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Si Tales of Symphonia est déjà excellent dans sa version originale, ce portage sur Playstation 2 sublime l’expérience. Des nouvelles cinématiques aux évènements rajoutés, des techniques de combat aux hi-ougi spectaculaires, des costumes à débloquer aux mini-jeux inédits : tous les aspects du jeu accueillent un contenu supplémentaire qui le rend tout simplement incontournable.
Namco's Tales series of role-playing games have always carried something of a cult status outside of their native Japan. In a console genre that many people define in Final Fantasy parameters, the Tales games have been quiet understudies that haven't garnered much attention. Enter Tales of Symphonia, the latest game in the series and the first to appear on the RPG-starved GameCube. Happily, the game is more than just a pretty face--it is a welcome entry into a console's needy genre; it's an entertaining game with a pretty standard story line, but it also has terrific gameplay and a lot of appeal.
The GameCube has been without a solid, original RPG for far too long. Some will cry out for Skies of Arcadia Legends love -- but as good as it is, it's really nothing more than a director's cut. Others will demand recognition for Final Fantasy Crystal Chronicles -- but it's not really a RPG. This leaves us with nothing until Namco steps up to the plate with two RPGs later this summer -- both exclusive to the GameCube. The first is Tales of Symphonia.
Une conversion presque réussie avec quelques petits ajouts. A prendre si vous parlez jap' ou possédez uniquement une Playstation 2, sinon je vous conseille plutôt la version Gamecube, entièrement traduite et sans problèmes techniques.