There are no reviews for the PlayStation 2 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||3.2|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.6|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.6|
|Personal Slant||How much you personally like the game, regardless of other attributes||3.0|
|Sound / Music||The quality of the sound effects and/or music composition||3.3|
|Story / Presentation||The main creative ideas in the game and how well they're executed||3.6|
|Overall MobyScore (14 votes)||3.4|
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One of the finest games to hit the streets last year was Capcom's Viewtiful Joe on GameCube. It was a unique, refreshing 2D action title that boasted incredibly cool visuals and gameplay to match. Thankfully, Capcom has seen fit to share the love by bringing Joe's crazy antics -- plus a few pretty special extras -- to the PS2 for the bargain price of $29.99.
Game Informer Magazine
Now PS2 owners can learn what GameCube owners have known for many months: The world needs VFX powers in a bad way. You could use mach speed to make Anacondas: The Hunt for the Blood Orchid end faster, or slow-mo to savor every second of Jet Li’s Hero. Though I won’t be using these powers to aid my movie-watching anytime soon, every second I spent with them in Viewtiful Joe’s Movieland was like breathing in a thick fog of condensed joy.
I pride myself on not succumbing to the gaming forces to purchase a GameCube. Sure Nintendo has a proven track record for delivering solid and innovative titles for many years, but many gamers like myself have a more mature taste for games that the GameCube has yet to satisfy. When Viewtiful Joe hit the shelves for the GC, I had hopes (maybe fantasies) Capcom would eventually publish it for other systems. Until now, that dream seemed lost. Viewtiful Joe for PS2 is an exciting non-stop action 2D/3D side-scroller unlike any other before it. That coupled with bonus features exclusive to the PS2 version makes VJ brilliantly entertaining to play!
Game industry seasons are a bit backwards. Summer, usually the time of year when crops are bountiful and bellies are full, is the equivalent of a long, freezing Winter marked by barren fields and dwindling supplies.
It goes without saying that Capcom's fabled "Fantastic Five" for the GameCube didn't quite have the impact that its fan base had hoped for. Originally heralded as one of the most powerful reasons to own a Nintendo console in 2003, the highly touted lineup ultimately fell short of expectations. It all began, of course, with the heavily stylized but under-developed futuristic actioner Product Number 3; and was quickly followed by the sudden cancellation of the promising Kid Icarus wannabe, Dead Phoenix. The endless delay and lack of actual gameplay information regarding the bizarre but intriguing Killer 7 game didn't help much either, while the release of the amazing-looking Resident Evil 4 isn't going to happen until early 2005.
If you already own Viewtiful Joe for the GameCube, you probably shouldn't let the inclusion of Dante lure you into buying the game again for the PS2. It's the same game, just one year later. But, if you don't own a GameCube, or you didn't grab this game the first time around, you have no good excuse not to get it now. The price is right ($29.99) and the game itself is a testament to all that is good and right about action games. Henshin a Go Go, baby!
Forget the digital antics of Spider-Man, Batman, or even the Hulk. Viewtiful Joe is, in fact, PS2's best superhero game. If one were to insert Ultraman into the basic plot of Last Action Hero, Viewtiful would be the result. The "story," as it were, revolves around Joe, a big fan of old Captain Blue movies, actually being sucked into a Captain Blue movie. And while he can throw a decent punch or two, he does a much better job of defeating various robots and beasties by becoming Viewtiful Joe.
Joe?s first appearance on the GameCube last fall wowed critics and fans alike, and heralded a new age in the action-game genre with an unparalleled visual presentation, outstanding level design, and old-school fast-twitch gameplay. However, this last feature had many gamers boo-hooing about ?unfair deaths? and ?cheap bosses,? which painfully revealed their feeble gaming skills. Luckily, novice joystick jockeys can rest easy knowing that Capcom has graciously inserted a new ?Easy? difficulty setting while also adding Devil May Cry?s Dante as a selectable character in this PlayStation 2 version.
Viewtiful Joe deftly delivers a fantastic cel-shaded look while also adding a really great series of unique gameplay twists that make it much, much better than the average side-scrolling action game. Originally released on the GameCube last October, Viewtiful Joe is now making its way to the PlayStation 2. It may not seem immediately obvious, but the action genre has been getting a slow makeover for the past few years. Prior to Viewtiful Joe, the evidence was Capcom's own Devil May Cry, which really demonstrated how to put together an action game with a sense of flair that moves beyond simple visual and character design and also makes an impact on how you play the game.
Même s'il arrive un peu tardivement sur PS2, Viewtiful Joe n'en demeure pas moins un titre incontournable pour son originalité et son efficacité. Impossible d'être déçu quand on voit à quel point le jeu parvient à allier génie graphique et concept ludique original, tout en offrant un plaisir de jeu phénoménal.
Joe arrive sur PS2 et n´a rien perdu de son charme. Le prince du beat them all casse toujours autant la baraque, avec comme partenaire d´un soir un Dante en culotte courte au meilleur de sa forme. Ignorer ce titre revient à passer à côté d´un chef-d´œuvre qui remit le Cube sur orbite. Un titre incontournable se devant de figurer dans votre ludothèque.