||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (2 votes)
MobyRanks are listed below. You can read here
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Game Informer Magazine
If you're not a fan, the there's nothing here that will change your mind; it's the same game it always was with some added gravy like voice command and online rankings. But if you are a diehard Ghost Recon fan, you'll want to pick this up for all the new missions and the chance to track your online performance. Just don't expect to see any evolution of the series; gameplay and graphics are unchanged. The new missions are fun, but I'd really like to see this franchise begin to embrace some new ideas.
Jungle Storm puts the skilled Tom Clancy?s Special Forces group closer to home. In your mission to Cuba, which stays true to that of the PC and Xbox versions, you?re tasked to help rebuild a near-future Cuba by eliminating rogue groups who don?t understand the definition of freedom. And in your campaign in Columbia, which is a PS2-exclusive campaign, you must stop the flow of drugs by targeting the heart of the trafficker?s operations. The two single-player campaigns span a total of 16 missions, which can keep the lone grunt hard at work for hours.
Game Freaks 365
Ghost Recon: Jungle Storm should last you ten to fifteen hours with the single player alone, including both Island Thunder and Jungle Storm. The multi-player modes will last you more than fifteen hours, and since there is a very large number of multi-player maps, most of which are unlocked through single player, boredom is non-existent in this title.
Game Informer Magazine
Though it doesn’t feature much for new or unique gameplay, Jungle Storm is a solid package of squad-based action. Hit detection is flawless, the enemy AI is surprisingly good, and the presentation is by no means bad.
When Tom Clancy’s Ghost Recon: Island Thunder was released for the Xbox, the PlayStation 2 crowd felt left out. While the PS2 did get the original Ghost Recon, gamers and fans of the PC great have found nothing but disappointment. For one thing, it lacked total immersion and its impressive graphics. Yet the most important element that was overlooked was the online features. Let’s face it, Ghost Recon is a great single player game but who doesn’t fancy several multiplayer matches with gamers from all over? So it was with great pleasure to find that Ghost Recon: Jungle Storm not only brings us new campaigns along with Island Thunder’s many missions but also an online multiplayer mode. Yet will gamers embrace this squad-based action game with open arms after the first disappointment? Please read on.
Tom Clancy's Ghost Recon: Jungle Storm and Tom Clancy's Rainbow Six 3 coming to the PS2 within a week of each other. While both games use squad-based combat to fight terrorists they both have their own unique flavor. Jungle Storm is the outdoorsy, fighting through open landscapes side of Ghost Recon where Rainbow Six 3 focuses more on clearing out buildings and going from room to room. As a follow-up to the original Ghost Recon, Jungle storm provides the franchise with a couple of much-needed updates and 16 new missions. It may feel like more of an expansion pack than a whole game, but it's got plenty of action in it.
The Tom Clancy’s Ghost Recon series of realistic military shooting games have had worse luck on the PS2. First was the impressively bad Ghost Recon that hit the PS2 in late 2002, which raised the bar for most worthless and annoying gameplay modifications to be featured in a ported title. Then the long-awaited Ghost Recon: Island Thunder was given the axe and never even saw the light of day on Sony’s console. Now this. Ghost Recon: Jungle Storm isn’t technically a port of an existing game in the series, but it might as well be because it liberally “borrows” missions and maps that were already featured in previous Recon games released on other platforms. Diehard fans of the franchise will probably be more tolerable of Jungle Storm’s lack of originality and glaring multiplayer deficiency (no voice chat), but armchair shooting game buffs need not apply. That is unless frustration, and boredom are things that you enjoy.
Jungle Storm is a decent enough vehicle for more Ghost Recon, if that's what you're after, but the franchise is really starting to show its age at this late date. The Ghost Recon franchise returns to consoles yet again with a sort-of-new installment in Ghost Recon: Jungle Storm for the PlayStation 2. Why isn't it entirely new? Specifically, half of its single-player component and most of its peripheral maps have appeared in other Ghost Recons on other platforms.
Ghost Recon is a squad-based military simulation fueled by a mix of real-world tactics and operations, and Clancy-style jingoistic speculative fiction. Last year, a semi-sequel, Island Thunder, was released for the Xbox and PC, and now a new semi-sequel arrives to placate PlayStation 2 fans who feel they missed out. The game features the Island Thunder missions, multiplayer options (six players maximum), and eight new levels that continue the Island Thunder storyline.
The Tom Clancy train just keeps chuggin' along without signs of running out of steam. Jungle Storm is the sequel to Ghost Recon, which released in the winter of 2002. It includes missions from the PC and Xbox title, Island Thunder, as well as new missions taking place in a lush, tropical climate. Don't let the palm trees fool you; this trip is for business, not pleasure.
Ghost Recon a eu son heure de gloire et il est vrai que lorsqu'il est arrivé sur PS2 il avait de quoi argumenter, vu qu'il était seul. Mais le temps a passé, les exigences ont changé, ce dont les développeurs ne semblent pas avoir bien conscience. Aucune amélioration, aucune correction, gameplay, moteur 3D, IA, challenge tactique, tout est dépassé. Ce nouveau Ghost Recon me fait la désagréable impression d'avoir été fait à la va-vite, en misant trop sur la licence et le succès du mode online de la version Xbox. On a actuellement d'autres choix sur la console.