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Critic Reviews

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All XGRA is asking of you is to get in, hold on tight, and enjoy the ride. While it may not be the most incredible ride it is still an enjoyable one, especially for the price.
80 (Nov 06, 2003)
XGRA ist eine gelungene, ultraschnelle Alternative zu konventionellen Rennspielen. Mit besserer Bewaffnung, einem faireren Streckendesign und umfangreicherem Karrieremodus hätte das Spiel zum Hit werden können. Fans des Genres werden diese Schwächen jedoch verkraften können und bekommen mit XGRA ein adrenalinförderndes Rennspektakel geboten, das selbst eingefleischten Racingfreaks alles abverlangt!
Overall, the gameplay is a step in the right direction from XGIII, but the lack of depth, especially in the multiplayer (where is the online option?) hurts the title in the long run. Maybe for the next game the developers can add a few more modes (such as in Wipeout Fusion) or a Track Editor (like in HSX).
GameZone (Sep 23, 2003)
XGRA's courses are worth both praise and confusion. Half of the courses take on a an exciting corkscrew shape, giving the player one thrill after the other. As you climb the top of a perfectly steep road, the reality of it doesn't set in as deeply as it has before. Acclaim has somehow managed to make the surroundings even more believable, thus increasing the game's realism. Do not confuse "surroundings" with "graphics." What I mean by surroundings is all that you see – any trees, buildings or billboards, anything at all that exists in the background.
IGN (Sep 11, 2003)
XGRA is a fun racer, but if you're expecting something that plays like XG3 -- don't. These are two different games. Acclaim's latest offering has a lot going for it still. Tight, if heavy control, a seriously improved weapon system that makes for a lot of fun, and the insane tracks that XG fans have come to expect from the franchise. This is a bigger game -- more courses and a slightly expanded Season Mode, too. No doubt, die-hard racing fans will find a good amount to be happy over here, especially at XGRA's reduced price tag.
Lawrence (Oct 17, 2003)
If you are into future racers, then PS2 and Xbox owners may check this out. However, if you are a Gamecube owner that loves F-Zero GX, you'll have no reason for XGRA unless you really look forward to weapons-based combat. Regardless, with the lack of options, customizations and modes, it should get old in its first month.
Game Chronicles (Sep 23, 2003)
XGRA made some bold promises when it was first announced and while it delivers a fun and challenging racing experience it fails to innovate as much as it promised. The courses are longer and there are more of them. The weapons are more advanced and so is the AI of the other racers, so winning will take strategy and skill.
Worth Playing (Oct 07, 2003)
Fans of fast and furious futuristic racing games don’t have too many options these days and since beggars can’t be choosers the newest game in the long-running Extreme-G series, XGRA, should come as something of a godsend for PS2 owners. The Wipeout series has grown stagnant, and the new ass kicking F-Zero GX is a GameCube exclusive, so where are PS2-loving adrenaline junkies expected to get their fix? Luckily, Acclaim Studios Cheltenham has answered that question for you. XGRA should be a no-brainer for PS2 owners thirsty for mach-speed racing with a side of competitive combat. But while XGRA is the fourth game in the Extreme-G series, some might be disappointed to discover that little has changed since the original N64 game.
GameSpot (Sep 11, 2003)
Save for Nintendo's recently revived F-Zero series and Sony's effectively dormant Wipeout series, there have been few futuristic racing games that have really been good enough to leave an impression. Though it wallowed in semi-obscurity on the N64 for a few years, Acclaim's Extreme-G series found its stride with the third installment, which was the most fully realized in the series, and it helped Extreme-G define itself as more than just another Wipeout clone. Though the previous naming convention has been discarded, XGRA marks the fourth game in the Extreme-G series. It's bigger and more ambitious than any of its predecessors, but XGRA is hindered by a few unfortunate technical and design issues.
Armchair Empire, The (Nov 02, 2003)
XGRA is a hard game to recommend to everyone, but those who are fans of extreme racing games should give XGRA a shot but Wipeout Fusion still remains the leader of extreme racing games on the Playstation 2.
70 (Oct 06, 2003)
Pas ultime, mais tout de même marrant, XGRA plaira à coup sûr aux amateurs de F-Zero et autres Wipeoutreries. D'autant que sa réalisation est très acceptable et que le challenge, de difficulté progressive, comprend des objectifs secondaires pour chaque course.
PSX Extreme (Oct 27, 2003)
As hard as I've been on the game, it does manage to be fun to play, at least for a weekend. There are tons of tracks to choose from, and once you get a handle on the controls, the racing is fun, and the races are generally close. That said, there's no reason to go out and buy this if you've had your fill of Wipeout or the Gamecube's F-Zero. It's worth a rental, but not a purchase, unless you're really a futuristic racing fan.
PSX Nation (Nov 06, 2003)
Acclaim Studios Cheltenham has yet to pass the sophomore jinx test when creating futuristic racing games. Like “XG2” for Nintendo 64 five years ago, “XGRA” compromises too much of what worked well with “XG3” (graphics and bike maneuverability) for its fans to welcome with open arms the new additions to the series’ formula (improved weapon system, wilder-than-ever track design, Season mode, etc.). When will the “XG” series stop shooting itself in the foot from one sequel to the next? It ain’t healthy for Acclaim’s bottom line (assuming the publisher still has one)!
GameSpy (Sep 21, 2003)
When Sony unveiled the PlayStation oh so many years ago, there wasn't much that really caught my eye, with one exception. The futuristic racer Wipeout knocked my socks off, and I've been a fan of the genre ever since. Even though there's been little deviation from the original template, regardless of franchise or developer, I still get a kick out of hyper-speed racing, especially when weapons are involved. Now Acclaim has expanded their Extreme G Racing line with XGRA, which boasts a feature set and course selection that should keep biker boys from any timeline bubbling with adrenaline, and it's a pleasant diversion for fans of the genre like me.
Gamestyle (2003)
XGRA isn’t great. The playability is higher than the disappointing last installment of Wipeout, thanks to the sheer speed, though there’s nothing really new here. Using different rules for races in career mode adds an extra dimension to the gameplay, yet the whole experience suffers from murky environment syndrome. The overall package is distinctly ‘vanilla’, to borrow from DVD jargon as the only extra features being a gallery and a time attack mode.. It’s got speed, yeah, yeah, and the tracks are wild, but it won’t last you until Christmas.
You know what? I think I’m done with futuristic racing. Seriously. I mean, it was cool back in the day when F-Zero first came out, and Wipeout was fantastic, but it’s getting harder for me to have any sort of interest in these games anymore. Today, I could play a game like Midnight Club II, which feels faster than XGRA; and also has a huge city to explore, cool shortcuts, and wicked AI competition. I’m sorry, but running around the same old loopy track designs in generic space bikes just isn’t cutting it, and I really think developers need to either totally reinvent this genre or abandon it. Yes, I used to love futuristic racing. But I used to love Def Leppard, too, and I don’t go out and buy their new CDs.
50 (UK) (Oct 10, 2003)
Extreme G Racing has always chugged along rather nicely carving its own two wheeled version of events in 'the future', despite living in the long shadow cast by the WipeOut series and, of course, F-Zero. Amusingly, the press blurb talk of a future motor sport "unlike anything ever experienced". What, absolutely nothing like its rivals in any way? We'd better look into these outlandish claims.
Gaming Age (2003)
At first glance, with it's twisting, gravity-defying tracks and fluorescent visuals, XGRA might remind you of the recent F-Zero GX. Upon further inspection it's actually slower, sometimes much slower, less colorful and a lot less interesting. It's not terrible, but there are many racing games in stores now that are far better. It's not encouraging that once you get good enough to go fast, the game bogs down. Even at a bargain price it's hard to imagine this game feeding anyone's fix.