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Description

In ancient times, a war was fought against demons on a world named Filgaia. The planet bears the scars of this encounter as much of the world is barren and the ocean has turned to sand. For different reasons, four characters set out to become "drifters" and make their own path over the plains. Virginia Maxwell chose this trip on a steam train because she was bored by the monotonous life in a sleepy village and wanted to explore the world. Treasure-hunter Jet Enduro thinks the train will bring him to a place where a flower with magic powers can be found. Gallows Caradine is a shaman of his tribe and is the guardian of a sacred artifact. Clive Winslet is a cynical archaeologist and part-time bounty hunter. A fateful encounter aboard a train will bring these four together and mix them up in the doings of a mysterious organization of scientists. This Council of Seven once was formed to renew the life force of Filgaia, but now seems to be harnessing it for their own means.

This third installment of the Wild Arms series continues the tradition of two previous games, adding a stronger emphasis on the (fantasy) Wild West atmosphere. Characters have the ability to attack using ARMS (projectile weapons), use special abilities, use items or cast Arcana (magic). From the beginning of the game, each of the four characters has an introductory chapter before becoming a party and traveling together. The battles are random, with a FP gauge which fills while attacking and defending, and usage of Arms and magic which require FP, similar to the second game of the series. Later on, special vehicles feature their own type of battle system. Other similarities to the previous game include the search system (towns and dungeons are not indicated on the map until you discover them), the ability to cancel a random battle and special abilities used outside of battles to solve puzzles. A new feature is a dialogue based on key words, similar to a system commonly used in adventure games, which allows a more flexible use of dialogue options.

Screenshots

Wild Arms 3 PlayStation 2 When all four characters finally meet, you have to play each of their stories to find out what brought them all here to this day and place
Wild Arms 3 PlayStation 2 Entering Den of Miasma (first time entering a town or dungeon, it always shows)
Wild Arms 3 PlayStation 2 During dialogues, keywords will be highlighted in green which will give you a chance to redirect the path of a conversation
Wild Arms 3 PlayStation 2 Exploring one of the dungeons (in this case, it's a tower, but it serves the same purpose)

Alternate Titles

  • "荒野兵器3" -- Chinese title (simplified)
  • "Wild Arms Advanced 3rd" -- Japanese title
  • "ワイルドアームズ アドヴァンスドサード" -- Japanese spelling

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Critic Reviews

Games TM Feb, 2003 8 out of 10 80
games xtreme Mar 30, 2003 8 out of 10 80
GamePro (US) Oct 14, 2002 4 out of 5 80
4Players.de Mar 01, 2003 78 out of 100 78
GameSpot Oct 23, 2002 7.5 out of 10 75
RPG Kingdom Dec 12, 2003 15 out of 20 75
Game Revolution Oct, 2002 B 75
Jeuxvideo.com Mar 03, 2003 15 out of 20 75
Eurogamer.net (UK) Apr 08, 2003 7 out of 10 70
GameCola.net Jan, 2009 6.2 out of 10 62

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Cor 13 (174144) added Wild Arms 3 (PlayStation 2) on Apr 21, 2002
Other platforms contributed by Sciere (361103)