There are no reviews for the PlayStation 2 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|Acting||The quality of the actors' performances in the game (including voice acting).||4.0|
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||3.3|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.1|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||4.0|
|Personal Slant||How much you personally like the game, regardless of other attributes||3.7|
|Sound / Music||The quality of the sound effects and/or music composition||3.8|
|Story / Presentation||The main creative ideas in the game and how well they're executed||3.3|
|Overall MobyScore (9 votes)||3.6|
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Game Informer Magazine
It still has a ways to go to catch GTA, but with this finely crafted sequel Luxoflux has raised this series up from another me-too title to a necessity for fans of this genre.
The original True Crime: Streets of L.A. was something of an ambitious game. It managed to pull off some of this ambition quite well, like almost perfectly mapping the layout of the entirety of Los Angeles for you to drive through, but some other aspects that may have sounded good on paper didn't quite come through in the end. The gunplay was a little wonky to use, the hand-to-hand combat was decent but didn't control all that well, the move upgrades were cool but rather annoying to obtain, and the game's characters honestly weren't nearly as intriguing as others in competing titles.
The game begins in blood and bruises. Drenched in remnants of dead criminals, Marcus Reed heads for an apartment building. The player is unaware that, within less than three minutes, he will bust into a dangerous situation, whip out his weapons and expect the one holding the controller to save the day. This is not a game of heroic actions and happy endings -- only one man will leave the building alive. The rest will leave in body bags. The one still standing might as well be Marcus.
Video Game Generation
The game will of course appeal to you if you just can't get enough of this kind of game: if you're so big a fan of sandbox-type games that you will jump on anything even remotely like one, then by all means grab this because it's for you. But if you want something fresh, something consistent or something that shows what life is really like in New York City, you should probably keep walking.
New York City est plus beau et plus profond que True Crime, les nouveautés sont légion mais de très nombreux bugs et autres soucis techniques (absents de l'épisode précédent) nous empêchent de nous éclater pleinement. Malgré tout, le titre de Luxoflux témoigne de l'énorme travail réalisé par les développeurs et on croisera les doigts pour avoir droit à un troisième opus qui gommerait toutes les imperfections de cet épisode tout en se voulant aussi ambitieux. True Crime a les atouts pour concurrencer GTA, il suffit juste d'attendre encore un peu pour avoir droit à l'épisode sachant combiner gameplay irréprochable et profondeur ludique.
"True Crime: New York City" seria bastante satisfatório não fossem as missões tão repetitivas e a velocidade do game tão baixa, sem contar os notórios erros de programação. A "parte veicular" ficou prejudicada pela estranha dirigibilidade e simulação de física, mas o título ainda tem atrativos como um mapa sedutor e um sistema de jogo robusto, principalmente nos combates. Infelizmente, os acertos não são suficientes para apagar a impressão de um título que parece ser menos cuidadoso que o antecessor.
So, True Crime: New York really is a menagerie of all the elements of bad game design. It takes many more steps backwards than it does forwards, and awkward (even game-stopping) bugs will frustrate you if the embedded elements don't. Every attempt it seems to make at emulating the good games in the free-roaming genre (side missions like fighting arenas or underground racing leagues) just seem totally inconsequential to its core (albeit a rotten one). True Crime: New York is neither compelling nor fun and even its $30 price tag doesn't make it worth your money.
At this year's Digital Life, Ziff Davis Media's conglomeration of games, gadgets, and technology, Redman -- rap superstar extraordinaire -- vaunted about the upcoming True Crime: New York City, and cited that it was "...on fi-yah" and "all the graphics...that sh*t is wow, bananas." Redman, who has a small yet pivotal role in the game, is merely hyping his merchandise, of course, but it's easy to be skeptical of his used-car salesman tactics; in fact, TC: NYC does not represent the embellished painted image that he meticulously depicts.
Activision ne réussira pas encore cette fois-ci à détrôner le maître GTA bien installé dans sa position de leader. Malgré des graphismes léchés, une ambiance sympa, une bande-son très correcte et une durée de vie plus qu'acceptable, True Crime New York City est le leader des bugs en tout genre et de l'IA la plus succincte en termes d'esprit. Certes, le jeu n'est pas mauvais en tout point mais il reste médiocre dans l'esthétique et aurait mérité de vraies phases de test pour atteindre un niveau tout à fait dans la mesure des productions de Rockstar. J'espère tout de même que les idées de Luxoflux seront conservées car ils seront mis en valeur avec les possibilités des consoles nouvelle génération. Un jeu a acheter en occaz ou à jouer chez un pote.
The notion of playing a fledgeling detective in New York City is alluring, whether your fantasies entail justice or brutality. As Marcus Reed, a young man with an incarcerated father, a checkered past, and a gold shield, the Big Apple is your oyster.
Players take on the role of Marcus Reed, a street thug turned street cop for the PDNY (the real NYPD didn't take kindly to the game, hence the disclaimer that appears to quickly printed out and inserted on the inside flap of the case). The game starts out during Christmas 2000 in New York with a bloodied Marcus rolling up to someone's house inexplicably wearing a wife-beater in the midst of a blizzard. He proceeds to kill damn near everyone in the building before being stopped by Terry Higgins, his imprisoned father's best friend and a father figure for him. With Terry's persuasion (and the promise that he won't clean up after Marcus ever again), Marcus becomes a cop.
Official U.S. PlayStation Magazine (OPM)
The original True Crime was a respectable stab at the free-roaming action genre pretty much created by Grand Theft Auto, despite its bizarre, Big Trouble in Little China story twist (though who doesn't love flaming demon skulls mixed in with their police drama?) and occasional glitch. And now we have True Crime: New York City, which takes the same formula, adds a bunch of new features, and goes all urban culture on your ass. Again, the game is a respectable stab at the genre GTA built, but one so rife with bugs that it's really hard to appreciate what it offers.
True Crime: New York City should be avoided regardless of whether or not you enjoyed the first True Crime. The gameplay has a few almost-decent spots, but the technical problems far outweigh any faint hope this game ever had of being enjoyable. If you're curious about what a video game looks like before it goes through adequate testing and quality assurance, then by all means give this one a try. Otherwise, stay away, because it's a waste of your time and money.
Fort de sa première expérience avec True Crime : Streets of LA, Luxoflux avait le potentiel et l'ambition pour espérer marcher aux côtés de GTA. Malheureusement, il semblerait que le développement ait été quelque peu écourté, laissant derrière lui un goût fort amer. On tire la langue comme le frame-rate de True Crime : New York City tire la tronche. On enchaîne les missions sans vraiment s'amuser et les nombreux bugs (qu'on pardonne pourtant à GTA) viennent mettre un terme à l'envie d'aller plus loin. Peut-être pour la prochaine fois...
Electronic Gaming Monthly (EGM)
New York City, once a rat-infested cesspool of punk rock and peep shows, is now well on its way to becoming Disneyland for urban-curious suburbanites. I prefer the NYC put across in old movies and TV shows, the dangerous city where you might get mugged in broad daylight. So the idea of a Grand Theft Auto-style crime game set in real New York (not Liberty City) has serious appeal. With its block-for-block re-creation of the entire island of Manhattan, True Crime: New York City could have been great.
Computer Games Magazine
The first True Crime game was a bit raw in a lot of ways, but introduced a lot of interesting concepts to the Grand Theft Auto-style of game. The real-life city, character development, melee combat, and the choice between being a good cop or a bad cop added some aspects that made the game noteworthy in the early part of last year.
You play as Marcus Reed, a tough street cop looking to avenge the killing of his mentor. As Marcus rises up the ranks of the police force, he takes on the crime bosses of a fully-rendered Manhattan, eventually uncovering a giant conspiracy. It's an unbelievable story, just as Marcus is an unbelievable character. In the first scene of the game, you gun down twenty people just to get a slap on the wrist from your detective friend. This derivative tale tries to be gritty, absurd, serious and nutty all at the same time. The only thing it doesn't try to do is suck, but ironically, that's all it manages.