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||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
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||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (5 votes)
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It seems that most people either love this game or hate it. Fan boards are fairly evenly split, with many so-called experts coming out and panning the game, but the important criteria to me is whether the game is fun. I believe more people will enjoy this game for its production values and approachable gameplay. Since this is set in the Trek universe, there are thousands of fans out there ready to pore over every detail of the game, the accuracy of the voiceovers, etc. As a casual fan, I can tell you that the game is enjoyable and difficult enough to keep most gamers occupied for hours. If you are a space combat ace, you may find the combat to be a bit too repetitive and easy, but I consider it to be a fun way to spend a few hours.
It's fun then, but next to the visual magnificence of Cube's Rogue Squadron series, this looks like a clumsy kid's drawing. Flat textures, static backdrops and bog standard explosions spoil a lot of the game's atmospheric potential too.
Am Anfang war ich entsetzt: Das miese Render-Intro, der nervtötende Soundtrack und eine gewöhnungsbedürftige Story verführen zum Abschalten. Doch nach den ersten Einsätzen kam doch der Fan in mir durch: Die Designer haben sich bei Story und Missionsdesign große Mühe gegeben. Hat man sich erst einmal mit der Steuerung angefreundet, macht es trotz allen Mängeln durchaus Spaß, kleine Raumjäger und große Schlachtschiffe zu zerlegen. Fans dürfen gut und gerne zehn Prozentpunkte auf die Wertung addieren, zumal das Genre nicht viele Alternativen bietet.
I'm not a Trekkie, though, and this game is aggressive and unstoppable in its mediocrity. I assume that there are people out there for whom the license holds no special attraction, but who will, nonetheless, be attracted to a paradoxically fast-paced yet slow space battle simulation, but, well... they're freaks.
This is usually the part of the review where I recommend what to do with this game, to buy or rent, who would and wouldn't like it, etc. Unfortunately, only the most die-hard (and I do mean die-hard; I'm talking Spock posters on your walls or something to that effect) Trek fans could possibly get any lasting enjoyment out of this title. My conscience would never let me sleep at night if I didn't tell anyone who didn't fit this description to pass over this game. So there you go.
Star Trek: Shattered Universe was never going to be a AAA title, problem is it wouldn't have been even on the PSOne. The poor visuals and often dull gameplay make this a game strictly for the Star Trek fans, even at the budget price.
Star Trek Shattered Universe is abuse to faithful Star Trek fans who bought the game simply for the license. It isn’t bad at all times, in fact, a few of the first missions are reasonably amusing, that’s before you figure out that they are all basically the same. Unless you want to pay $39.99 for Star Trek memorabilia, it is best to avoid Shattered Universe.
Overall Star Trek: Shattered Universe is a poor game that showed a lot of promise when the game was first announced. It does nothing for the genre, and absolutely nothing for Star Trek, especially if you are a huge fan of the series and movies.
Star Trek: Shattered Universe should probably be titled Shattered Illusions, because anyone who thought this might be a decent Star Trek game is in for a disappointment. It looks like fun but in reality the gameplay is tedious, repetitive, very simple and badly designed. Some Trek fans might enjoy this (those that don't mind the significant inconsistencies in the story) but anyone looking for a good shooter won't find it here.
Perhaps if it existed in an alternate universe, Star Trek: Shattered Universe might be a game worth playing. Unfortunately, this is not the case. In our universe, Shattered Universe's dull, unimaginative gameplay, redundant mission structure, and highly unimpressive production values make for a pretty lousy game all around. As an attempt at Star Trek, it wastes every opportunity given to it to do something even mildly interesting or entertaining, and it certainly won't please any fan of the franchise. As for its place among space combat games, it is completely unimpressive in every imaginable way and is easily shown up by practically every game currently available in the genre today. There's just nothing about Shattered Universe worth recommending to Star Trek fans or space shooter fans, and if you fall into either category, you're definitely better off looking elsewhere for your particular needs.
I am a devout fan of the space combat simulator / action title and each passing year is another ton of bricks dropped onto my already dying heart. Select few titles come along while burgeoning and flailing publishers alike explain away the lack of such games to poor sales. Here's a hint, game dudes: if your stupid game is as fun as watching a pet die, as attractive as an eight-legged dwarf, and as generally cool as getting your chest ruptured by an angered moose, it's bloody well not going to sell or be critically-freaking-acclaimed!
The biggest gameplay flaw, was the length of each mission; some missions could last over 20 minutes, without any checkpoints. Unintelligent AI doesn't help the game's lackluster performance; some will bang against your main ship's shield. Even worse than the game's play mechanics are the graphics. The backgrounds look painted; the quality is actually pretty good, at least if it had been on the N64. Particles are the only effects that are somewhat realistic, other than they will sometimes go through your ship. I have a question for Take-Two's CEO; what in the world were you thinking when you purchased TDK?
Quel bel exemple de licence gâchée ! Ce Star Trek : Shattered Universe est moche, la maniabilité est mauvaise, mais surtout le jeu est totalement inintéressant. Le pouvoir soporifique du titre est vraiment important et les missions s'enchaînent sans véritable lien et sans vraie raison. Bref, il semble que la médiocrité ait encore trouvé un digne représentant.
The message should be clear by now: Shattered Universe is, at its best moments, mediocre. At its worst, it's redundant, unforgiving, and glaringly ugly. You simply have no time to be messing around with this sort of game. If you want to play something involving flying objects that blow things up in cool ways, play Ace Combat 04 or something.
Everyone involved in the decisions that made this game the way it is should be embarrassed. It's a disgrace to the gaming industry that this got made. It's an insult to Star Trek, and it's an affront to consumers. Not only does this go down as the worst Star Trek game I've ever played, unless I'm repressing some bad memories, this also goes down as worst space shooter I've ever played. This wins all kinds of Awards for Gaming Anti-Excellence in a variety of categories. If anyone who worked on this game thought that this was a good game in its final form, you need to strongly consider finding a job somewhere that doesn't require you to do any sort of qualitative judgement. Preferably one far, far away from anything related to anything I hold as a form of entertainment.