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I appreciate that the folks behind SoE 2 tried to switch up the action regularly and added some amusing bonus games, but when a game is this low-budget and by the numbers, it takes more than a few sparks of creativity to transform it into something beyond the sum of its parts.
Rioters get to throw down and stomp heads, but there's no hand-to-hand combat for you. Piloting a tank, helicopter, or speedboat feels janky and not too enjoyable, and the offline multiplayer seems basic and dated. You'll find nothing near a cutting edge here. Just blunt, brute force.
State Of Emergency 2 aurait pu écoper d'une meilleure note si les développeurs ne s'étaient pas sentis obligés de nous pondre un soft bien trop difficile apportant son lot de frustration et d'énervement. Nanti de plusieurs phases de jeu, on regrettera néanmoins un certain enlisement au bout d'un moment ainsi qu'une IA programmée en deux temps trois mouvements. Il n'en reste pas moins que le titre de DC Studios mérite le détour si vous aimez l'atmosphère de guérilla urbaine tout en n'oubliant pas que malgré ses apparences et sa violence excessive, il vous demandera de tempérer vos ardeurs pour avoir une chance de progresser sans trop d'encombres.
State of Emergency was one of those games you either adored or abhorred. Released by publisher Rockstar Games right around the time Grand Theft Auto III came out, State of Emergency certainly wasn't the deepest game around. It was essentially a hysterically violent arcade beat-'em-up that tasked you with scoring points by causing as much chaos as you could and starting big, crazy riots, with hundreds of panicking people running around like frightened sheep. It was amusing for sure, but not everyone was able to latch onto it. Enter State of Emergency 2, a sequel that completely revamps the concepts of the first game and transforms it from a wacky beat-'em-up into a thoroughly structured third-person shooter with an actual storyline and no melee combat whatsoever.
My biggest gripe with State of Emergency 2 is that it tries a little too hard not to be like the original game. It's shocking out different this game is from the first game; to the point where it probably shouldn't even have the same name. Everything that made the first game so much fun has been scrapped in order to feature humdrum missions that are never worth your time. I'm disappointed by the game's dark tone, new control system, lame story, and trial and error game play. The first game may not have been the high water mark, but this sequel manages to get everything wrong. Folks, there's no good reason to get in the middle of this riot.
So it's not really a sequel, and it's not a very good shooter either. In fact, we wonder exactly what the point was, once the chaos and melee action of the original State of Emergency was stripped away and replaced with age-old gun mechanics that sound better on paper than in practice. Even at $29.99 and with an arcade mode that might keep you amused for five or ten minutes, State of Emergency 2 feels simultaneously stale and awkward. It isn't complete trash, but it is too aggravating and unimaginative to be worth more than a Friday night rental.
The Arcade mode may give you 10 even 20 minutes of enjoyment from time to time, but that isn't really worth the cost of admission. The poor gameplay in the single and multiplayer modes in State of Emergency 2, mixed with a ridiculous story that makes no sense, laughable AI, and outdated graphics is a recipe for disaster. If you're really interested in this game it may be worth a rental but I suggest you skip this one.
In the end, the most striking thing about SOE2 is its tragic pointlessness. As a sequel in a franchise that is almost entirely unloved, in a world where there are countless games which do any part of this game better, it's sad to think that a group of people developed it, because then we'd have to blame them for putting out such a diabolical piece of cack. Better to pretend the Lloyds TSB mainframe did it. Their rate of interest is terrible, after all.