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Concept Design Group | | Character Design / Art Direction | Nobuyoshi Nishimura | | Mechanical Design / Supervision | Yoji Shinkawa | | Art Design / Mechanical Design | Toshio Noguchi | Game Part Design Unit | | Mechanical CG Modeling (Refinement) | Yoshiteru Kobayashi | | Mechanical CG Modeling (Fundamental) | Youngbaek Kim, Yoshiteru Kobayashi | | Mechanical CG Modeling (Supervision) | Yoji Shinkawa | | Skeleton Model Construction | Kyoko Hariyama | | CG Supervision / Background CG Modeling | Shinichiro Shimano | | Art Supervision / Background CG Modeling | Yoshiyuki Koido | | Background CG Modeling | Natsuyo Tanaka, Tomomi Kato | | Motion | Makoto Akashi | | Effects | Toru Kawakami, Yoshiteru Kobayashi, Kyoko Hariyama | | 2D Production | Toru Kawakami, Toshio Noguchi, Juntaro Saito | | Screen Demo Production / Editing | Kyoko Hariyama | | Polygon Demo Direction / Storyboard | Nobuyoshi Nishimura | | Polygon Demo Production / Motion / Camerawork / Data Conversion | Makoto Akashi | | Pad Demo Production / Camerawork | Masaya Kobayashi, Juntaro Saito, Shiro Mukaide, Ryosaku Ueno, Yoshiteru Kobayashi, Takashi Kitao | | Pad Demo Production Supervision | Nobuyoshi Nishimura | | Pad Demo Production Management | Ryosaku Ueno | | Design Unit Director (Background) | Shinishiro Shimano | | Design Unit Director (Mechanics / Effects) | Yoshiteru Kobayashi | Movie Part Design Unit | | Direction / Storyboard | Nobuyoshi Nishimura | | Character CG Modeling | Hiroyuki Inoue, Kumi Sato | | Motion | Yoriko Shimizu, Hiroyuki Inoue, Kumi Sato, Yukiko Kaneda, Makoto Akashi, Nobuyoshi Nishimura | | Facial Design | Nobuyoshi Nishimura, Kumi Sato | | Skeleton ./ Model Construction | Kyoko Hariyama | | Lip Sync Data Creation | Ryosaku Ueno | | Demo Background / Prop CG Modeling | Hiroyuki Tsuchida, Yuichi Hirasato, Kumi Sato, Youngbaek Kim, Akira Sawa, Tsuguro Shimpo, Osamu Fukushima, Masaki Higashimoto, Tsuyoshi Okino, Shinichiro Hashimoto | | Layout | Hideaki Mori | | Effects | Hideaki Mori, Hiroyuki Tsuchida, Yuichi Hirasato, Toru Kawakami, Kyoko Hariyama, Reiko Hagiwara, Akira Sawa, Tsuguro Shimpo, Osamu Fukushima, Usagi Tanaka, Tsuyoshi Okino, Shinichiro Hashimoto | | Camerawork | Shuyou Murata, Hideaki Mori, Nobuyoshi Nishimura | | CG Finishing | Shuyou Murata, Hideaki Mori, Toshiyuki Terada | | Opening Movie Creation | Hideo Kojima | | Movie Unit Director | Shuyou Murata | Program Unit | | System Program (Main) | Masayuki Kobayashi | | Game Program (Main) | Takashi Kitao | | Sound Program | Kazuki Muraoka | | Enemy Program | Masafumi Okuta, Yuta Kunibe, Tomonori Sato | | Animation Camera System | Takashi Kitao | | Mechanical Effects | Takashi Kitao, Masafumi Okuta, Yuta Kunibe | | Weapon Program | Masafumi Okuta | | Destruction Effects | Takaaki Kitamura | | Environment Effects | Takaaki Kitamura, Yuta Kunibe, Tomonori Sato, Kenjirou Kano | | 2D Effects / Menu | Masayuki Kobayashi, Yuta Kunibe, Kenjirou Kano | | Special Effects | Masayuki Kobayashi, Masafumi Okuta | | VR Program | Masafumi Okuta | | Script Compiler | Takashi Kitao | | Polygon Demo Tool | Masayuki Kobayashi | | Tool Support | Shinji Yamashita, Yoshihito Kira | | Program Unit Director | Takashi Kitao | | Bug Check Management | Shinichiro Shimano | | Bug Check | RMC, KOA QA Group, Dreams | Game Design Unit | | Original Plan | Noriaki Okamura, Shiro Mukaide | | Game / Design | Takashi Kitao, Yoshiteru Kobayashi, Masafumi Okuta | | Original Map Design | Shiro Mukaide | | Scenario / Script | Takashi Kitao, Satoru Kobayashi | | Game Design Unit Director | Takashi Kitao | Sound Unit | | Music Composition | Maki Kirioka, Akihiro Honda, Norihiko Hibino, Toshiyuki Kakuta, Shuichi Kobori | | Multi‑track BGM Editing | Akihiro Honda | | Movie Part BGM Production / Refinement | Norihiko Hibino | | Voice Edit / Voice Effects | Miki Ito | | Game Part Sound Effects | Ryoji Makimura, Akihiro Honda | | Movie Part Sound Effects | Miki Ito, Maki Kirioka | | Voice Over Recorded At | Music Annex Inc | | Chief Engineer | Lance Nottle | | Assistant Engineer | Stephanie Villa | | Voice Over Coordination | Janice Iraci | | Sound Advisor | Kazuki Muraoka | | Sound Unit Director | Maki Kirioka | Scenario Unit | | Script | Noriaki Okamura, Shuyou Murata | | Setting Creation | Noriaki Okamura, Ryosaku Ueno | | Setting Creation Cooperation | Akira Tanizaki | | Text (Subtitles) Editing | Ryosaku Ueno | Translation Unit | | International Coordinator | Scott Dolph | | Translation | AC Enterprise | | Additional Translation & Check | Scott Dolph | | Translation Check | Latina International Corporation | Package Design Unit | | Art Director | Ichiro Kutome | | Logotype Design / Package Design / Simulation CI Design | Ichiro Kutome | | Illustrations | Nobuyoshi Nishimura, Yoji Shinkawa, Toshio Noguchi | | High Resolution Model Creation | Youngbaek Kim | Publicity Unit | | Web Site Art Direction / Illustration Remixing | Ichiro Kutome | | Website Production | Masato Ide | | Advertising Art Direction / Design | Ichiro Kutome | | Advertising Text Creation | Shuyou Murata, Ryosaku Ueno, Shiro Mukaide | | Advertising Text Translation | Scott Dolph | | Z.O.E. Animation Project Planning | Satoshi Shimomura | Special Thanks | | Special Thanks To | Ken Ogasawara, June Honma, David Cox, Yasuo Miyakawa, Masahiro Inoue, Yoshikazu Matsuhana, Kazunobu Uehara, Kunio Takabe, Takashi Mizutani, Hideki Sasaki, Yutaka Negishi, So Toyota, Ikuya Nakamura, Satoshi Hirano, MGS2 Staff, Takaaki Kumemura, Takahiro Omori, Yumiko Kitamura | Produced & Directed | | Assistant Director | Shiro Mukaide | | Director | Noriaki Okamura | | Producer | Hideo Kojima | | Manufacturing / Distribution | Konami Corporation | | Production / Copyright | KCE Japan Inc | Opening Theme "Kiss Me Sunlight" Production Staff | | Strings | Gen Ittetsu Group | | Mixing Engineer | Noriyasu Murase | | Production Coordinaton | SPARKS | | Musical Direction | Yoshiyuki Ito | | Executive Producer | Shunji Inoue | Ending Theme 1 "Flowing Destiny" Production Staff | | Piano | Daisaku Kume | | Strings | Chieko Kinbara Strings Group | | Guitar | Takayuki Hijikata | | Chorus | Maiko Horisawa | | Mixing Engineer | Takehiko Kamada | | Vocal Chorus Recording Engineer | Shinji Kano | | Synthesizer Operation | Toyoaki Mishima | | Production Coordinator | Sumiko Shindo | | Production Management | Toshiaki Otsuka | Ending Theme 2 "A Light With A Name of Hope" Production Staff | | Percussoins | Tamao Fujii | | Strings | Chieko Kinbara Strings Group | | Vocal & Chorus & Opera | Maiko Horisawa | | Mixing Engineer | Takehiko Kamada | | Vocal, Chorus Recording Engineer | Shinji Kano | | Synthesizer Operation | Toyoaki Mishima | | Product Coordinator | Sumiko Shindo | | Production Management | Toshiaki Otsuka |
Other GamesIn addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games. Ken Ogasawara, 81 other games David Cox, 58 other games Kenjirou Kano, 36 other games Scott Dolph, 29 other games Hideo Kojima, 28 other games Masaya Kobayashi, 22 other games Kazuki Muraoka, 21 other games Miki Ito, 21 other games Yoshikazu Matsuhana, 17 other games Sumiko Shindo, 15 other games June Honma, 14 other games Yutaka Negishi, 14 other games Norihiko Hibino, 13 other games Akihiro Honda, 12 other games Yoji Shinkawa, 12 other games Shuichi Kobori, 12 other games Ikuya Nakamura, 12 other games Kazunobu Uehara, 12 other games Nobuyoshi Nishimura, 11 other games Ryoji Makimura, 11 other games Kumi Sato, 11 other games Juntaro Saito, 10 other games Kunio Takabe, 10 other games Yukiko Kaneda, 10 other games Ryosaku Ueno, 10 other games
CollaborationsPeople who have worked on this game have also collaborated on the creation of the following games: Metal Gear Solid 2: Sons of Liberty, a group of 50 people Metal Gear Solid 2: Substance, a group of 49 people Zone of the Enders: The 2nd Runner, a group of 46 people Metal Gear Solid 3: Snake Eater, a group of 42 people Metal Gear Solid 3: Snake Eater (Premium Package), a group of 42 people Metal Gear Solid 4: Guns of the Patriots, a group of 34 people Metal Gear Solid: The Twin Snakes, a group of 33 people Metal Gear Solid, a group of 33 people Metal Gear Solid: VR Missions, a group of 21 people Metal Gear Solid 3: Subsistence, a group of 20 people Boktai: The Sun is in Your Hand, a group of 16 people Boktai 2: Solar Boy Django, a group of 15 people Metal Gear Solid, a group of 14 people Lunar Knights, a group of 14 people Super Smash Bros.: Brawl, a group of 8 people Policenauts, a group of 7 people Dance Dance Revolution: Konamix, a group of 5 people Elebits, a group of 5 people Cy Girls, a group of 4 people Shadow of Destiny, a group of 4 people Mega Man Battle Network 6: Cybeast Gregar, a group of 4 people Silent Hill 2: Restless Dreams, a group of 4 people Mega Man Battle Network 6: Cybeast Falzar, a group of 4 people Pro Evolution Soccer 3, a group of 4 people Ape Escape 3, a group of 4 people
Credits for this game were contributed by roushimsx (537) |
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