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The game of ten-pin bowling sees players attempt to knock down an arrangement of 10 pins in a triangular shape, by bowling a ball down a gutter-lined path. You have two shots, and score for how many you knock down on each bowl. As a reward for knocking down all ten pins, you will also get the score from your next bowl doubled if this took 2 shots (known as a 'spare'), or your next two bowls if it took 2 shots (known as a 'Strike').

In this implementation, you can play in one of 8 different settings, including a tropical island, ancient Egypt or on a pirate ship. There are 8 different AI players, each with varied appearance and reaction, and variable bowling ability. A range of playing modes including Tournament Play, Skins and practice are featured. Controls are designed to be easy to use, and ball reactions incorporate physics, ball friction and delivery style.


Strike Force Bowling PlayStation 2 Practice mode: When creating a new player by customising an existing player the attribute points come pre-assigned. The only way to increase, say strength, is to decrease accuracy
Strike Force Bowling PlayStation 2 The Western setting uses whisky bottles as pins<br>With each location the music, the style of text, and the pins vary
Strike Force Bowling PlayStation 2 Only eight characters are allowed when creating a new character, this one's based on the supplied bowler 'Bambi'<br>Here we are about to bowl on the moon.
Strike Force Bowling PlayStation 2 Once the player has set the marks for power and accuracy the ball is played. For this ball a travelling camera follows the ball but other camera angles are used

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Critic Reviews

Next Level Gaming Jun 05, 2004 73 out of 100 73
Game Chronicles Jun 09, 2004 7 out of 10 70
GameZone May 07, 2004 6.5 out of 10 65
GameSpot May 28, 2004 5.2 out of 10 52
Game Informer Magazine Jul, 2004 5 out of 10 50
Digital Entertainment News (den) Aug 09, 2004 5 out of 10 50
IGN Apr 29, 2004 4 out of 10 40
Worth Playing Jun 18, 2004 3.5 out of 10 35


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Alex Shatsky (37) added Strike Force Bowling (PlayStation 2) on Apr 19, 2005
Other platforms contributed by Sciere (502430) and Alex Shatsky (37)