Viewtiful Joe 2 Reviews (PlayStation 2)

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Critic Score
100 point score based on reviews from various critics.
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Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.7
Graphics The quality of the art, or the quality/speed of the drawing routines 3.3
Personal Slant How much you personally like the game, regardless of other attributes 1.9
Sound / Music The quality of the sound effects and/or music composition 2.8
Story / Presentation The main creative ideas in the game and how well they're executed 3.2
Overall User Score (7 votes) 2.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
UOL Jogos (Dec 16, 2004)
Levando em conta que um dos maiores trunfos de "Viewtiful Joe" era exatamente o fato de ser um game único, algumas pessoas podem ficar decepcionadas com o fato da continuação ser virtualmente uma expansão do original. Mas com uma fórmula incomparável, a única contra-indicação é para quem não gostou do primeiro.
When the original Viewtiful Joe was released on GameCube, I completed it twice in a weekend and worked my way through it an additional three or four times on the different difficulty levels within the last year. I even purchased the game again on PlayStation 2 just so that I could play through it as the exclusive bonus character, Dante from Devil May Cry. Some people might say that I have way too much time on my hands and I should get out of the house once in a while. Those in the know can attest that my obsession is justified, and is a testament to the game’s fine craftsmanship. I’ve always called it a gamer’s game. Not only does it embrace the mentality of the golden age of gaming, it pushes you to hone your skills. To say the very least, I couldn’t wait to wrap my hands around the sequel.
You'll find that a lot of the same sound clips and original voice actors return for VJ2. All of the same riffs and effects return from the last game, with some new tracks thrown in to grace your eardrums. Effects are spot on, as is the over-the-top voicework. All of the bosses also have their own little quirks and mannerisms that are just as or possibly even funnier than in Viewtiful Joe.
GameZone (Dec 15, 2004)
Back on the NES and SNES one of the best game types was the side scrolling “beat em up” games. There was Battle Toads, Ninja Turtles, Mega Man, and many others. Since the release of 3D-oriented console, gamers have been seeing less and less 2D side-scrolling fighting games. Last year Capcom decided to revive the genre with the release of Viewtiful Joe, and it turned out to be an instant hit. So they decided to go back to the Viewtiful Universe and bring gamers a sequel, and let me say that it is a blast to play.
GamePro (US) (Dec 08, 2004)
The game is just as much a visual treat as the first, even surpassing it in terms of animation and particle effects, and everything is executed in the spirit of fun, something Viewtiful Joe 2 has by the baleful. Don't expect a re-invention of the wheel and you'll be provided for; otherwise here's hoping that the hinted-at third installment will be a bit more inventive.
IGN (Nov 11, 2004)
Joe will need to bust the guts out of each multiple times before the end of the game. VJ2 even features an encounter where Joe and Co. need to beat six previously defeated bosses in sequence, just like in the first game. With so much personality going into every aspect of the game, you would think VJ2 could offer more variety in enemy design. Once an enemy (especially a boss) goes down, you shouldn't have to see their faces ever again.
87 (Apr 18, 2005)
Allerdings lässt sich nicht leugnen, dass sich wirkliche Neuerungen rar machen. Dass es mit Silvia einen zweiten spielbaren Charakter mit individuellen Fähigkeiten gibt, ist zwar lobenswert, aber die meiste Zeit kommt ihr mit Joe einfach besser und schneller voran, während ein sich angebotener Koop-Modus außen vorblieb. Auch mit zusätzlichen VFX-Kräften wurde gespart - hier ist gerade einmal Silvias Replay-Power zu nennen. Wer den Vorgänger mochte, wird zwar auch den Nachfolger lieben, aber der Originalitätsbonus ist mittlerweile etwas verflogen und neue Ideen sind leider Mangelware. Für Platin zu wenig, aber allemal Gold wert!
GameSpot (Dec 07, 2004)
Viewtiful Joe 2 is so similar to its predecessor that if you played the first game, you'll already know if you're interested in playing the sequel. It has all the same kinds of action, some really devilish puzzles, and just enough new gameplay to tickle your fancy if you finished the first game and were left wanting more. If you haven't played the first Viewtiful Joe, you owe it to yourself to check out one of the most innovative action-game concepts of the last few years--and this sequel is a fine place to start.
85 (Mar 25, 2005)
Compte tenu de la claque monumentale que représentait Viewtiful Joe lors de sa sortie, Capcom ne pouvait pas nous décevoir avec cette suite. Soyez rassurés, le résultat est largement à la hauteur de l'efficacité du premier volet, et nous conforte dans l'idée que la série a d'ores et déjà atteint sa maturité. Gageons que Capcom ne s'arrêtera pas en si bon chemin.
Gaming Target (Feb 24, 2005)
Enjoyment of Viewtiful Joe 2 comes down to your enjoyment of the first game. Seeing that it’s a direct sequel that uses pretty much all the same gameplay mechanics aside from Silvia’s stuff, fans of the first will certainly love the sequel, but those who couldn’t stand the first game should just stay away. For newcomers, definitely go back to the original, which is cheaper and in some ways is a lot better, plus it does explain a bit more of the story, even if the story is pure cheese and there merely as a tool of direction. That said, it’s good to see the beat ‘em up has promise, especially with the more modern tactics from VFX powers instituted.
Game Revolution (Dec 10, 2004)
The first game was a critical and commercial hit thanks to its unique style and fantastic action, leading Capcom to turn what looked like a Gamecube exclusive into a PS2 crossover. Like any do-gooder, Joe knows to strike while the iron is hot. Viewtiful Joe 2 has sped on to store shelves just in time to compete for your holiday dollar, and though this hero hasn’t learned many new tricks, he still knows how to stick it to the bad guys like a pro.
G4 TV: X-Play (Mar 27, 2006)
Viewtiful Joe 2 earns big points for its sense of style and quirky humor, but it’s not a dramatic step forward from the original game. In some cases, notably in the variety of bosses and in the unlockable bonuses, the first title is better than the sequel. It’s also disappointing that the addition of Sylvia didn’t translate into a cooperative mode for two players. Yet the vehicle shooter stages (Joe’s ride, the Six Machine, can transform into a submarine, bazooka, and drill) and the constant character swapping add to the goofy fun. As long as you aren’t expecting a wildly different experience, or the ability to unleash a slew of new VFX powers, Viewtiful Joe 2 will more than satisfy your urge to purge.
GameSpy (Nov 17, 2004)
Which leads to the only real problem with VJ2 -- it's too darn similar to the previous one. Looking at screenshots, you'd be hard pressed to tell the two games apart. Given how great the first game is, getting an extra dose of it now isn't really a bad thing, but with Capcom's tendency to dilute franchises with minimally improved yearly sequels (*cough* Mega Man Battle Network *cough*), I fear we'll be reviewing a nearly identical Viewtiful Joe 3 next year. For the time being, though, this is still a terrific game. It's challenging, but never to the point of frustration; Sylvia makes for a great new character; and the implementation of the VFX Powers adds an extra dimension to what could have been nothing more than a simple punch-fest. So enjoy it, but please Capcom, don't make Joe a yearly event. I'd hate to see it become a fading viewty.