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DescriptionSly Cooper is the latest in a long line of master thieves. When he was a kit, a gang called the Fiendish Five killed his family and divided up their book on the art of thieving: the Thievius Raccoonus. Sly must defeat all the members of the gang to recover the book while evading Carmelita Fox, a police officer chasing him around the world to apprehend him.
This game is divided into five worlds, each themed around a particular part of the world and the villain headquartered there. Most worlds are structured as a central hub with entrances to numerous individual levels. Each of the levels has a primary goals which earns you a key. You must collect all the keys in the world to fight the world's boss.
Many of the levels have a platformer structure. The objective of these worlds is to reach the location of the key. There are substantial stealth elements here as you must dodge searchlights and trips lasers which set off alarms and avoid alerting guards. In addition to the main objective, there are clue bottles to find. Finding all the clues in a level allows you to open a safe with a page from the Thievius Raccoonus which grants a new ability of some sort. After getting this, there is also a master thief sprint where you must get from the start of a level to the exit within a time limit.
There are also mini-game levels which could be kart-style racing, several varieties of shooter or assorted other tasks, such as collecting objects before your enemies do.
Boss fights also run to several styles, ranging from platforming, to more straightforward combat to puzzles to rhythm to shooter.
All artwork is done in a cel-shaded style and dialogue is fully voiced.
- "怪盜史庫柏" -- Chinese title (traditional)
- "怪盗 スライ・クーパー" -- Japanese spelling
- "Sly Raccoon" -- European title
- "Kaitou Sly Cooper" -- Japanese title
Part of the Following Groups
|Stick with It, Kid||Ace of Sevens (4228)|
|A true guilty pleasure...even for adult gamers||diglot.net (28)|
|An inventive platformer.||DarkDove (66)|
|An overlooked game. I wonder why.||Gary Smith (15)|
|Perfect||ThE oNe (178)|
The Press Says
|Gaming Target||Nov 12, 2002||9.4 out of 10||94|
|Gamers' Temple, The||2002||93 out of 100||93|
|Digital Press - Classic Video Games||Apr 22, 2007||9 out of 10||90|
|games xtreme||Feb 16, 2003||9 out of 10||90|
|Gamesmania||Jan 29, 2003||88 out of 100||88|
|Game Revolution||Oct, 2002||B+||83|
|Adrenaline Vault, The (AVault)||Nov 05, 2002||80|
|GamePro (US)||Oct 02, 2002||4 out of 5||80|
|VicioJuegos.com||Apr 21, 2009||79 out of 100||79|
|GameDaily||Sep 07, 2006||70|
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Japanese version differencesThe Japanese release of the game is somewhat different from the North American and PAL releases. This is most visible in the intro and ending cinematics, which are fully animated instead of using limited flash sequences like in the international versions. There is also a slight dialogue difference, with Carmelita counting down her "10 second head start" instead of Sly. The PAL version has both cutscenes available when unlocked, while the North American version only has the Japanese intro.
Furthermore, the Japanese release has a 3-minute demo of the game with the vocal song Blackjack that appears after 30 seconds of the player's inactivity in the main menu.
vism (427) added Sly Cooper and the Thievius Raccoonus (PlayStation 2) on Nov 01, 2002
Sly Cooper Team:
Chris Zimmerman, Karin Madan, Andrew Woods, Caroline Trujillo, Ian Stout, David Stiner, Matt Siems, Darren Rice, Darrell Plank, Augie Pagan, Bruce Oberg, Matthew Morgaine, Rob McDaniel, Dev Madan, Hokyo Lim, Travis Kotzebue, Suzanne Kaufman, Reid Johnson, Chris Heidom, Nate Fox, Brian Fleming, Kelle DeForrest, Gary Burd, Chris Bentzel, Marquel Basurto