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Overall, PT is a strong development from the first game and builds on an already impressive storyline, die hard fans and new converts alike will enjoy the blend of fast paced action and well planned stealth maneuvers. Splinter Cell Pandora Tomorrow sets the benchmark for the genre even higher than the last game and it gives something for the upcoming Metal Gear and Syphon Filtertitles to be compared to, and if from the small scraps of news I’ve heard about Splinter Cell 3 are anything to go by the series is going to get stronger and better!
Even though your OPSAT cautions against lethal kills, you may use your discretion in certain cases, especially if the person you are supposed to rendezvous with is about to get killed. You must take any measures necessary to ensure the completion of your mission. However, some of these helpers are more than they seem and may come back to haunt you. This is war – all tactics can occur, even killing unarmed women. You will understand what I mean when you get to that specific mission.
With nothing to go on other than the Tom Clancy name, the Splinter Cell franchise has become one of the biggest from Ubisoft, who’s arguably the fastest-rising publisher in the business. The original Splinter Cell was a tremendous success on its native platform, the Xbox, and had similar success on the PlayStation 2 (and to some extent, the GameCube). With success like that, Ubi could have easily rehashed their success, riding on the now-franchise to another million sales and critical praise. But they didn’t do that – entirely, anyway. Developed by the same team that handled the PS2/GCN conversions of the original SC, Splinter Cell: Pandora Tomorrow takes the next logical step in stealth-action games: online play.
Auch auf der PS2 macht das neue Sam Fisher-Abenteuer eine hervorragende Figur. Spielerisch weitestgehend unverändert (auf Grund der kleineren Abschnitte allerdings etwas leichter zu bewältigen als auf der Xbox), interessiert die PS2-User jedoch vorrangig, wie Sam grafisch abschneidet. Und er kann sich wahrlich sehen lassen: Abseits eines 60 Hz-Modus könnte man bei flüchtigem Hinsehen vermuten, dass hier die Xbox-Version vorliegt: Effekte, Texturen, Animationen - alles erste Sahne. Dass auch der exzellente Mehrspieler-Modus den Sprung auf die PS2 geschafft hat, ist ebenfalls lobenswert, da spannende Duelle jetzt endlich auch abseits der Socom-Serie ausgetragen werden können. Eine klasse Umsetzung, die sich für Multiplattform-Besitzer zwar nicht lohnen wird, aber allen „Nur-PS2-Inhabern“ uneingeschränkt ans Herz gelegt werden kann - spannende Unterhaltung ist garantiert.
Encore meilleur que le premier Splinter Cell, Pandora Tomorrow réalise la performance de nous surprendre encore tout en respectant les bases établies il y a plus d'un an. Que ce soit pour son mode solo ou pour le multijoueur, ce titre mérite votre plus grande attention. C'est ce que l'on appelle une réussite totale et indiscutable.
When the original Splinter Cell hit the Xbox in late 2002, the game's pristine graphics were seen as a testament to the console's supremacy over the competition. But a few months later, Ubisoft released the almost identical looking PlayStation 2 port, so Sony fans got the last laugh. Now the sequel, Splinter Cell: Pandora Tomorrow is heading to PS2s everywhere, and while Sony's console has lost a bit of ground to the Xbox in the graphics race, it's still looking sharp.
Unless you're a single-system devotee to the point of wearing blinders when you walk into a game store, there's a good chance you've heard of the immensely popular multiplayer mode in Pandora Tomorrow. It successfully integrates stealth gameplay into a multiplayer setting by pitting spies against mercenaries in a four-player, two-team competitive game, and we love it.
Pandora Tomorrow may seem like yesterday's news for Xbox owners, but for PlayStation 2 and GameCube fans, the latest chapter in the espionage adventures of super-spy Sam Fisher has been an event worth waiting for. Fortunately, their patience has paid off as this new version of Pandora Tomorrow delivers all the shadow-sneaking fun of the successful Xbox original plus a number of exclusive extras, including alternate pathways in some stages, the ability to disable booby traps, a post-mission statistical scoring screen, and listening to in-mission situation reports via the PS2 USB headset. The best and most substantial addition, however, is the new Jungle mission in which Fisher must maneuver through a beautifully rendered Indonesian forest of death.
Pandora Tomorrow on the PS2 might not be as perfect as the Xbox version but it comes really close . . . close enough that it will impress gamers that didn’t think the PS2 was capable of bringing a game like this to life. Okay, so there might be some imperfections that are hard to ignore but they hardly come close to keeping you from enjoying this amazing title. And with an online mode that’s just brilliant, you can’t go wrong. This one should be in any gamers’ library.
Game Informer Magazine
Poor GameCube. With Pandora Tomorrow, Ubisoft has released one of the most fun and engaging multiplayer experiences ever, and it’s only included on the Xbox and PlayStation 2 versions of the game. Sure, the ‘Cube features connectivity, but it simply can’t match the glory that is Pandora Tomorrow’s online mode. Fortunately for Nintendo fans, the single-player mode is engaging no matter what console you’re playing on, and the story simply can’t be beat.
Game Freaks 365
As Shawn specified in his review of the Xbox version, the game's main attraction is online multi-player. The PS2 version is no different, with four players playing over broadband, with a specific goal to accomplish on both ends. You're either the spies or the mercenaries. Spies are played in third-person, while the mercenaries are first-person. Being that the mercenaries have a much more powerful arsenal, it balances things out. If you own a Xbox, I doubt you're even reading this review. The Xbox version would get the thumbs up from me, being that I'm sure the load times are less painful, the visuals are cleaner, and there are less hiccups, such as characters getting stuck behind objects. For those that aren't multi-console gamers, Pandora Tomorrow is the best bet for a quality stealth-action title on the PS2.
Judged solely on its single-player offering, Pandora Tomorrow would still be a pretty good follow-up to its predecessor. But then there's the fascinatingly complex multiplayer mode, which truly is one of a kind and potentially gives Pandora Tomorrow much more lasting value than its predecessor. It's true that this version of Pandora Tomorrow isn't as great as the other versions out there. But if you don't have those other versions as a frame of reference, and you approach this latest version of Pandora Tomorrow with an open mind as well as a desire to fully explore both its single-player and multiplayer portions, you'll likely have a great time with it.
Ubi does some good things -- some very good things. What we find continually amazing is the level of technical quality its PlayStation 2 games effortlessly exude. It's a rare form of visual and aural splendor that most people associate with Xbox titles and only Xbox titles. Pandora Tomorrow is no exception to this demonstration of talent and understanding, and how its proper application can create something that shouldn't plausibly exist. Still, when directly compared, Pandora Tomorrow PS2 is but a shadow of its X-born cousin, however deep and sharp that shadow may be. But, this comparison does pose a most important question: does technically faltering behind its counterpart make this one a bad game on its own merits? In some cases, no. In other cases, yes.
The original Splinter Cell is similar enough in both scope and design for you to use it as a gauge for how Pandora Tomorrow will grip you, it can no doubt be picked up for a pittance after entering the budget range some time ago. That is the sensible course, but if you truly trust yourself as a gamer then you really need only ask this question; Do you play games to escape from the rigid, constricting reality we have all around us? Or as games become more familiar, and closer to our everyday lives, in their search for realism, do you find them improving, rather than diminishing, in enjoyment and value?
בשורה התחתונה, אם שיחקתם ב'ספלינטר סל', אתם תדעו כמעט בוודאות מה אתם מקבלים ב-'ספלינטר סל: פנדורה טומורו'. האינטליגנציה הממוחשבת לא השתפרה אפילו במעט (וזה חבל), הגרפיקה נשארה זהה לחלוטין (והיא נראית טוב, אבל זה עדיין חבל) ורק המסכים השתנו בין המשחק המקורי לחדש. אבל המסכים לא סתם השתנו: הם הוחלפו במוצרים איכותיים הרבה פחות: פחות חופשיים ומעניינים מאלה של המשחק המקורי.
אל תטעו: לא מדובר במשחק רע. הבסיס של 'ספלינטר סל' הוא עדיין בסיס מצוין, והוא עדיין עומד מתחת לכל הבעיות של המשחק ודואג לרכך אותן. אבל אם אין לכם מתאם רשת, יהיה מאוד קשה להצדיק את המחיר המלא שתצטרכו לשלם עבורו בחנויות. מדובר במשחק לא רע בכלל, אבל עיצוב שלבים טוב יותר היה מסוגל לחולל בו פלאים.
In this era of multi-format releases, is there much point spending hours looking at numerous different versions of the same game? In the vast majority of cases the game's been designed at the lowest common denominator level - i.e. the PS2 - and every other format falls in line. It's the gaming equivalent of reviewing an audio CD, then the Minidisc, then the cassette version. It's becoming pretty pointless. But when a game like Splinter Cell: Pandora Tomorrow comes along on Xbox and PC first, we're always curious to see how Sony's increasingly ageing warhorse is keeping pace with its more powerful counterparts. The news for PS2 owners is good.
When Splinter Cell: Pandora Tomorrow premiered on the Xbox a few months ago, gamers around the world hailed it as one of, if not the, best games on the console. Sporting beautifully dynamic lighting, smooth animations, and a surprisingly innovative multiplayer mode, the game is still one of the top titles on the system. Now that the game is coming to the PS2, a new (and considerably larger) section of the game-playing public will be able to enjoy the same stealthy fun as their Xbox-owning brethren.