, 2003)
Possibly, this all seems like I’m being unfairly harsh to this PS2 port of the Sims. I’ve seen nothing but good press for it elsewhere, and the core philosophy is still there, but I’m judging everything on this; I played this game for quite a sufficient amount of time. In my three-day rental, I’d guess that I clocked about 20 hours worth of playtime, trying to explore everything this new version had to offer. And not a minute of this time was spent having fun. I didn’t take any enjoyment in watching my Sims live their lives. I didn’t have any interest in them at all. I was simply looking – looking for some feature of this game that I would get the slightest amount of joy out of, and did not find it. Not only do I want my four dollar rental fee back, but those 20 hours as well.