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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Gaming Target (Feb 02, 2004)
A decent set of car-specific sounds such as skidding around and engine sounds, and a pretty decent collection of J-rock (think J-pop, only with crazy Japanese hard rockers) tunes round out passable audio. Each city has different music for the free run, regular rival battles, races with Wanderers, and boss battles. Even then, you hear many of the tunes over and over so eventually it will grate on the nerves, but it’s a lot better than the boring techno-pop that riddled TXR 2/Zero. There’s nothing thrilling about it, just good music and sounds to round out what’s an excellent racing game.
Game Chronicles (Jan 08, 2004)
If you enjoy an interesting “battle” approach to racing and tweaking your car to the Nth degree then I encourage you to really dig for this title and add it to your permanent PS2 library. Don’t let the cheap price fool you into thinking this is a cheap game. Just enjoy the rare luxury of getting twice the game for half the price as you explore the world of Japanese street racing.
IGN (Nov 21, 2003)
It's two years later and the TXR franchise has not made any significant changes. The cars now have real names even if they're not quite the real thing. The highways are now much more extensive, but tend to be long stretches of straightaway.
Binary Joy (Nov 08, 2007)
Since this game’s release, Genki hasn’t released a 4th iteration of the game, although they did release a couple of mountain-racing games based on the same engine. So if this game turns out to be the last of the genre, I’m happy to say that the team went out with a bang, and brought fans the best title in the franchise.

Even so, I simply can’t attribute it a 4 point rank, because it’s shortcomings are too many, and this title can only appeal to a small niche of people since it requires a certain understanding of car tuning, and the gameplay is somewhat repetitive. But if you happen to meet the specifications for that small niche, this game will surely rank “4″ in your heart, when you grow to like it.
GameZone (Nov 14, 2003)
Tokyo Xtreme Racer 3 is a solid title. But it is a budget sports car in a high-revving world. With a solid options package, the game allows for player flexibility, and the car models are well rendered. But all that may not be enough with the high-graphical concept games are released.
GameSpot (Dec 15, 2003)
In the end, Tokyo Xtreme Racer 3 is a decent budget game with solid, if simple, gameplay and presentation. Racing fans will probably be able to find something to like here, though obviously there are many, many other, stronger choices available for the PlayStation 2.
GameSpy (Nov 25, 2003)
At its budget price, Crave's Tokyo Xtreme Racer 3 is still a solid value. The game offers a unique racing format and getting to keep track of your defeated rivals definitely adds an addictive "gotta catch 'em all" quality to the thing. The negatives -- questionable driving physics and some less than state-of-the-art graphics -- are easily outweighed by all the game has going for it. So, if you've ever wanted to know the Japanese highways better than a Tokyo cabdriver, here's your chance.
Worth Playing (Nov 20, 2003)
TER once did that with a novel premise, but now that premise is old and in the face of games like Pro Race Driver (an excellent story driven game) or Need For Speed: Underground (excellent for the fast and the furious) TER3 simply does not hold up and I would be remiss to recommend it. The creators perhaps dreamed of making a "serious racer's game" and so they left out of a lot of the "fluff". In doing so they also left out all of the fun. While the gameplay is pretty solid, the staidness of the graphics, the lack of finish and polish and the distressing lack of improvement or evolution leaves a cult classic racer in the lame category of retro-retreads. It is an absolute shame because the TER series used to be something cool.