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Tenchu: Wrath of Heaven (PlayStation 2)

ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.2
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they're executed 3.5
Overall User Score (11 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
PSX Extreme (Apr 14, 2003)
It seems the sub genre of stealth action is getting a lot more attention as the years pass. However, it's always nice to see the father of modern day stealth gaming make a return appearance, and a damn good one at that. With great graphics, amazingly fun gameplay, and tons of value, Wrath of Heaven is a must have for any Playstation 2 library, and anyone who was a fan of the action in games like Metal Gear Solid or Splinter Cell will feel right at home with Tenchu: Wrath of Heaven.
Tenchu: Stealth Assassins is one of my favorites from the 32-bit age. It was a bit raw, but its depiction of ninja sneakiness kicked butt. With Wrath of Heaven, new developer K2 has honed the series’ skills and brings forth what may be the best ninja game to date.
GameZone (Mar 17, 2003)
Tenchu's only true shortcoming is what I call environmental killing. The camera has its share of problems, but they're forgivable. But when the controls just don't do what they're supposed to, or the camera angle is all wrong, and you find yourself at the bottom of a cliff again...you feel about as smart as the game's dumb enemies. Death is a common thing in this game, but not always with your enemies. I don't mind a challenge, but it's almost laughable to think that I can kill several demon-like enemies without batting an eye, and then fall to my death due to poor game structure. The level design is good, if not a little too mazy, but there are too many pitfalls. If I'm going to die, I want it to be because an enemy killed me – not because I made a mistake that was nearly unavoidable.
games xtreme (Mar 27, 2003)
Somewhat uninspired level design and other minor issues aside, the game is a real knock-out. Couple excellent single player gameplay with Tenchu: Wrath of Heaven's promising and rockin' co-op multiplayer and you've got one hell of a good time. This game is great to either rent or buy, but to get the full experience of the game you'll probably have to either rent it multiple times or buckle down and buy it. The allure of additional abilities for my ninjas and the possibility of unlocking a third playable character kept me coming back day after day, and resulted in my returning the game to the rental place several days late. Alas, my five dollars, I knew them well.
Gamesmania.de (Mar 27, 2003)
Nicht so komplex wie Splinter Cell und nicht so storylastig wie Metal Gear Solid 2 ist Tenchu: Wrath of Heaven genau das richtige für Fans des Genres. Das neue Tenchu findet die richtige Balance aus Komplexität und flotter Spielbarkeit und nervt nur durch die Tatsache, dass es innerhalb der Missionen keinerlei Speichermöglichkeiten gibt. So bleibt diese Spieleperle nur geduldigen Fans vorbehalten, die bereits ein wenig Erfahrung mit dem Genre haben.
IGN (Mar 04, 2003)
From what I can tell, there are some very dedicated people at Activision who honestly believe that the Tenchu series is a hardcore gamers' delight with a positive future, despite strong arguments to the contrary. They believe so much in the game that regardless of the monstrous hits that have come and changed the videogame business, that a pure stealth game, a title around whose content depends on how many heads you slice off, will win gamers over. Honestly, I can't think of a better reason to make a game.
GameSpot (Mar 04, 2003)
Tenchu: Wrath of Heaven not only lives up to its predecessors' own high standards, but also to the generally high standards of stealth action gaming.
GameSpy (Mar 04, 2003)
Tenchu: Wrath of Heaven is a solid game. While it has some camera, balance and repetition issues, it still marks a return to form for a series which had lost its way. If the Tenchu series continues on it's going to have to introduce some fun new gameplay mechanics to keep me interested, but for now Wrath of Heaven is one of the best stealthy action games available.
Tenchu: Wrath of Heaven represents a bounceback for the series from the series’ last outing, but doesn’t quite reach true greatness. While the PS2-level graphics make the game prettier than its PSone predecessors, the basics of gameplay remain essentially unchanged since the debut of the first title. Still, the series is a long way from long in the tooth and still quite enjoyable. However, by the next outing, if the series doesn’t add in some new innovations, it may be in danger of going the way of Tomb Raider 3 through Tomb Raider: The Last Revelation.
Jeuxvideo.com (Mar 04, 2003)
Ca sent un peu le recyclage tout ça. Tenchu 3 se contente d'améliorer un peu ce qui marchait déjà. Les fans vont être aux anges, pas de doutes car le résultat manque pas de pêche. Mais ceux qui recherchent un jeu d'infiltration pur et dur prennent le risque d'être un peu déçus. Reste une ambiance et un fun qui compensent certains manques.
Eurogamer.net (UK) (Mar 17, 2003)
It all sounds jolly good, doesn't it? Nice plot, well designed characters, good control system, lots of variety, decent length and a wonderful co-operative mode, not to mention stealth kills, which bang any game's credentials into shape with a flick of the spine. However, existing fans may be concerned that the Wrath of Heaven doesn't really take the series forward to any great extent - and they'd be right. This is all fairly familiar, but the key thing is that it's new content, there are new challenges, it all looks spectacular and it'll last you for ages. Assuming those things matter to you, as well they should, Tenchu: Wrath of Heaven is a very good buy.
4Players.de (Mar 10, 2003)
Schade, schade, schade - was für ein Potenzial in diesem Spiel steckt! In der Haut des Ninjas bin ich flinker als Solid Snake, der geniale Kletterhaken macht mich zu Spider Man und meine Kampfkünste lassen jeden Samurai alt aussehen. Besonders dann, wenn ich in den verwinkelten Gängen leise wie eine Schlange an eine Wache heranschleiche, um sie in einem tödlichen Tanz ins Jenseits zu befördern. Und im Team machen die Stealth-Kills gleich doppelt so viel Spaß! Aber leider haben die Entwickler einige nervige Hürden aufgebaut, die mir zu viel Geduld abverlangen: Das Tutorial ist ein schlechter Witz, die Kamera eine sprudelnde Frustquelle und die Steuerung gewöhnungsbedürftig. Ideale Zutaten, um Einsteiger und Ungeduldige zu vergraulen. Doch obwohl die Mängelliste groß ist, bleibt unterm Strich ein gutes Stealth-Action-Spiel, das Genre-Fans nicht zuletzt aufgrund des motivierenden Belohnungssystems und des innovativen Mehrspielermodus lange unterhalten wird.
In terms of presentation, Tenchu: Wrath of Heaven doesn’t compare to similar offerings such as Metal Gear and Splinter Cell. The graphics aren’t particularly innovative and the sound effects are merely a step up from mediocre. However, Wrath of Heaven succeeds where it counts – in providing an enjoyable experience with plenty of replayability. I’ll often hear people say Tenchu is the greatest ninja series on any platform, but to echo that sentiment would be trite, as competition in that genre isn’t exactly abundant. What would do Wrath of Heaven justice would be to label it a solid, engaging stealth-action game for those who prefer a more arcade-like experience.
Gamereactor (Sweden) (May 08, 2003)
Överlag är Tenchu: Wrath of Heaven ett bra spel med ett stort mervärde. Antalet uppdrag är stort, samt att de dessutom anpassas efter figuren man spelar med. Kontrollen är mestadels samarbetsvillig, även om större följsamhet hade kunnat önskas från kameran. Det är skitkul att leka ninja, i vad som är det närmaste man kommer en ninjasimulator på konsol. Actionfansen kan välja att slåss frenetiskt medan de som föredrar taktiskt tänkande har möjlighet till det. Alla med minsta intresse för ninjor uppmanas att dra å sig ninjaluvan och raskt rusa ned till närmaste återförsäljare och skaffa ett ex. Ni övriga kan väl åtminstone kika på det. Det är faktiskt ett riktigt bra äventyrsspel, och det är ju inte det sämsta.
Games TM (Mar, 2003)
While it may just fall short of excellence, nothing can rob Wrath Of Heaven of its status as an accomplished and respectable title.
GamePro (US) (Mar 04, 2003)
Activision's ninja-sim franchise makes its return with Tenchu: Wrath of Heaven. You play three campaigns as Azuma clan ninjas Rikimaru, Ayame, and an all-new character, Tesshu. You'll embark on missions requiring deft use of stealth, brutal kill techniques, and loads of wicked-cool weapons, gadgets, and mystical spells; most of the gameplay consists of sticking to the shadows until you have an opportunity to knock off enemies from behind. This formula worked in the past and works still, even if the gameplay overhaul K2 touted earlier in the game's production falls short of expectations.
Game Revolution (Mar, 2003)
So you've waited three years to don your grade-school ninja costume and sit in front of your tube for some one-hit stealth killage, yet the $50 drop in the bucket has you here with us reading fervently in an attempt to glean your best course of action. Lucky for you that's our job.