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I remember this last summer, a friend of mine and I ventured off to Maine on vacation. It was a fun trip with lots of little memories here and there, but one memory that sticks with me was the amount of time we spent in the arcades on Old Orchard Beach playing Time Crisis 3. The last shooting game we’d played was the disastrous Terminator: The Arcade Game, and after that Time Crisis 3 seemed like a gift from God. We never did beat the game, but the thirst for more was enough to get me to buy the home version.
The Time Crisis series is to the PlayStation 2 as apple pie is to America. The games are known automatically as the premiere arcade shooters that never jam in a heavy firefight. The latest console installment continues its legacy in surefire fashion.
Time Crisis 3 is a fast-paced action arcade shooter that looks terrific and is fun to play. That the game is not overly immersive is incidental. While mostly a reflexive game, this title is quite fun to play.
Time Crisis 3 is, by itself, a good reason to get a lightgun, or, if you are me, getting two lightguns and pretending you are as badass as Chow Yun-Fat. It's a near-perfect arcade adaptation of the latest installment in Namco's famous series of take-cover shooters, and, given how much money and time it takes to get good enough at the arcade version to win, may actually save you a few bucks in the long run.
Namco returns with the vengeance and furious anger of the Time Crisis series. Time Crisis 3 arrives with plenty more of the duck-and-shoot action that fans have been waiting for. If you've been hankering for a fantastic shooting game to liven up your day, this is the one for you. Everyone else might as well stop reading now.
Time Crisis 3 is pure bliss for light gun fans, but it's not without fault. First off, the bosses are few, but they just keep coming back and some require about 1000 shots to finish off (I wish I was exaggerating). The game is also very linear, so don't expect to be playing for weeks on end. Finally, the split-screens in the two-player mode are so tiny it's almost comical. The two-player mode is a bust, but when it comes to solo light gun action, this is outstanding.
The moment you boot up Time Crisis 3, you know exactly what you're going to get: wave after wave of cannon fodder enemy, ludicrous amounts of ammo, on rails 'duck and fire' gameplay, cackling end of level bosses, bad English voiceovers; it's all present and correct. We could probably save you all a few minutes and tell you our verdict now; but we'd rather surprise you.
If you've been to an arcade within the past few years, you'll likely have noticed that they're now dominated by games featuring proprietary peripherals instead of joysticks. Elaborate cockpit-style driving games, those crazy dancing games, and, of course, light-gun games, have become the norm. The attraction of these games is that they make sense to the nongaming mind. The joystick and button combination is a pretty abstract concept, really, but driving a car or pointing and shooting a gun are things most people know about. But, contrary to the mind-set of many hardcore gamers, just because it's accessible, doesn't mean it's not fun. Take, for example, Time Crisis 3, Namco's latest, and arguably one of its best, light-gun games.
Pour un jeu de shoot au gun, Time Crisis 3 remplit largement son contrat. Son fun et son contenu explosif effacent largement tous ses défauts. Les amateurs du genre se doivent de l’acquérir, surtout ceux qui apprécient particulièrement la série. Les autres qui, à priori, ne possèdent pas de gun, se laisseront peut être tenter par l’expérience qui perd quand même beaucoup en fun à la manette. En tout cas, bien meilleur que son aîné, Time Crisis 3 est désormais, un incontournable du genre.
Here’s the deal – this game isn’t about variety, stunning graphical prowess, or insightful dialogue. This is about shooting lots of bad guys in a short period of time. Those of you who don’t remember what arcades used to be like can get a little bit of that feeling from Time Crisis 3 – and that’s a good thing.
Après deux années de silence radio, Namco prolonge enfin la série des Time Crisis avec un troisième volet efficace mais pas vraiment surprenant. Mais si les nouveautés ne sont pas légion, le plaisir de jeu est toujours intact et les adeptes du genre seront ravis de dépoussiérer leur flingue pour s'adonner aux joies d'un vrai jeu de tir sur console.
Men blekt eller ej, det här är ändå ett intressant spel för fans av plastpistoler och suddiga explosioner. Enbart ducksystemet gör det värt en titt och står man ut med delade skärmar i samma storlek som i en match på fyra spelare till Nintendo 64 kan man även se fram emot lite skjutande med polaren. En solid liten historia med en annan inriktning än det nyligen recenserade The House of the Dead III, helt enkelt.
Time Crisis 3 underhåller för stunden, men det är ingen anledning att skaffa pistol i sig. Äger du redan en Guncon och har tröttnat på tvåan kan trean vara ett bra köp. Vänta dig bara inget nytt.
The graphics are far from superb, in fact, like I said earlier, they are Dreamcast quality. The screen feels gritty and unpolished; on top of that, while playing multi-player, the screen is cut in half, but instead of having ½ of the screen for one player and another ½ for the other player, Namco decided to make it like a wide-screen movie, giving you absolutely no room to see what is going on. I had a hard time seeing what I was doing on my big screen television, which is not good news for those of you that have 20" television sets.