User Reviews

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Critic Reviews

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Game Chronicles (Nov 07, 2004)
There is little that is stranger than a cartoon based on the premise of turtles mutating in nuclear waste only to grow to the size of fully grown men with a talent for ninja skills that have been developed by their master, an oversized sentient rat named Splinter. I'm not sure why, but I think the eighties had a lot to do with it. When I think back to the cartoons I watched as a child, Teenage Mutant Ninja Turtles comes up, and at the time, the whole premise was not only plausible to the imagination of a ten year old, but it was damn cool too.
Next Level Gaming (Oct 27, 2004)
So much that Konami worked on to make improvements to the TMNT franchise from last year only to get marred by a flawed fighting system. It's all good until you actually have to start using your martial arts skills. Then it's a lesson in frustration. It's a little better with four players, but you can't get around the badly developed controls. I'd like to see Konami go back to it's roots on the Teenage Mutant Ninja Turtles franchise once more and bring out a game that go back to the days I remember. The days when I got excited over a new TMNT game. This one I just couldn't even get to grow on me.
The story is nonsense, the sound is obnoxious, and the shift away from cel-shading means this title looks noticeably worse than the first. But despite all the problems present in this title, Turtles fans will still get something out of it - the unlockable Ninja Turtles arcade game is a treat, even if it's not an exact port (the music and some sound effects have changed). This, along with all the other extras (such as concept art, toy pics, and a tournament mode) show that Konami really cares about treating Turtles fans right. Some day, I expect to see a game that turns me into a true TMNT fan once again.
IGN (Oct 19, 2004)
After the last Ninja Turtles outing, you'd think the posse of face-stomping turtles would have preferred to stay in the sewer. Several issues kept the last game from succeeding. The first (and most important) reason was that it simply lacked the kind of fun expected from a title featuring mutated turtles with deadly weaponry.
GameZone (Oct 22, 2004)
Long before the Teenage Mutant Ninja Turtles made their return to national television, they fought their way into the homes of millions of kids. With artistic names, cool weapons and lots of action, the original TMNT series was the perfect formula for a successful movie.
Worth Playing (Nov 08, 2004)
The Teenage Mutant Ninja Turtles are not new to video games, and to be honest, were in some of the favorite games from my youth. This is the second new release by Konami in as many years based on this franchise, and each release has been less impressive than the last. The biggest success of each of these games has been in their ability to stay in the correct genre. Not the most difficult of tasks but at least they got it right (ok… mostly right). The worst part of this game is its failure to fill the shoes of one of its predecessors.
GamePro (US) (Nov 30, 2004)
Still, diehard fans will appreciate the high production value and the inclusion of the early 1990s Konami arcade classics. But behind the flashy extras and cool license, TMNT2 remains an utterly forgettable (albeit forgivable) example of the modern gaming mediocrity.
Game Over Online (Dec 03, 2004)
What happens when the evil Shredder attacks? This is the question that has played on the minds of many of the greatest men in history. Some say that the Shredder will destroy us all, but I believe something a little different. I’ve heard the whistling in the trees and the gurgling of the streams, and on all of them is a secret that only those who can talk to nature can hear. That secret? Those Turtle boys won’t give him no slack. That is the kind of thing that haunts a man at night. Well, that and having to play this game, which isn’t very good at all. Actually, playing the game was more like having a few haunted afternoons.
GameSpot (Oct 19, 2004)
It isn't too often these days that you come across a sequel that manages to offend the senses as badly as TMNT2: Battle Nexus does. The last game was decent fan service for younger followers of the TV series, but Battle Nexus will not appeal to any member of any audience.
Gaming Age (Oct 28, 2004)
It is a smarter, better playing title that is a lot more fun, and even ten bucks cheaper. Teenage Mutant Ninja Turtles 2: Battlenexus is truly a disappointment and the result of a rush job.
PSX Extreme (Nov 22, 2004)
Really the only thing Battle Nexus has going for it is the original TMNT arcade game being included, but even that stinks because you are forced to play through a good part of the new game to unlock the 15 year old game that's 5 times better. The game's lousy, there was no effort put into it, and it's nothing more than a waste of time and money.
The music is the usual twisted, funky style you might recall from past TMNT games. Some of it will get your toes-a-tapping, but, chances are, you won't remember any of it even five minutes after you've put the controller down. The sound is much of the same. Appropriate, though really uninspired and unmemorable.
1UP (Oct 29, 2004)
In this case, that game turns out to be a nostalgic walk down memory lane in and of itself. While on the outside TMNT2 looks like a modern title, don't be fooled. Inside, it beats the heart of an old school 2D beat-'em-up. Titles like Final Fight, Streets of Rage and (not coincidentally) the original Teenage Mutant Ninja Turtles games set the standard for what was one of the most popular types of games in the original turtle generation's heyday. A decade and a half later the formula can be seen again advancing through levels in the old pattern of enter a screen, beat down all the bad guys, advance to the next screen and repeat.
38 (Apr 07, 2005)
Vor einem Jahr hatte ich noch durchaus meinen Spaß mit den Turtles – allerdings auch nur im Mehrspielermodus. Dieses Jahr kann nicht mal der die eklatanten Mängel im Gamedesign überpinseln, denn man merkt Battle Nexus jede Spielsekunde die Lieblosigkeit an: zickige Steuerung, brotblöde Gegner, erschreckend langweiliges Leveldesign uswusf. - nicht mal die freispielbaren Bonusgames machen mehr als einige Minuten Spaß! Das Spiel ist nur für den härtesten Kern der unverbesserlichen Turtles-Fans geeignet, alle anderen sollten sich lieber an die SNES- oder Mega Drive-Glorietage ihrer Helden erinnern, und sie dort ruhen lassen.
35 (Feb 28, 2005)
Teenage Mutant Ninja Turtles 2 : Battle Nexus marque une nouvelle incursion des tortues ninjas dans le monde du jeu, une tentative qui se solde une fois de plus par un vibrant échec, évoquant vaguement un vieux beat'em all qu'on aurait abruptement basculé en 3D sans plus d'efforts. J'en ressors avec une profonde phobie des tortues.
GameSpy (Oct 19, 2004)
Fans were understandably pleased when Konami resurrected its long-dormant Teenage Mutant Ninja Turtles (TMNT) license last Christmas. After all, the eponymous 1989 coin-op based on the franchise was a genre-defining beat-'em-up … and never properly ported onto the consoles of yore. Roughly 15 years later, BattleNexus stows a killer conversion of said four-player favorite away as a hidden bonus. The only problem: you have to suffer through a thankless chore of a modern-day pseudo-sequel before this extra -- the only item of value on the disc -- is unlocked.