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Wild Arms 3 (PlayStation 2)

78
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100 point score based on reviews from various critics.
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5 point score based on user ratings.
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Description

In ancient times, a war was fought against demons on a world named Filgaia. The planet bears the scars of this encounter as much of the world is barren and the ocean has turned to sand. For different reasons, four characters set out to become "drifters" and make their own path over the plains. Virginia Maxwell chose this trip on a steam train because she was bored by the monotonous life in a sleepy village and wanted to explore the world. Treasure-hunter Jet Enduro thinks the train will bring him to a place where a flower with magic powers can be found. Gallows Caradine is a shaman of his tribe and is the guardian of a sacred artifact. Clive Winslet is a cynical archaeologist and part-time bounty hunter. A fateful encounter aboard a train will bring these four together and mix them up in the doings of a mysterious organization of scientists. This Council of Seven once was formed to renew the life force of Filgaia, but now seems to be harnessing it for their own means.

This third installment of the Wild Arms series continues the tradition of two previous games, adding a stronger emphasis on the (fantasy) Wild West atmosphere. Characters have the ability to attack using ARMS (projectile weapons), use special abilities, use items or cast Arcana (magic). From the beginning of the game, each of the four characters has an introductory chapter before becoming a party and traveling together. The battles are random, with a FP gauge which fills while attacking and defending, and usage of Arms and magic which require FP, similar to the second game of the series. Later on, special vehicles feature their own type of battle system. Other similarities to the previous game include the search system (towns and dungeons are not indicated on the map until you discover them), the ability to cancel a random battle and special abilities used outside of battles to solve puzzles. A new feature is a dialogue based on key words, similar to a system commonly used in adventure games, which allows a more flexible use of dialogue options.

Screenshots

Wild Arms 3 PlayStation 2 When achieving a critical hit, enemy will absorb much more damage (there are various ways to increase chance of achieving a critical hit, though)
Wild Arms 3 PlayStation 2 Exclamation point means random battle is to follow, though you may cancel it, but if not, screen will break into many pieces and bring you right into the battle
Wild Arms 3 PlayStation 2 Opening video shows various events you will encounter in a game, mixes things that span throughout the game's story
Wild Arms 3 PlayStation 2 There are two ways to save your game, use gimmel coin which can save your game anywhere, or talk to little guy in sombrero which can be found in every town

Alternate Titles

  • "荒野兵器3" -- Chinese title (simplified)
  • "Wild Arms Advanced 3rd" -- Japanese title
  • "ワイルドアームズ アドヴァンスドサード" -- Japanese spelling

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The Press Says

Gameplay RPG Apr, 2002 9 out of 10 90
GameZone Oct 26, 2002 8.5 out of 10 85
games xtreme Mar 30, 2003 8 out of 10 80
GamePro (US) Oct 14, 2002 4 out of 5 80
Jeuxvideo.com Mar 03, 2003 15 out of 20 75
Game Revolution Oct, 2002 B 75
RPG Kingdom Dec 12, 2003 15 out of 20 75
Eurogamer.net (UK) Apr 08, 2003 7 out of 10 70
Legendra Jul 03, 2003 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
GameCola.net Jan, 2009 6.2 out of 10 62

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אולג 小奥 (170204) added Wild Arms 3 (PlayStation 2) on Apr 21, 2002