Xenosaga: Episode III - Also Sprach Zarathustra (PlayStation 2)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

A bittersweet ending to the trilogy Jacob Gens (1107) 4.14 Stars4.14 Stars4.14 Stars4.14 Stars4.14 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.5
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.4
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.6
Graphics The quality of the art, or the quality/speed of the drawing routines 3.9
Personal Slant How much you personally like the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 4.1
Story / Presentation The main creative ideas in the game and how well they're executed 4.1
Overall User Score (13 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
HonestGamers (Sep 13, 2006)
I've been playing Xenosaga for five years now. Episode III made it all worthwhile.
Worth Playing (Sep 24, 2006)
May it be made clear from the start that if you have not played Xenosaga I and II, Xenosaga III is not for you. The plot is a maze that no amount of summary can even begin to sort out. If you do not like plot, Xenosaga III is not for you. Half of the point of this title, no matter how fun its other components are, is having perhaps the most convoluted, carefully built plot ever seen in a mainstream video game series. Finally, if you don't like Christian-based-then-twisted-on-its-ear mythology, Xenosaga III's complex mix of Jungian mythological, Christian, and anime motifs probably won't turn you on. This game is the Baroque Cycle (with Cryptonomicon) of sci-fi/anime RPGs, with some The Da Vinci Code and Gundam and maybe just a little bit of Hot Lesbian Androids from Outer Space for balance. In short, you can tell that this is the team that made Xenogears and the first two parts of Xenosaga. (Note to self: Come up with less obscure novels to reference next time.)
VicioJuegos.com (Feb 10, 2008)
Con todo solo nos resta dar las gracias de corazón a Monolith por ofrecernos con su esfuerzo semejante triplete de obras de arte y desearles toda la suerte del mundo en su nueva andadura, esta vez junto a Nintendo. Esperemos que con sus nuevos mecenas nos deleiten con nuevos juegos que se ganen nuestro cariño de esta manera y que, esta vez sí, el mundo sea justo con ellos y obtengan el reconocimiento que se merecen. Tal y como reza el título del tema cantado del juego, "Tal vez mañana"...
Legendra (Dec 16, 2007)
Que dire finalement de Xenosaga 3? Je pense que la réponse la plus appropriée c'est de vous dire d'aller l'acheter. Il possède un scénario bien ficelé, complexe, une réalisation optimale, une bande son terrible, des personnages soignés et une ambiance unique! Passez outre les quelques défauts (doublages, bruits des pas lors des déplacements,...) et vous vivrez une expérience unique avec Xenosaga 3. La fin arrive très vite, peut être trop, mais qu'importe, on est captivé jusqu'au bout. Pour ceux qui se disent encore que finir Xenosaga 3 nécessite forcément d'avoir fini Xenosaga 1 et 2, je leur répondrais que grâce à la Database incroyable, aux multiples façons de suivre le scénario des épisodes précédents, et à l'année de "vide" entre le 2 et 3, Xenosaga 3: Also Sprach Zarathustra peut être pris comme un jeu à part entière, auquel il serait bête de passer à côté. Quel soft, vraiment!
Here’s a quick recap of the Xenosaga series: Episode I was pretty good, but Episode II sucked, and it didn’t sell half as many copies as the first. That should have spelled death for a series was supposed to run for six episodes, but somehow Monolith convinced Bandai-Namco to give them one more game in which to wrap up the series’ many open storylines. Given the situation, I expected Episode III to be a low-budget, half-baked title with lots of recycled content. I could not have been more wrong: Episode III is wholly originally, phenomenally beautiful, and easily the best game in the series.
If there’s one thing that can be said about last year’s Xenosaga game, it’s that it prepared fans of the series for the worst. If you were one of the many steeling yourself for disappointment in Episode III, go ahead and breathe a sigh of relief. Putting all of your fears to rest, the final chapter in this complicated tale ties up (most of) the loose ends, and does it with gameplay and storytelling that nearly recaptures the glory of the first Xenosaga.
Xenosaga III is an incredibly lengthy RPG that will take at least forty hours of solid gameplay to complete, which isn't including the eight hours of cinematic dialog either. Most games that can't be beaten in a day usually need an engaging storyline to keep people coming back for more, and the story is perhaps the best part of Xenosaga Episode III. Namco's classic trilogy can easily be compared to PS2 greats such as the ever-popular Final Fantasy series, but a few quirks here and there prevent from being a top tier title. This series was almost ahead of its time several years ago in previous episodes, but now it looks relatively dated compared to Final Fantasy 12 or Dragon Quest 8. Regardless, gamers looking for a captivating RPG experience that finishes up one of the most engaging storylines in video game history should definitely give Xenosaga Episode III a run for their money.
UOL Jogos (Sep 12, 2006)
"Xenosaga Episode III" talvez seja um episódio ambíguo para os fãs. Por um lado, eles ficarão felizes ao ter várias perguntas esclarecidas - e o título não economiza em dramaticidade nessas horas -, mas por outro, tem-se a impressão que um ciclo se fechou, sem saber se haverá novos episódios. O enredo é a parte mais forte desse fechamento da trilogia, mas o game em si também tem seus méritos, como batalhas com boas doses de estratégia e explorações interessantes.
JagoGame.com (Sep 27, 2006)
Walaupun kehadiran Xenosaga Episode III - Also Sprach Zarathustra (Thus Spoken Zarathustra), memang telah ditunggu-tunggu oleh para penggemar setia game buatan Monolith ini, tetapi kemunculan episode terakhir dari game yang “katanya” terdiri dari 6 episode ini menjadi pertanyaan besar bagi para fans Xenosaga. Meskipun demikian, sepertinya Monolith selaku developer dari game ini berusaha mengakhiri serial ini dengan ending yang memuaskan, terbukti dengan imbangnya storyline dan pertarungan yang berada di dalam Xenosaga 3. Selain itu, seluruh karakter-karakter tersembunyi pun lebih dijelaskan lagi keberadaannya dan peranan yang diambil dalam cerita.
GamePro (US) (Sep 13, 2006)
There's an old saying that states that all good things come in threes. It proved true for Star Wars (not counting Episodes 1, 2, or 3, of course) and it also proves true in the case of the Xenosaga series. The first two games-both of which carried equally unwieldy German titles-fared well with reviewers and gamers alike and the tradition of RPG goodness continues with the third installment, Also Sprach Zarathustra.
1UP (Aug 29, 2006)
You either love 'em or hate 'em. With the Xenosaga series, you simply can't avoid polarization. The bad news for the lovers (or good news for the haters, as it may be): It's over. And with Xenosaga Episode III, the series has put on a conclusion with all the effort it can muster.
IGN (Aug 30, 2006)
It was supposed to be a six-part series spanning multiple systems and more than a decade of time, but out of nowhere, Xenosaga Episode III: Also Sprach Zarathustra suddenly became the end of the best-selling RPG franchise instead of the middle of it. To that effect, the team at Monolith Software has packed a starship's worth of storyline into the thing, making the game just as heavy (if not more so) with its dialog and cutscenes as the first episode. Of course, the plus side to this is that longtime fans of the series can expect every last question they've ever had to be answered (and answered dramatically), with the downside being that there's a whole lot to take in all at once.
GameSpot (Aug 30, 2006)
Xenosaga Episode III is a fitting, if convoluted, end to the cinematic science-fiction role-playing trilogy.
MAN!AC (Nov, 2006)
Zu viel des Story-Guten: eindrucksvoller 3d-SciFi-Film mit ein bisschen Rollenspiel.
Legendra (Mar 02, 2008)
Saga ambitieuse, peut-être trop, c’est en tout cas ce que révèle ce dernier épisode. Des changements intervenant sans cesse entre les épisodes pour des raisons de budget se ressentent encore dans l’épisode 3 sur deux points : les combats et le scénario qui, loin de répondre à tout, se précipite sur les dernières heures de jeu. Au final on se retrouve juste avec un bon jeu au lieu d’avoir une conclusion ultime pour une saga qui aurait pu l’être. Néanmoins il ne faut pas bouder ce RPG qui reste dans le haut du tableau mais qui ne sera pas satisfaisant pour tout le monde montrant des faiblesses sur des points cruciaux. Les plus optimistes diront que cet épisode est ouvert et laisse libre cours à l’interprétation personnelle et les plus réaliste trouveront simplement qu’il ne tient pas toutes ses promesses. A vous de voir dans quel camp vous vous situez.
Eurogamer.net (UK) (Sep 13, 2006)
Originally intended as a six-part run of games that would be released over no less than three console generations spanning a decade, the Xenosaga vision has been mercilessly downsized in recent times. Indeed, with declining sales as the story has progressed it was perhaps debateable as to whether we'd see any form of conclusion to this, Tetsuya Takahashi's lovingly crafted universe. So, there's some sense of relief for fans in this, the final (foreseeable) Xenosaga game: they at least made it to an end.
GamesRadar (2006)
The good news? Episode III recovers a lot of ground that the second game gave up. Although it's better in every way, it's still nowhere near the no-expense-spared epic that the original was. That said, it's a serious and engrossing RPG, and a dignified send-off for a troubled series.
GameSpy (Aug 28, 2006)
Have you ever seen the "Wrap-it-up light" sketch from Chappelle's Show? It's the one where Dave brings out a blinking light that says "Wrap It Up" whenever somebody is telling a story and includes details that make the story longer than it needs to be. Though it is certainly a hilarious bit, it speaks quite a bit of truth about storytelling. If I had to pick out a single game that could use one of those lights, it would have to be the final chapter in the Xenosaga series.
G4 TV: X-Play (Oct 10, 2006)
Besides the fine graphics and well-balanced combat, Episode III does a lot of little things right, details in the interface like pop-up balloons for conversations (to make chatting in towns easier) and a thoroughly hyperlinked shop menu for quick and simple equipment updates. Whoever worked on the nuts and bolts of the game knows what they’re doing.

Sadly, they were working in the service of hacks and madmen. When a game’s story fills so much space with so much nonsense, that's a problem big enough that the little things can't solve it.
Game Revolution (Sep 06, 2006)
In essence, Xenosaga Episode III: Also Sprach Zarathustra feels like a better version of a four year-old game. It swaps out broken parts for new ones, a reshuffling of the same deck of cards. The bridge between familiarity and innovation is thin and slippery, and Xenosaga Episode III sits precariously in the middle, demanding a fee. If you haven’t played the previous two installments, this one will get you nowhere fast. But for those familiar with one of the weirdest tales in video games, it’s a toll worth paying.