||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (24 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
It is an action game based on the Transformers Armada license! Yes, Transformers, a franchise that almost everyone who grew up in the 1980's or '90s would know, unless they have been living under a rock or just did not have a TV. This game is based on the latest version of the age old war between the Decepticons and Autobots. This time they are using smaller robots called 'Mini-Cons' to tip the scale in battle; using these Mini-Cons Melbourne House have added a bit of extra depth to what could have ended up just another action game.
It's almost redundant at this point to go into detail about the sorry history of Transformers games through the years. I've never understood why a big time Transformers game was never attempted. With the NES debuting in 1983 and Transformers coming to the airwaves a year after that, you'd think a video game (maybe even several) was a sure thing. Especially in the NES era, when every halfway decent license got turned into a video game. But it was not meant to be for The Transformers. All we got was a lousy NES game that was never even released outside of Japan. But finally we can say a good Transformers game has arrived in the form of Transformers for the PS2.
Technisch gibt's nichts an den farbenfrohen Transformers auszusetzen. Mit brachialem Effektfeuerwerk wird man in den meisten Levels zufriedengestellt. Nur die Suche nach den Mini-cons ist ab und an frustig, weil es keinerlei Orientierungshilfen gibt. Auch die Kämpfe sind durch die gute KI ziemlich schwer ausgefallen. Letzteres ist auch der Hauptgrund für die relativ niedrige Wertung, denn beim kleinsten Fehler segnet man schnell das Zeitliche. Action-Fans, denen die meisten Spiele zu einfach sind, kommen hier voll auf ihre Kosten!
The Transformers debuted on American TV 20 years ago, and it has since gone on to become a pop culture phenomenon with legions of diehard fans. These same fans had to endure several sub-par videogame adaptations of their beloved series, but there is, at last, a game to rise above the mediocrity.
As it is, the game stands tall as an irresistibly involving adventure, and as a testament to an unusually talented, disciplined and imaginative development team. Twenty-two feet tall, at that.
Atari's Transformers has -- sorry, we have to -- more than meets the eye. Players undergo a third-person, mission-based campaign against the Decepticons as one of three Autobots: O.G. Optimus Prime, and fresh contenders Hot Shot and Red Alert.
On paper, the idea of a Transformers game gave us the fear, conjuring up all sorts of terrifying images of the usual hastily knocked up licensed rubbish, with big stompy Mechs zapping each other over vast featureless terrains to the sound of ear-splittingly bad music and over enthusiastic voiceovers. We couldn't have been less excited if you'd given us the latest Adiboo game to play. But, in practice - as you may recall from our first impressions - Melbourne House has created a near masterpiece, managing to not only stay utterly faithful to the subject matter, but in many respects creating a benchmark mech shoot 'em up that practically bends the PS2 out of shape for technical merit. It's a bit on the short side, and is single-player only, but for non-stop concentrated action you can't go wrong.
Transformers is an especially easy sell to diehard fans of the franchise, but it's equally recommendable to fans of action games in general, too. After years and years of waiting, Transformers fans finally have a big-budget, US-released action game starring the robots in disguise to call their very own. Titled simply Transformers, this new third-person shooter from Atari is based on the recent Transformers toys and cartoon series, which have subtitles like Armada and Energon, rather than the original toy line and television show from the early '80s that most 20-something gamers will be most familiar with.
Transformers, from the ingenious Aussies behind Grand Prix Challenge (upon which this game is based, technologically), is an incredibly solid, well presented action title with few flaws, however unavoidable they may be.
Ah, the sweet smell of nostalgia. There have been a ton of toy remakes and re-issues that are starting to make a second go around that originally came out back when I was a kid. Since I now have two younger ones myself, I have quickly seen my house get strewn with a litter of Strawberry Shortcake, Care Bears, and older Transformer re-makes stuff. Honestly, Transformers never really died out, it just went in so many different directions over the past 10 or so years that the original toys that I used to play with were a thing of the past.
Overall, Transformers is a good fast paced action game, much more like an arcade style game than a long term strategy shooter, there's a high percentage of replay value to the game and is definitely worth a look for all serious action fans and old 80's cartoon fans alike.
Game Freaks 365
Transformers is one of the few mech games that I like. I'm not sure if this is the PS2 answer to Mech-Assault (which I didn't particularly care for), but it is hopefully the first in a line of future mech games from Atari. The game's length and lack of multi-player game modes can only award it with a rental.
Transformers n'est pas un hit interstellaire et compte des défauts qui peuvent être rebutants. Toutefois, il a pour lui un gameplay certes basique mais efficace, ainsi qu'une réalisation brillante et surtout, il ravira les fans de la série ou plus simplement, ceux qui comme moi se souviennent des samedi matins en pyjama dans le canapé du salon, un croissant dans une main, la zapette dans l'autre et un bol de chocolat froid sur la table, scotché devant l'épisode du jour (un peu comme fait Jihem le matin avec ses DVD quoi). Vite, monsieur Atari, faites-nous les Cosmocats !
Game Informer Magazine
Every time I started to enjoy Transformers, it did something to let me down. But I still have a lot of faith that it could grow into a great series. This title has plenty of flaws, but the main issue is that it's simply too typical and too clunky. By embracing what is so cool about the franchise, this series could really grow into something special. Consider this not a failed game, but a rocky start.
Transformers holds the distinction of being the coolest fictional universe without its own mound of licensed games. A Beast Wars game a few years ago was received poorly, to say the least, and so the announcement of a new Transformers game met with some skepticism. Atari, for its part, has met the critics with a game that definitely brings Transformers into the realm of playable PS2 titles, but it?s lacking that special something that puts a title over the top.
If you can look past the game's pitiful story and technical flaws, playing Optimus Prime and wasting lots of evil robots can be fun. Unfortunately, it's near impossible to look past getting stuck in canyons with seemingly no way out, missing a jump and having to backtrack for five minutes, and endless load times to simply refill your health. Unlockables that include old clips from the television series and the original music are nice, but aren't enough to make up for rushing the product out the door. It's a step in the right direction, but as it stands now it's just an attempt to cash in on the Transformers license.