||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (21 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
The first Spider-man game to come out on the Playstation2 was great, although quite limiting. The control, graphics, and gameplay were all done really well, but there was no real exploration. Well, this time around Treyarch left what was right and fixed the few problems the first one had.
While playing last year’s great Prince of Persia, I found myself wondering where Prince got all his crazy moves and if someone informed Spider-Man, because he should have been sitting next to me taking notes. Like any decent Stan Lee-fearing comic book geek, I was vexed by the fact that none of the past three Spider-Man games (Spider-Man, Spider-Man 2: Enter Electro, Spider-Man: The Movie) had been able to bring such exquisite mobility to my living room.
Let's face it, Spider-Man is one the most beloved super heroes of all time, so it is only fitting that his latest video game adventure attempt to live up to his lofty reputation. To this end, developer Treyarch has built Spider-Man 2 from the ground up to provide the most seamless and accurate Spidey experience ever -- and after spending a few hours of quality controller time with it, it is clear that even the harshest of critics will have little to complain about.
Although both Rockstar Games and Treyarch will probably cringe at the sound of the phrase, Spider-Man 2, the fourth game in Activision's comic-book based series, is, without a doubt, Grand Theft Spider-Man -- a clear fusion of the ideas in Grand Theft Auto and the Spider-Man series. That's a good thing; a very good thing. Critics and gamers alike have been calling for something like this since the day GTA III stole Christmas in 2001, and now Activision and Treyarch have done something wonderful.
The first 15 minutes of Spider-Man 2 are the best ones. Not because they are particularly different from any other 15 minutes in the game, but because you experience them for the first time. After that, you will experience more or less those same 15 minutes a hundred times or so, and whether you like the game will most likely depend on how much fun you have doing those same things over and over.
Gelungene (Konsolen-)Umsetzung des Blockbusters: Während die PC-Version eher simpel und kurz ausgefallen ist, glänzen die Konsolenableger mit großem Handlungsspielraum sowie toller Steuerung. Dennoch fehlt es auch hier an den überzeugenden Feinheiten, um es zum Hit zu schaffen. Die Nebenmissionen werden schnell zur Routine, durch die schwache Musikuntermalung leidet auch die Atmosphäre. Alles in allem ist jedoch ein unterhaltsames Actionwerk heraus gekommen, das nicht nur Freunde der Spinne mit zahlreichen Geschicklichkeitstests fordert. Die PC-Variante enttäuscht durch linearen Ablauf und wenig fordernden Spielelementen. Die Konsolen-Versionen sind also klar vorzuziehen.
"Spider-Man 2" faz bem em levar o jogo às ruas de Manhattan - o habitat natural do Homem-Aranha. A aposta ousada da Treyarch faz do jogo um dos melhores disponíveis da série, mas a baixa qualidade da apresentação visual e sonora, somada à repetição das missões alternativas e uma grande dificuldade no aprendizado dos controles fazem desse um jogo apenas para os verdadeiros fãs do herói
Game Informer Magazine
Every person has different gaming memories that they will cherish for a lifetime, whether it be concocting a strategy to take down a difficult boss or achieving the highest score in an arcade game. There are some experiences, however, that transcend individual taste and must be seen by the entire gaming populace. Battling Psycho Mantis in Metal Gear Solid; staring wide-eyed as you call forth your first summoned monster in Final Fantasy VII; scoring a massive combo in Tony Hawk’s Pro Skater 3; jacking your first car in Grand Theft Auto III; and now…web swinging in Spider-Man 2.
It's only when I get to the very top, the top of the lightning conductor at the very peak, that I remember quite how tall the Empire State building is. I've been up here before of course, as I imagine most visitors to the Big Apple have over the years, but I've never really appreciated as much as I'm appreciating it at this very moment. Why? I don't know - it could be any number of things. It's a much clearer day today than the last time I was here, so it could be just be that I can simply see a little farther and have a better view of the expansive city beneath me.
Gelungene Filmumsetzung mit zahlreichen Möglichkeiten, die trotz verbesserungswürdiger Grafik bei jedem Spider-Man-Fan im Regal stehen sollte.
Overall Treyarch has done an amazing job with the game considering the short amount of time they had to improve on the previous version. Just recreating the city and getting the web slinging right is impressive on its own, but they aren't enough to keep the game from getting stale too quickly. The game can be beaten in less than ten hours, and while that's only 50% if you haven't gotten all the bonus hidden stuff, there's not really anything interesting enough to entice you to keep playing. You might break it out every now and then to swing around the city and take out some frustration on some bad guys, but after a fun weekend with the game, you'll probably be satisfied with just a rental.
Spider-Man 2 is a good game, but its repetitive gameplay, combined with an open-ended design, also makes it feel like a missed opportunity. Generally speaking, the Marvel Comics legend Spider-Man has always done reasonably well for himself in the world of video games. That trend continues with the latest team-up from Activision and Treyarch in Spider-Man 2.
A son crédit, Spider-Man 2 a ses déplacements en toile fabuleux qui sont un petit bonheur vu le plaisir certain qu'on éprouve en se laissant tomber du haut d'un immeuble, ses combos variées et nombreuses et un caractère assez addicitif. Mais contre lui, il a sa réalisation en dents de scie tendance très moyen, des missions ultra redondantes pour rester poli, des combats trop simples ou trop prise de tête etc. Bref, un fourre-tout de qualités et de défauts. Indispensable pour les fans, moins pour les autres. Avec plus de soins et surtout une bonne dose d'inspiration dans ses missions, le soft aurait eu de quoi faire date. Là... il a ses promenades en toile.
The game is enjoyable, especially for those who like to get 100% completion levels in their game playing experiences, and should at least be rented by fans of the movie and/or superhero. Spiderman 2 is a fantastic foundation for any future sequels, but right now it just isn't as good as it should have been.
Spider-Man 2 is yet another fairly decent movie-based game, but that's not saying much. The web-swinging system is probably the best reason to play this game, although it isn't an incentive for a purchase since it can become old after awhile. Everything else in the game is rather repetitive and gets old very quickly, and the graphic presentation is lacking at best. Spider-Man 2 will probably suit many people best as a rental, especially since the game can be completed in a fairly short amount of time. In the end, Spider-Man 2 is fairly dull and doesn't do much to help the movie-based stereotype out.