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It was a long time ago when the original Teenage Mutant Ninja Turtles cartoon, based on the insanely awesome comic by Kevin Eastman and Peter Laird, hit the airwaves. Now the forces of retro desperation are returning the green machines to the screen as well as every single gaming platform known to man.
I’ll spare you the exhaustive history of the TMNT brand and all its marketing goodness. You all must remember back in the day when these turtles first started kicking butt on the TV and in a series of movies and action figures. It was an overall assault on capitalism. Not only that, it was a darn good idea. Most importantly it was fun. When Mike gave me this assignment I was somewhat skeptical as to whether this game would do its’ theme justice, but I was optimistic. Is it a bust, or is it worth the dough?
Although I’ve slammed this title on many fronts, I want to end things on a more positive note. This game is one of the better next-generation brawlers that there is, which simply demonstrates the limitations of the genre. Teenage Mutant Ninja Turtles is fun, looks amazing, and will certainly appeal to their main fan base. But, like the plastic bins of original Turtles figures forgotten in the back of your closet, don’t expect to come back to this title often after you’ve had your fun with it.
TMNT is what you were expecting. Not too deep, not terribly long and button-mashing fun for awhile. The presentation is awesome and engrossing, but the monotony will eventually get to you.
It's definitely a pretty game, but they really could have done a lot more with the primary characters. Limited amounts of throwables, inability to utilize the "special" ability of the character until not only late in the game, but requiring playing of all four characters through nearly the entire game before making the ability even available...these are just a few things that detracted from my enjoyment of the game. So, in the end... while I really wanted to like this game, I can't say I liked it even half as much as I wanted to.
Teenage Mutant Ninja Turtles doesn't wear its nostalgic aspects particularly well, and the remaining components simply don't make for a very entertaining experience. If you spent even a portion of your youth in the early 1990s, chances are that you have at least a vague, working knowledge of the Teenage Mutant Ninja Turtles. Starting out as an underground comic book in the '80s, Teenage Mutant Ninja Turtles achieved massive success when it was translated into a Saturday morning cartoon in 1987.
Konami hat das Kunststück geschafft, die Spielbarkeit des Kultes guter alter 16-Bit-Zeiten nahtlos und ohne Einschränkungen auf die PS2 zu bringen. Das Problem dabei ist nur, dass das Gameplay heutzutage stark angestaubt ist und zudem bereits von Spielen wie Batman – Rise of Sin Tzu verfeinert auf den Markt gebracht wurde. Denn auch wenn man die Kombos beim dunklen Rächer aus Gotham City kaum angewendet hat – wenigstens die Möglichkeit war gegeben. Bei den Turtles hingegen konzentriert sich alles auf eintöniges Knopf-Hämmern. Grafisch teilt man sich das Schicksal mit Batman und präsentiert eine stimmige Comic-Grafik, die im Detail allerdings äußerst schwachbrüstig wirkt, aber trotzdem gut und vor allem besser aussieht als das Prügelstelldichein in Gotham. Optisch durchaus akzeptabel, bleibt der Spielwitz auf der Strecke – trotz eingestreuter Filmsequenzen, die direkt aus der Zeichentrickserie stammen.
En lieu et place du come-back tant attendu par les fans, les Tortues Ninja se contentent d'un retour en demi-teinte qui ne fait pas honneur au potentiel de la série. Teenage Mutant Ninja Turtles n'est pas un bon beat'em all dans la mesure où il manque cruellement de possibilités et ne procure pas les sensations escomptées, à l'inverse d'autres jeux de baston pourtant beaucoup plus anciens.
"Teenage Mutant Ninja Turtles" não é um sucessor competente para o jogo que fez tanto sucesso no fliperama e no NES. Exatamente por ter uma licença de peso, a decepção tende a ser ainda maior para os fãs. E, no fim das contas, se não fosse pelo nome, esse game provavelmente não teria recebido metade da atenção que lhe foi dispensada.
It's been a while since we've been able to kick some shell with four giant, ninjitsu wielding, turtles. Spawned in 1984 by a healthy dose of green ooze and two hardworking artists, Kevin Eastman and Peter Laird, the Mutant Ninja Turtles started a nationwide craze. These rat educated turtles popularized words like "cowabunga," "radical," and "totally tubular." Everything from animated series, toys, comics, and lunchboxes to live action movies possessed some form of Turtle power.
This series has been known for its exciting moves and combos, but this title lacks that kind of coolness that previous incarnations had. Completing each level is simply run down to button mashing. All you have to do is hit the basic attack buttons, while watching your health meter and you can easily defeat every enemy and beat the game in three or four hours. If Konami had included the NES classic titles, I might recommend renting or even purchasing this title, but as is, TMNT does not even deserve a look, it is nothing more than a button mashing children's beat-em-up.
Remember when the Teenage Mutant Ninja Turtles were kings? Of course you do. It’s a shared experience as memorable to the late 80's as reading lips and no new taxes.
Oh, my precious Turtles ... what has Konami done to you? While the basic gameplay engine is solid enough, TMNT forgets that less is sometimes more, and does a fine job of boring the player as a result. Rabid beat 'em up and Turtles fans might find it worth a purchase, but most others should steer clear. If you want some solid beat 'em up action, check to make sure that The Two Towers isn't rented first.
Det är helt enkelt inte längre roligt att slå ned Shredders anhang. Alla strider ser likadana ut och varje gång ett gäng materaliseras ur tomma intet svär jag för mig själv och önskar att banan vore slut.
Teenage Mutant Ninja Turtles, is it? Ah well. It's easy to get indignant about yet another ticked box on a list of '80s TV shows to plunder, but it's such an inevitability in the current creative vacuum that there's a temptation to just roll with it and see what happens. So we decided we would. Just this once. It only took us until the Konami logo disappeared to realise our mistake, but by then it was too late - we were caught up in an introductory sequence of such piercing dreadfulness that it took us a full 30 seconds afterwards to regain our senses and stem the flood of tears gushing from our disbelieving eyes.