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It seems the sub genre of stealth action is getting a lot more attention as the years pass. However, it's always nice to see the father of modern day stealth gaming make a return appearance, and a damn good one at that. With great graphics, amazingly fun gameplay, and tons of value, Wrath of Heaven is a must have for any Playstation 2 library, and anyone who was a fan of the action in games like Metal Gear Solid or Splinter Cell will feel right at home with Tenchu: Wrath of Heaven.
Game Informer Magazine
Tenchu: Stealth Assassins is one of my favorites from the 32-bit age. It was a bit raw, but its depiction of ninja sneakiness kicked butt. With Wrath of Heaven, new developer K2 has honed the series’ skills and brings forth what may be the best ninja game to date.
Tenchu's only true shortcoming is what I call environmental killing. The camera has its share of problems, but they're forgivable. But when the controls just don't do what they're supposed to, or the camera angle is all wrong, and you find yourself at the bottom of a cliff again...you feel about as smart as the game's dumb enemies. Death is a common thing in this game, but not always with your enemies. I don't mind a challenge, but it's almost laughable to think that I can kill several demon-like enemies without batting an eye, and then fall to my death due to poor game structure. The level design is good, if not a little too mazy, but there are too many pitfalls. If I'm going to die, I want it to be because an enemy killed me – not because I made a mistake that was nearly unavoidable.
Nicht so komplex wie Splinter Cell und nicht so storylastig wie Metal Gear Solid 2 ist Tenchu: Wrath of Heaven genau das richtige für Fans des Genres. Das neue Tenchu findet die richtige Balance aus Komplexität und flotter Spielbarkeit und nervt nur durch die Tatsache, dass es innerhalb der Missionen keinerlei Speichermöglichkeiten gibt. So bleibt diese Spieleperle nur geduldigen Fans vorbehalten, die bereits ein wenig Erfahrung mit dem Genre haben.
From what I can tell, there are some very dedicated people at Activision who honestly believe that the Tenchu series is a hardcore gamers' delight with a positive future, despite strong arguments to the contrary. They believe so much in the game that regardless of the monstrous hits that have come and changed the videogame business, that a pure stealth game, a title around whose content depends on how many heads you slice off, will win gamers over. Honestly, I can't think of a better reason to make a game.
Tenchu: Wrath of Heaven not only lives up to its predecessors' own high standards, but also to the generally high standards of stealth action gaming.
While stealth is not a terribly original or recent video game innovation (witness the original Metal Gear, all the way back in 1987), it's fair to say that the concept came into its own during the PlayStation generation. Advances in 3D graphics made it possible to render more realistic environments that were full of nooks and crannies in which to hide -- perfect for stealthy gameplay. One of the more popular stealth-based games of this era was Tenchu: Stealth Assassins. It featured a unique mix of mundane realism and supernatural ninja mysticism, creating a shinobi simulation that was truly in a class of its own. Unfortunately, its sequel got bogged down in trying to be too realistic, and that was the end of Tenchu's PlayStation lifespan.
Digital Entertainment News (den)
Tenchu: Wrath of Heaven represents a bounceback for the series from the seriesâ€™ last outing, but doesnâ€™t quite reach true greatness. While the PS2-level graphics make the game prettier than its PSone predecessors, the basics of gameplay remain essentially unchanged since the debut of the first title. Still, the series is a long way from long in the tooth and still quite enjoyable. However, by the next outing, if the series doesnâ€™t add in some new innovations, it may be in danger of going the way of Tomb Raider 3 through Tomb Raider: The Last Revelation.
Ca sent un peu le recyclage tout ça. Tenchu 3 se contente d'améliorer un peu ce qui marchait déjà. Les fans vont être aux anges, pas de doutes car le résultat manque pas de pêche. Mais ceux qui recherchent un jeu d'infiltration pur et dur prennent le risque d'être un peu déçus. Reste une ambiance et un fun qui compensent certains manques.
It all sounds jolly good, doesn't it? Nice plot, well designed characters, good control system, lots of variety, decent length and a wonderful co-operative mode, not to mention stealth kills, which bang any game's credentials into shape with a flick of the spine. However, existing fans may be concerned that the Wrath of Heaven doesn't really take the series forward to any great extent - and they'd be right. This is all fairly familiar, but the key thing is that it's new content, there are new challenges, it all looks spectacular and it'll last you for ages. Assuming those things matter to you, as well they should, Tenchu: Wrath of Heaven is a very good buy.
Överlag är Tenchu: Wrath of Heaven ett bra spel med ett stort mervärde. Antalet uppdrag är stort, samt att de dessutom anpassas efter figuren man spelar med. Kontrollen är mestadels samarbetsvillig, även om större följsamhet hade kunnat önskas från kameran. Det är skitkul att leka ninja, i vad som är det närmaste man kommer en ninjasimulator på konsol. Actionfansen kan välja att slåss frenetiskt medan de som föredrar taktiskt tänkande har möjlighet till det. Alla med minsta intresse för ninjor uppmanas att dra å sig ninjaluvan och raskt rusa ned till närmaste återförsäljare och skaffa ett ex. Ni övriga kan väl åtminstone kika på det. Det är faktiskt ett riktigt bra äventyrsspel, och det är ju inte det sämsta.
While it may just fall short of excellence, nothing can rob Wrath Of Heaven of its status as an accomplished and respectable title.
Activision's ninja-sim franchise makes its return with Tenchu: Wrath of Heaven. You play three campaigns as Azuma clan ninjas Rikimaru, Ayame, and an all-new character, Tesshu. You'll embark on missions requiring deft use of stealth, brutal kill techniques, and loads of wicked-cool weapons, gadgets, and mystical spells; most of the gameplay consists of sticking to the shadows until you have an opportunity to knock off enemies from behind. This formula worked in the past and works still, even if the gameplay overhaul K2 touted earlier in the game's production falls short of expectations.
So you've waited three years to don your grade-school ninja costume and sit in front of your tube for some one-hit stealth killage, yet the $50 drop in the bucket has you here with us reading fervently in an attempt to glean your best course of action. Lucky for you that's our job.
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|Overall MobyScore (11 votes)
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